/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using Caps=OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes
{
///
/// A class for triggering remote scene events.
///
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTickDelegate();
public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup);
public event OnBackupDelegate OnBackup;
public delegate void OnClientConnectCoreDelegate(IClientCore client);
public event OnClientConnectCoreDelegate OnClientConnect;
public delegate void OnNewClientDelegate(IClientAPI client);
///
/// Deprecated in favour of OnClientConnect.
/// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
///
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(UUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ScriptResetDelegate(uint localID, UUID itemID);
public delegate void OnPermissionErrorDelegate(UUID user, string reason);
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
///
/// Called when an object is touched/grabbed.
///
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrab;
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
public delegate void StartScript(uint localID, UUID itemID);
public event StartScript OnStartScript;
public delegate void StopScript(uint localID, UUID itemID);
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate bool SceneGroupSpinStarted(UUID groupID);
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
public event SceneGroupSpun OnSceneGroupSpin;
public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(UUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void SignificantClientMovement(IClientAPI remote_client);
public event SignificantClientMovement OnSignificantClientMovement;
public delegate void IncomingInstantMessage(GridInstantMessage message);
public event IncomingInstantMessage OnIncomingInstantMessage;
public event IncomingInstantMessage OnUnhandledInstantMessage;
public delegate void ClientClosed(UUID clientID, Scene scene);
public event ClientClosed OnClientClosed;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
public event ScriptColliding OnScriptLandColliderStart;
public event ScriptColliding OnScriptLandColliding;
public event ScriptColliding OnScriptLandColliderEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
public delegate void OnSaveNewWindlightProfileDelegate();
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user);
public event OnMakeRootAgentDelegate OnMakeRootAgent;
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
public delegate void RequestChangeWaterHeight(float height);
public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
public event AvatarKillData OnAvatarKilled;
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
public event ScriptTimerEvent OnScriptTimerEvent;
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
public delegate void NoticeNoLandDataFromStorage();
public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
public delegate void IncomingLandDataFromStorage(List data);
public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
public delegate void SetAllowForcefulBan(bool allow);
public event SetAllowForcefulBan OnSetAllowForcefulBan;
public delegate void RequestParcelPrimCountUpdate();
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
public delegate void ParcelPrimCountTainted();
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
public event GetScriptRunning OnGetScriptRunning;
///
/// RegisterCapsEvent is called by Scene after the Caps object
/// has been instantiated and before it is return to the
/// client and provides region modules to add their caps.
///
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
public event RegisterCapsEvent OnRegisterCaps;
///
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
///
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
public event DeregisterCapsEvent OnDeregisterCaps;
///
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in.
///
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
///
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
/// from the client comes in.
///
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
///
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in
///
public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
public event ChatBroadcastEvent OnChatBroadcast;
public delegate float SunLindenHour();
public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
///
/// Called when oar file has finished loading, although
/// the scripts may not have started yet
/// Message is non empty string if there were problems loading the oar file
///
public delegate void OarFileLoaded(Guid guid, string message);
public event OarFileLoaded OnOarFileLoaded;
///
/// Called when an oar file has finished saving
/// Message is non empty string if there were problems saving the oar file
/// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
/// Guid.Empty is returned.
///
public delegate void OarFileSaved(Guid guid, string message);
public event OarFileSaved OnOarFileSaved;
///
/// Called when the script compile queue becomes empty
/// Returns the number of scripts which failed to start
///
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
///
/// Called whenever an object is attached, or detached from an in-world presence.
///
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
public class MoneyTransferArgs : EventArgs
{
public UUID sender;
public UUID receiver;
// Always false. The SL protocol sucks.
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
{
sender = asender;
receiver = areceiver;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public class LandBuyArgs : EventArgs
{
public UUID agentId = UUID.Zero;
public UUID groupId = UUID.Zero;
public UUID parcelOwnerID = UUID.Zero;
public bool final = false;
public bool groupOwned = false;
public bool removeContribution = false;
public int parcelLocalID = 0;
public int parcelArea = 0;
public int parcelPrice = 0;
public bool authenticated = false;
public bool landValidated = false;
public bool economyValidated = false;
public int transactionID = 0;
public int amountDebited = 0;
public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
bool pauthenticated)
{
agentId = pagentId;
groupId = pgroupId;
final = pfinal;
groupOwned = pgroupOwned;
removeContribution = premoveContribution;
parcelLocalID = pparcelLocalID;
parcelArea = pparcelArea;
parcelPrice = pparcelPrice;
authenticated = pauthenticated;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public delegate void LandBuy(Object sender, LandBuyArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
public event LandBuy OnLandBuy;
public event LandBuy OnValidateLandBuy;
/* Designated Event Deletage Instances */
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
private ClientMovement handlerClientMovement = null; //OnClientMovement;
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
private OnFrameDelegate handlerFrame = null; //OnFrame;
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
private OnClientConnectCoreDelegate handlerClientConnect = null; //OnClientConnect
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
private OnBackupDelegate handlerBackup = null; //OnBackup;
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
private ObjectGrabDelegate handlerObjectGrabbing = null; //OnObjectGrabbing;
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
private NewRezScript handlerRezScript = null; //OnRezScript;
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
private StartScript handlerStartScript = null; //OnStartScript;
private StopScript handlerStopScript = null; //OnStopScript;
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
private SceneGroupSpinStarted handlerSceneGroupSpinStarted = null; //OnSceneGroupSpinStart;
private SceneGroupSpun handlerSceneGroupSpin = null; //OnSceneGroupSpin;
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage;
private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
private ClientClosed handlerClientClosed = null; //OnClientClosed;
private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile;
private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted;
private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient;
private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
private ScriptControlEvent handlerScriptControlEvent = null;
private SignificantClientMovement handlerSignificantClientMovement = null;
private LandBuy handlerLandBuy = null;
private LandBuy handlerValidateLandBuy = null;
private AvatarKillData handlerAvatarKill = null;
private NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = null;
private IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = null;
private SetAllowForcefulBan handlerSetAllowForcefulBan = null;
private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null;
private ParcelPrimCