/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Timers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.Framework.Scenes
{
public partial class Scene
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
///
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
///
/// Start all the scripts in the scene which should be started.
///
public void CreateScriptInstances()
{
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
foreach (EntityBase group in Entities)
{
if (group is SceneObjectGroup)
{
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
}
}
}
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
{
IMoneyModule money=RequestModuleInterface();
if (money != null)
{
money.ApplyUploadCharge(agentID);
}
AddInventoryItem(agentID, item);
}
public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
if (userInfo != null)
{
userInfo.AddItem(item);
return true;
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Agent was not found for add of item {1} {2}", item.Name, item.ID);
return false;
}
}
public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(AgentID);
if (userInfo != null)
{
userInfo.AddItem(item);
int userlevel = 0;
if (Permissions.IsGod(AgentID))
{
userlevel = 1;
}
// TODO: remove this cruft once MasterAvatar is fully deprecated
//
if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
{
userlevel = 2;
}
EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Agent {1} was not found for add of item {2} {3}",
AgentID, item.Name, item.ID);
return;
}
}
///
/// Add an inventory item to an avatar's inventory.
///
/// The remote client controlling the avatar
/// The item. This structure contains all the item metadata, including the folder
/// in which the item is to be placed.
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AddInventoryItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
remoteClient.AgentId);
}
}
///
/// Capability originating call to update the asset of an item in an agent's inventory
///
///
///
///
///
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
if ((InventoryType)item.InvType == InventoryType.Notecard)
{
if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Notecard saved", false);
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
{
if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Script saved", false);
}
AssetBase asset =
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
item.AssetID = asset.FullID;
AssetService.Store(asset);
userInfo.UpdateItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
return (asset.FullID);
}
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
remoteClient.AgentId);
}
return UUID.Zero;
}
///
/// CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])
///
public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: " +
"Avatar {0} cannot be found to update its inventory item asset",
avatarId);
}
return UUID.Zero;
}
///
/// Capability originating call to update the asset of a script in a prim's (task's) inventory
///
///
///
/// The prim which contains the item to update
/// Indicates whether the script to update is currently running
///
public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId))
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return;
}
// Retrieve group
SceneObjectPart part = GetSceneObjectPart(primId);
SceneObjectGroup group = part.ParentGroup;
if (null == group)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemId, primId);
return;
}
// Retrieve item
TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
if (null == item)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
+ " but the item does not exist in this inventory",
itemId, part.Name, part.UUID);
return;
}
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
AssetService.Store(asset);
if (isScriptRunning)
{
part.Inventory.RemoveScriptInstance(item.ItemID);
}
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
part.GetProperties(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
if (isScriptRunning)
{
// Needs to determine which engine was running it and use that
//
part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
}
else
{
remoteClient.SendAgentAlertMessage("Script saved", false);
}
}
///
/// CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])
///
public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
CapsUpdateTaskInventoryScriptAsset(
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to update its prim item asset",
avatarId);
}
}
///
/// Update an item which is either already in the client's inventory or is within
/// a transaction
///
///
/// The transaction ID. If this is UUID.Zero we will
/// assume that we are not in a transaction
/// The ID of the updated item
/// The name of the updated item
/// The description of the updated item
/// The permissions of the updated item
/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, string name, string description,
uint nextOwnerMask)*/
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
if (UUID.Zero == transactionID)
{
item.Name = itemUpd.Name;
item.Description = itemUpd.Description;
item.NextPermissions = itemUpd.NextPermissions;
item.CurrentPermissions |= 8; // Slam!
item.EveryOnePermissions = itemUpd.EveryOnePermissions;
item.GroupPermissions = itemUpd.GroupPermissions;
item.GroupID = itemUpd.GroupID;
item.GroupOwned = itemUpd.GroupOwned;
item.CreationDate = itemUpd.CreationDate;
// The client sends zero if its newly created?
if (itemUpd.CreationDate == 0)
item.CreationDate = Util.UnixTimeSinceEpoch();
else
item.CreationDate = itemUpd.CreationDate;
// TODO: Check if folder changed and move item
//item.NextPermissions = itemUpd.Folder;
item.InvType = itemUpd.InvType;
item.SalePrice = itemUpd.SalePrice;
item.SaleType = itemUpd.SaleType;
item.Flags = itemUpd.Flags;
userInfo.UpdateItem(item);
}
else
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface();
if (agentTransactions != null)
{
agentTransactions.HandleItemUpdateFromTransaction(
remoteClient, transactionID, item);
}
}
}
else
{
m_log.Error(
"[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
}
}
else
{
m_log.Error(
"[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
}
}
///
/// Give an inventory item from one user to another
///
///
/// ID of the sender of the item
///
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
{
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
if (itemCopy != null)
recipientClient.SendBulkUpdateInventory(itemCopy);
}
///
/// Give an inventory item from one user to another
///
///
/// ID of the sender of the item
///
/// The inventory item copy given, null if the give was unsuccessful
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
{
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
}
///
/// Give an inventory item from one user to another
///
///
/// ID of the sender of the item
///
///
/// The id of the folder in which the copy item should go. If UUID.Zero then the item is placed in the most
/// appropriate default folder.
///
///
/// The inventory item copy given, null if the give was unsuccessful
///
public virtual InventoryItemBase GiveInventoryItem(
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
{
// Retrieve the item from the sender
CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
if (senderUserInfo == null)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId);
return null;
}
if (senderUserInfo.RootFolder != null)
{
InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId);
if (item != null)
{
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
return null;
}
CachedUserInfo recipientUserInfo
= CommsManager.UserProfileCacheService.GetUserDetails(recipient);
if (recipientUserInfo != null)
{
if (!recipientUserInfo.HasReceivedInventory)
recipientUserInfo.FetchInventory();
// Insert a copy of the item into the recipient
InventoryItemBase itemCopy = new InventoryItemBase();
itemCopy.Owner = recipient;
itemCopy.CreatorId = item.CreatorId;
itemCopy.ID = UUID.Random();
itemCopy.AssetID = item.AssetID;
itemCopy.Description = item.Description;
itemCopy.Name = item.Name;
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientFolderId;
if (Permissions.PropagatePermissions())
{
if (item.InvType == (int)InventoryType.Object)
{
itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
}
else
{
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
}
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
{
itemCopy.BasePermissions &= item.NextPermissions;
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
itemCopy.CurrentPermissions |= 8;
}
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
}
else
{
itemCopy.CurrentPermissions = item.CurrentPermissions;
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
itemCopy.BasePermissions = item.BasePermissions;
}
itemCopy.GroupID = UUID.Zero;
itemCopy.GroupOwned = false;
itemCopy.Flags = item.Flags;
itemCopy.SalePrice = item.SalePrice;
itemCopy.SaleType = item.SaleType;
recipientUserInfo.AddItem(itemCopy);
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
senderUserInfo.DeleteItem(itemId);
}
return itemCopy;
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find userinfo for recipient user {0} of item {1}, {2} from {3}",
recipient, item.Name,
item.ID, senderId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId);
return null;
}
}
else
{
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
return null;
}
return null;
}
///
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given.
///
///
/// ID of the sender of the item
///
///
/// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
/// recipient folder is the root folder
///
///
/// The inventory folder copy given, null if the copy was unsuccessful
///
public virtual InventoryFolderImpl GiveInventoryFolder(
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{
// Retrieve the folder from the sender
CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
if (null == senderUserInfo)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to find sending user {0} for folder {1}", senderId, folderId);
return null;
}
if (!senderUserInfo.HasReceivedInventory)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
senderId);
return null;
}
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
if (null == folder)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
return null;
}
CachedUserInfo recipientUserInfo
= CommsManager.UserProfileCacheService.GetUserDetails(recipientId);
if (null == recipientUserInfo)
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to find receiving user {0} for folder {1}", recipientId, folderId);
return null;
}
if (!recipientUserInfo.HasReceivedInventory)
{
recipientUserInfo.FetchInventory();
if (!WaitForInventory(recipientUserInfo))
return null;
}
if (recipientParentFolderId == UUID.Zero)
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
UUID newFolderId = UUID.Random();
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
// XXX: Messy - we should really get this back in the CreateFolder call
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
// Give all the subfolders
List subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl childFolder in subFolders)
{
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
}
// Give all the items
List items = folder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
}
return copiedFolder;
}
public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,
UUID newFolderID, string newName)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID);
if (item == null)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
if (userInfo == null)
{
m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
return;
}
if (userInfo.RootFolder != null)
{
item = userInfo.RootFolder.FindItem(oldItemID);
if (item == null)
{
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
return;
}
}
else
{
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
return;
}
}
AssetBase asset = AssetService.Get(item.AssetID.ToString());
if (asset != null)
{
if (newName != String.Empty)
{
asset.Name = newName;
}
else
{
newName = item.Name;
}
if (remoteClient.AgentId == oldAgentID)
{
CreateNewInventoryItem(
remoteClient, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
}
else
{
CreateNewInventoryItem(
remoteClient, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
item.Name, item.AssetID);
}
}
///
/// Create a new asset data structure.
///
///
///
///
///
///
///
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.Type = assetType;
asset.FullID = UUID.Random();
asset.Data = (data == null) ? new byte[1] : data;
return asset;
}
///
/// Move an item within the agent's inventory.
///
///
///
///
///
///
public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length,
string newName)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo == null)
{
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
return;
}
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
if (newName != String.Empty)
{
item.Name = newName;
}
item.Folder = folderID;
userInfo.DeleteItem(item.ID);
AddInventoryItem(remoteClient, item);
}
else
{
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
return;
}
}
else
{
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder");
return;
}
}
///
/// Create a new inventory item.
///
///
///
///
///
///
///
private void CreateNewInventoryItem(IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID,
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
{
CreateNewInventoryItem(
remoteClient, folderID, name, flags, callbackID, asset, invType,
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
}
///
/// Create a new Inventory Item
///
///
///
///
///
///
///
///
private void CreateNewInventoryItem(
IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = remoteClient.AgentId;
item.CreatorId = remoteClient.AgentId.ToString();
item.ID = UUID.Random();
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = name;
item.Flags = flags;
item.AssetType = asset.Type;
item.InvType = invType;
item.Folder = folderID;
item.CurrentPermissions = currentMask;
item.NextPermissions = nextOwnerMask;
item.EveryOnePermissions = everyoneMask;
item.GroupPermissions = groupMask;
item.BasePermissions = baseMask;
item.CreationDate = creationDate;
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
}
else
{
m_log.WarnFormat(
"No user details associated with client {0} uuid {1} in CreateNewInventoryItem!",
remoteClient.Name, remoteClient.AgentId);
}
}
///
/// Create a new inventory item. Called when the client creates a new item directly within their
/// inventory (e.g. by selecting a context inventory menu option).
///
///
///
///
///
///
///
///
///
///
///
public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte assetType,
byte wearableType, uint nextOwnerMask, int creationDate)
{
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
if (transactionID == UUID.Zero)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
ScenePresence presence;
TryGetAvatar(remoteClient.AgentId, out presence);
byte[] data = null;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
Vector3 pos = presence.AbsolutePosition;
string strdata = String.Format(
"Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
presence.Scene.RegionInfo.RegionID,
pos.X, pos.Y, pos.Z,
presence.RegionHandle);
data = Encoding.ASCII.GetBytes(strdata);
}
AssetBase asset = CreateAsset(name, description, assetType, data);
AssetService.Store(asset);
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
m_log.ErrorFormat(
"userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem",
remoteClient.AgentId);
}
}
else
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface();
if (agentTransactions != null)
{
agentTransactions.HandleItemCreationFromTransaction(
remoteClient, transactionID, folderID, callbackID, description,
name, invType, assetType, wearableType, nextOwnerMask);
}
}
}
///
/// Remove an inventory item for the client's inventory
///
///
///
private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo == null)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
remoteClient.Name, remoteClient.AgentId, itemID);
return;
}
userInfo.DeleteItem(itemID);
}
///
/// Removes an inventory folder. Although there is a packet in the Linden protocol for this, it may be
/// legacy and not currently used (purge folder is used to remove folders from trash instead).
///
///
///
private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo == null)
{
m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
return;
}
if (userInfo.RootFolder != null)
{
InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID);
if (folder != null)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}",
remoteClient.Name, remoteClient.AgentId, folderID);
// doesn't work just yet, commented out. will fix in next patch.
// userInfo.DeleteItem(folder);
}
}
}
private SceneObjectGroup GetGroupByPrim(uint localID)
{
List EntityList = GetEntities();
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup) ent).HasChildPrim(localID))
return (SceneObjectGroup) ent;
}
}
return null;
}
///
/// Send the details of a prim's inventory to the client.
///
///
///
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
group.RequestInventoryFile(remoteClient, primLocalID, XferManager);
}
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
}
}
///
/// Remove an item from a prim (task) inventory
///
/// Unused at the moment but retained since the avatar ID might
/// be necessary for a permissions check at some stage.
///
///
public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
{
SceneObjectPart part = GetSceneObjectPart(localID);
SceneObjectGroup group = part.ParentGroup;
if (group != null)
{
TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
if (item == null)
return;
if (item.Type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
group.RemoveInventoryItem(localID, itemID);
part.GetProperties(remoteClient);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Removal of item {0} requested of prim {1} but this prim does not exist",
itemID,
localID);
}
}
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
{
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
if (null == taskItem)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for creating an avatar"
+ " inventory item from a prim's inventory item "
+ " but the required item does not exist in the prim's inventory",
itemId, part.Name, part.UUID);
return null;
}
if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
{
return null;
}
InventoryItemBase agentItem = new InventoryItemBase();
agentItem.ID = UUID.Random();
agentItem.CreatorId = taskItem.CreatorID.ToString();
agentItem.Owner = destAgent;
agentItem.AssetID = taskItem.AssetID;
agentItem.Description = taskItem.Description;
agentItem.Name = taskItem.Name;
agentItem.AssetType = taskItem.Type;
agentItem.InvType = taskItem.InvType;
agentItem.Flags = taskItem.Flags;
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
{
if (taskItem.InvType == (int)InventoryType.Object)
agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
else
agentItem.BasePermissions = taskItem.BasePermissions;
agentItem.BasePermissions &= taskItem.NextPermissions;
agentItem.CurrentPermissions = agentItem.BasePermissions | 8;
agentItem.NextPermissions = taskItem.NextPermissions;
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
}
else
{
agentItem.BasePermissions = taskItem.BasePermissions;
agentItem.CurrentPermissions = taskItem.CurrentPermissions;
agentItem.NextPermissions = taskItem.NextPermissions;
agentItem.EveryOnePermissions = taskItem.EveryonePermissions;
agentItem.GroupPermissions = taskItem.GroupPermissions;
}
if (!Permissions.BypassPermissions())
{
if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
part.Inventory.RemoveInventoryItem(itemId);
}
return agentItem;
}
///
/// Move the given item in the given prim to a folder in the client's inventory
///
///
///
///
///
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
if (agentItem == null)
return null;
agentItem.Folder = folderId;
AddInventoryItem(remoteClient, agentItem);
return agentItem;
}
///
/// ClientMoveTaskInventoryItem
///
///
///
///
///
public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId)
{
SceneObjectPart part = GetSceneObjectPart(primLocalId);
if (null == part)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
itemId, primLocalId);
return;
}
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
if (null == taskItem)
{
m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
+ " because the inventory item could not be found",
itemId, primLocalId);
return;
}
// Only owner can copy
if (remoteClient.AgentId != taskItem.OwnerID)
return;
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
}
///
/// MoveTaskInventoryItem
///
///
///
///
///
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
}
else
{
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
if (profile == null || profile.RootFolder == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to add item",
avatarId);
return null;
}
if (!profile.HasReceivedInventory)
profile.FetchInventory();
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
if (agentItem == null)
return null;
agentItem.Folder = folderId;
AddInventoryItem(avatarId, agentItem);
return agentItem;
}
}
///
/// Copy a task (prim) inventory item to another task (prim)
///
///
///
///
public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
{
TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
if (srcTaskItem == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for moving"
+ " but the item does not exist in this inventory",
itemId, part.Name, part.UUID);
return;
}
SceneObjectPart destPart = GetSceneObjectPart(destId);
if (destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find prim for ID {0}",
destId);
return;
}
// Can't transfer this
//
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
return;
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
{
// object cannot copy items to an object owned by a different owner
// unless llAllowInventoryDrop has been called
return;
}
// must have both move and modify permission to put an item in an object
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
{
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = UUID.Random();
destTaskItem.CreatorID = srcTaskItem.CreatorID;
destTaskItem.AssetID = srcTaskItem.AssetID;
destTaskItem.GroupID = destPart.GroupID;
destTaskItem.OwnerID = destPart.OwnerID;
destTaskItem.ParentID = destPart.UUID;
destTaskItem.ParentPartID = destPart.UUID;
destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
destTaskItem.Flags = srcTaskItem.Flags;
if (destPart.OwnerID != part.OwnerID)
{
if (Permissions.PropagatePermissions())
{
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
srcTaskItem.NextPermissions;
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
srcTaskItem.NextPermissions;
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
srcTaskItem.NextPermissions;
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
srcTaskItem.NextPermissions;
destTaskItem.CurrentPermissions |= 8; // Slam!
}
}
destTaskItem.Description = srcTaskItem.Description;
destTaskItem.Name = srcTaskItem.Name;
destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type;
destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID);
if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
part.Inventory.RemoveInventoryItem(itemId);
ScenePresence avatar;
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
}
}
public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List items)
{
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
if (profile == null || profile.RootFolder == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to add items",
destID);
return UUID.Zero;
}
UUID newFolderID = UUID.Random();
profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID);
foreach (UUID itemID in items)
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID);
if (agentItem != null)
{
agentItem.Folder = newFolderID;
AddInventoryItem(destID, agentItem);
}
}
ScenePresence avatar;
if (TryGetAvatar(destID, out avatar))
{
profile.SendInventoryDecendents(avatar.ControllingClient,
profile.RootFolder.ID, true, false);
profile.SendInventoryDecendents(avatar.ControllingClient,
newFolderID, false, true);
}
return newFolderID;
}
///
/// Update an item in a prim (task) inventory.
/// This method does not handle scripts, RezScript(IClientAPI, UUID, unit)
///
///
///
///
///
public void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo,
uint primLocalID)
{
UUID itemID = itemInfo.ItemID;
// Find the prim we're dealing with
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (part != null)
{
TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
& (uint)PrimFlags.AllowInventoryDrop) != 0;
// Explicity allow anyone to add to the inventory if the
// AllowInventoryDrop flag has been set. Don't however let
// them update an item unless they pass the external checks
//
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)
&& (currentItem != null || !allowInventoryDrop))
return;
if (currentItem == null)
{
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
// Try library
// XXX clumsy, possibly should be one call
if (null == item)
{
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
}
if (item != null)
{
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
part.GetProperties(remoteClient);
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
RemoveInventoryItem(remoteClient, itemID);
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
itemID, remoteClient.Name);
}
}
}
}
else // Updating existing item with new perms etc
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface();
if (agentTransactions != null)
{
agentTransactions.HandleTaskItemUpdateFromTransaction(
remoteClient, part, transactionID, currentItem);
}
if (part.Inventory.UpdateInventoryItem(itemInfo))
part.GetProperties(remoteClient);
}
}
else
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
itemID, primLocalID, remoteClient.Name);
}
}
///
/// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
///
///
///
///
public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
{
UUID itemID = itemBase.ID;
UUID copyID = UUID.Random();
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
// Try library
// XXX clumsy, possibly should be one call
if (null == item)
{
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
}
if (item != null)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
{
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
return;
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
// TODO: switch to posting on_rez here when scripts
// have state in inventory
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not rez script {0} into prim local ID {1} for user {2}"
+ " because the prim could not be found in the region!",
item.Name, localID, remoteClient.Name);
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
itemID, remoteClient.Name);
}
}
}
else // script has been rezzed directly into a prim's inventory
{
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
return;
if (part.OwnerID != remoteClient.AgentId)
{
// Group permissions
if ((part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0))
return;
} else {
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
}
if (!Permissions.CanCreateObjectInventory(
itemBase.InvType, part.UUID, remoteClient.AgentId))
return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ResetIDs(itemBase.Folder);
taskItem.ParentID = itemBase.Folder;
taskItem.CreationDate = (uint)itemBase.CreationDate;
taskItem.Name = itemBase.Name;
taskItem.Description = itemBase.Description;
taskItem.Type = itemBase.AssetType;
taskItem.InvType = itemBase.InvType;
taskItem.OwnerID = itemBase.Owner;
taskItem.CreatorID = itemBase.CreatorIdAsUuid;
taskItem.BasePermissions = itemBase.BasePermissions;
taskItem.CurrentPermissions = itemBase.CurrentPermissions;
taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
taskItem.GroupPermissions = itemBase.GroupPermissions;
taskItem.NextPermissions = itemBase.NextPermissions;
taskItem.GroupID = itemBase.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.FullID;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
}
}
///
/// Rez a script into a prim's inventory from another prim
///
///
///
///
public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
{
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
if (srcTaskItem == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for rezzing a script but the "
+ " item does not exist in this inventory",
srcId, srcPart.Name, srcPart.UUID);
return;
}
SceneObjectPart destPart = GetSceneObjectPart(destId);
if (destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find script for ID {0}",
destId);
return;
}
// Must own the object, and have modify rights
if (srcPart.OwnerID != destPart.OwnerID)
{
// Group permissions
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
return;
} else {
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
}
if (destPart.ScriptAccessPin != pin)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
// "Object: Task Object trying to illegally load script onto task Other_Object!"
// How do we shout from in here?
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = UUID.Random();
destTaskItem.CreatorID = srcTaskItem.CreatorID;
destTaskItem.AssetID = srcTaskItem.AssetID;
destTaskItem.GroupID = destPart.GroupID;
destTaskItem.OwnerID = destPart.OwnerID;
destTaskItem.ParentID = destPart.UUID;
destTaskItem.ParentPartID = destPart.UUID;
destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
destTaskItem.Flags = srcTaskItem.Flags;
if (destPart.OwnerID != srcPart.OwnerID)
{
if (Permissions.PropagatePermissions())
{
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
srcTaskItem.NextPermissions;
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
srcTaskItem.NextPermissions;
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
srcTaskItem.NextPermissions;
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
srcTaskItem.NextPermissions;
destTaskItem.CurrentPermissions |= 8; // Slam!
}
}
destTaskItem.Description = srcTaskItem.Description;
destTaskItem.Name = srcTaskItem.Name;
destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type;
destPart.Inventory.AddInventoryItemExclusive(destTaskItem, false);
if (running > 0)
{
destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
}
ScenePresence avatar;
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
}
}
///
/// Called when an object is removed from the environment into inventory.
///
///
///
///
///
///
public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
UUID groupID, DeRezAction action, UUID destinationID)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
return;
if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
return;
// Can't delete child prims
if (part != part.ParentGroup.RootPart)
return;
SceneObjectGroup grp = part.ParentGroup;
//force a database backup/update on this SceneObjectGroup
//So that we know the database is upto date, for when deleting the object from it
ForceSceneObjectBackup(grp);
bool permissionToTake = false;
bool permissionToDelete = false;
if (action == DeRezAction.SaveToExistingUserInventoryItem)
{
if (grp.OwnerID == remoteClient.AgentId && grp.RootPart.FromUserInventoryItemID != UUID.Zero)
{
permissionToTake = true;
permissionToDelete = false;
}
}
else if (action == DeRezAction.TakeCopy)
{
permissionToTake =
Permissions.CanTakeCopyObject(
grp.UUID,
remoteClient.AgentId);
}
else if (action == DeRezAction.GodTakeCopy)
{
permissionToTake =
Permissions.IsGod(
remoteClient.AgentId);
}
else if (action == DeRezAction.Take)
{
permissionToTake =
Permissions.CanTakeObject(
grp.UUID,
remoteClient.AgentId);
//If they can take, they can delete!
permissionToDelete = permissionToTake;
}
else if (action == DeRezAction.Delete)
{
permissionToTake =
Permissions.CanDeleteObject(
grp.UUID,
remoteClient.AgentId);
permissionToDelete = permissionToTake;
}
else if (action == DeRezAction.Return)
{
if (remoteClient != null)
{
permissionToTake =
Permissions.CanReturnObject(
grp.UUID,
remoteClient.AgentId);
permissionToDelete = permissionToTake;
if (permissionToDelete)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
}
}
else // Auto return passes through here with null agent
{
permissionToTake = true;
permissionToDelete = true;
}
}
else
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Ignoring unexpected derez action {0} for {1}", action, remoteClient.Name);
return;
}
if (permissionToTake)
{
m_asyncSceneObjectDeleter.DeleteToInventory(
action, destinationID, grp, remoteClient,
permissionToDelete);
}
else if (permissionToDelete)
{
DeleteSceneObject(grp, false);
}
}
private bool WaitForInventory(CachedUserInfo info)
{
// 200 Seconds wait. This is called in the context of the
// background delete thread, so we can afford to waste time
// here.
//
int count = 200;
while (count > 0)
{
System.Threading.Thread.Sleep(100);
count--;
if (info.HasReceivedInventory)
return true;
}
m_log.DebugFormat("Timed out waiting for inventory of user {0}",
info.UserProfile.ID.ToString());
return false;
}
///
/// Delete a scene object from a scene and place in the given avatar's inventory.
/// Returns the UUID of the newly created asset.
///
///
///
///
///
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = UUID.Zero;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
// Get the user info of the item destination
//
CachedUserInfo userInfo;
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
// Saving changes requires a local user
//
if (remoteClient == null)
return UUID.Zero;
userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
remoteClient.AgentId);
}
else
{
// All returns / deletes go to the object owner
//
userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
objectGroup.RootPart.OwnerID);
}
if (userInfo == null) // Can't proceed
{
return UUID.Zero;
}
if (!userInfo.HasReceivedInventory)
{
// Async inventory requests will queue, but they will never
// execute unless inventory is actually fetched
//
userInfo.FetchInventory();
}
// If we're returning someone's item, it goes back to the
// owner's Lost And Found folder.
// Delete is treated like return in this case
// Deleting your own items makes them go to trash
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = userInfo.RootFolder.FindItem(
objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objectGroup.Name, objectGroup.UUID);
return UUID.Zero;
}
}
else
{
// Folder magic
//
if (action == DeRezAction.Delete)
{
// Deleting someone else's item
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Folder skeleton may not be loaded and we
// have to wait for the inventory to find
// the destination folder
//
if (!WaitForInventory(userInfo))
return UUID.Zero;
folder = userInfo.FindFolderForType(
(int)AssetType.LostAndFoundFolder);
}
else
{
// Assume inventory skeleton was loaded during login
// and all folders can be found
//
folder = userInfo.FindFolderForType(
(int)AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
{
// Wait if needed
//
if (!userInfo.HasReceivedInventory)
{
if (!WaitForInventory(userInfo))
return UUID.Zero;
}
// Dump to lost + found unconditionally
//
folder = userInfo.FindFolderForType(
(int)AssetType.LostAndFoundFolder);
}
if (folderID == UUID.Zero && folder == null)
{
// Catch all. Use lost & found
//
if (!userInfo.HasReceivedInventory)
{
if (!WaitForInventory(userInfo))
return UUID.Zero;
}
folder = userInfo.FindFolderForType(
(int)AssetType.LostAndFoundFolder);
}
if (folder == null) // None of the above
{
folder = userInfo.RootFolder.FindFolder(folderID);
if (folder == null) // Nowhere to put it
{
return UUID.Zero;
}
}
item = new InventoryItemBase();
item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
item.ID = UUID.Random();
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userInfo.UserProfile.ID;
}
AssetBase asset = CreateAsset(
objectGroup.GetPartName(objectGroup.RootPart.LocalId),
objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
AssetService.Store(asset);
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
}
else
{
item.AssetID = asset.FullID;
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
uint perms=objectGroup.GetEffectivePermissions();
uint nextPerms=(perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions |= 8; // Slam!
}
else
{
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
item.GroupPermissions = objectGroup.RootPart.GroupMask;
item.CurrentPermissions |= 8; // Slam!
}
// TODO: add the new fields (Flags, Sale info, etc)
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
userInfo.AddItem(item);
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
ScenePresence notifyUser = GetScenePresence(item.Owner);
if (notifyUser != null)
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
}
}
return assetID;
}
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID)
{
SceneObjectGroup objectGroup = grp;
if (objectGroup != null)
{
if (!grp.HasGroupChanged)
{
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
return;
}
m_log.InfoFormat(
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(agentID);
if (userInfo != null && userInfo.RootFolder != null)
{
Queue searchfolders = new Queue();
searchfolders.Enqueue(userInfo.RootFolder);
UUID foundFolder = UUID.Zero;
InventoryItemBase item = null;
// search through folders to find the asset.
while (searchfolders.Count > 0)
{
InventoryFolderImpl fld = searchfolders.Dequeue();
lock (fld)
{
if (fld != null)
{
if (fld.Items.ContainsKey(assetID))
{
item = fld.Items[assetID];
foundFolder = fld.ID;
searchfolders.Clear();
break;
}
else
{
foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
{
searchfolders.Enqueue(subfld);
}
}
}
}
}
if (foundFolder != UUID.Zero && item != null)
{
AssetBase asset = CreateAsset(
objectGroup.GetPartName(objectGroup.LocalId),
objectGroup.GetPartDescription(objectGroup.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
AssetService.Store(asset);
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = foundFolder;
userInfo.UpdateItem(item);
// this gets called when the agent loggs off!
if (remoteClient != null)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
}
}
}
}
public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
{
itemID = UUID.Zero;
if (grp != null)
{
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
if (userInfo != null)
{
AssetBase asset = CreateAsset(
grp.GetPartName(grp.LocalId),
grp.GetPartDescription(grp.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.CreatorId = grp.RootPart.CreatorID.ToString();
item.Owner = remoteClient.AgentId;
item.ID = UUID.Random();
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = UUID.Zero; // Objects folder!
if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
item.BasePermissions = grp.RootPart.NextOwnerMask;
item.CurrentPermissions = grp.RootPart.NextOwnerMask;
item.NextPermissions = grp.RootPart.NextOwnerMask;
item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = grp.RootPart.BaseMask;
item.CurrentPermissions = grp.RootPart.OwnerMask;
item.NextPermissions = grp.RootPart.NextOwnerMask;
item.EveryOnePermissions = grp.RootPart.EveryoneMask;
item.GroupPermissions = grp.RootPart.GroupMask;
}
item.CreationDate = Util.UnixTimeSinceEpoch();
// sets assetID so client can show asset as 'attached' in inventory
grp.SetFromAssetID(item.ID);
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item, 0);
itemID = item.ID;
return item.AssetID;
}
return UUID.Zero;
}
return UUID.Zero;
}
///
/// Event Handler Rez an object into a scene
/// Calls the non-void event handler
///
///
///
///
///
///
///
///
///
///
///
///
///
public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID)
{
RezObject(
remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
RezSelected, RemoveItem, fromTaskID, false);
}
///
/// Rez an object into the scene from the user's inventory
///
///
///
///
///
///
///
///
///
///
///
///
/// The SceneObjectGroup rezzed or null if rez was unsuccessful.
public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
// Work out position details
byte bRayEndIsIntersection = (byte)0;
if (RayEndIsIntersection)
{
bRayEndIsIntersection = (byte)1;
}
else
{
bRayEndIsIntersection = (byte)0;
}
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
// Do NOT use HasReceivedInventory here, this is called
// from within ItemReceive during login for attachments.
// Using HasReceivedInventory here will break attachment
// persistence!
//
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
if (rezAsset != null)
{
UUID itemId = UUID.Zero;
// If we have permission to copy then link the rezzed object back to the user inventory
// item that it came from. This allows us to enable 'save object to inventory'
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
{
itemId = item.ID;
}
}
else
{
// Brave new fullperm world
//
itemId = item.ID;
}
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group
= SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
if (!Permissions.CanRezObject(
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
{
return null;
}
group.ResetIDs();
AddNewSceneObject(group, true);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
if (!attachment)
{
pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false);
group.AbsolutePosition = pos;
}
else
{
group.SetFromAssetID(itemID);
}
SceneObjectPart rootPart = null;
try
{
rootPart = group.GetChildPart(group.UUID);
}
catch (NullReferenceException)
{
string isAttachment = "";
if (attachment)
isAttachment = " Object was an attachment";
m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
}
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List partList = new List(group.Children.Values);
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
if (rootPart.OwnerID != item.Owner)
{
//Need to kill the for sale here
rootPart.ObjectSaleType = 0;
rootPart.SalePrice = 10;
if (Permissions.PropagatePermissions())
{
if ((item.CurrentPermissions & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
part.GroupMask = 0; // DO NOT propagate here
}
}
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.Owner)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner);
}
else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
part.GroupMask = 0; // DO NOT propagate here
}
}
rootPart.TrimPermissions();
if (!attachment)
{
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
{
group.ClearPartAttachmentData();
}
}
if (!attachment)
{
// Fire on_rez
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
rootPart.ScheduleFullUpdate();
}
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
{
// If this is done on attachments, no
// copy ones will be lost, so avoid it
//
if (!attachment)
userInfo.DeleteItem(item.ID);
}
}
return rootPart.ParentGroup;
}
}
}
else
m_log.WarnFormat("[AGENT INVENTORY]: Root folder not found in {0}", RegionInfo.RegionName);
}
else
m_log.WarnFormat("[AGENT INVENTORY]: User profile not found in {0}", RegionInfo.RegionName);
return null;
}
///
/// Rez an object into the scene from a prim's inventory.
///
///
///
///
///
///
///
/// The SceneObjectGroup rezzed or null if rez was unsuccessful
public virtual SceneObjectGroup RezObject(
SceneObjectPart sourcePart, TaskInventoryItem item,
Vector3 pos, Quaternion rot, Vector3 vel, int param)
{
// Rez object
if (item != null)
{
UUID ownerID = item.OwnerID;
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
if (rezAsset != null)
{
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
{
return null;
}
group.ResetIDs();
AddNewSceneObject(group, true);
// we set it's position in world.
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List partList = new List(group.Children.Values);
group.SetGroup(sourcePart.GroupID, null);
if (rootPart.OwnerID != item.OwnerID)
{
if (Permissions.PropagatePermissions())
{
if ((item.CurrentPermissions & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.OwnerID)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
}
else if ((item.CurrentPermissions & 8) != 0) // Slam!
{
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
rootPart.TrimPermissions();
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
{
group.ClearPartAttachmentData();
}
group.UpdateGroupRotation(rot);
//group.ApplyPhysics(m_physicalPrim);
if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
group.Velocity = vel;
rootPart.ScheduleFullUpdate();
}
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
rootPart.ScheduleFullUpdate();
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
return rootPart.ParentGroup;
}
}
return null;
}
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
{
foreach (SceneObjectGroup grp in returnobjects)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
DeRezObject(null, grp.RootPart.LocalId,
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
}
return true;
}
public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
{
SceneObjectPart part = GetSceneObjectPart(objectID);
if (part == null)
return;
if (running)
EventManager.TriggerStartScript(part.LocalId, itemID);
else
EventManager.TriggerStopScript(part.LocalId, itemID);
}
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
uint AttachmentPt)
{
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
if (att == null)
{
DetachSingleAttachmentToInv(itemID, remoteClient);
return UUID.Zero;
}
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
}
public UUID RezSingleAttachment(SceneObjectGroup att,
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID);
IAvatarFactory ava = RequestModuleInterface();
if (ava != null)
{
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
return att.UUID;
}
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
{
foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
{
RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
}
}
public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
{
m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
return;
}
if (0 == AttachmentPt)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
return;
}
if (null == att.RootPart)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
return;
}
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID);
IAvatarFactory ava = RequestModuleInterface();
if (ava != null)
{
m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
{
SceneObjectPart part = GetSceneObjectPart(itemID);
if (part == null || part.ParentGroup == null)
return;
UUID inventoryID = part.ParentGroup.GetFromAssetID();
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
return;
presence.Appearance.DetachAttachment(itemID);
IAvatarFactory ava = RequestModuleInterface();
if (ava != null)
{
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
part.ParentGroup.DetachToGround();
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.DeleteItem(inventoryID);
remoteClient.SendRemoveInventoryItem(inventoryID);
}
}
}
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
{
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
IAvatarFactory ava = RequestModuleInterface();
if (ava != null)
{
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
}
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
}
void ObjectOwner(IClientAPI remoteClient, UUID ownerID, UUID groupID, List localIDs)
{
if (!Permissions.IsGod(remoteClient.AgentId))
return;
foreach (uint localID in localIDs)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null && part.ParentGroup != null)
{
part.ParentGroup.SetOwnerId(ownerID);
part.Inventory.ChangeInventoryOwner(ownerID);
part.ParentGroup.SetGroup(groupID, remoteClient);
}
}
}
}
}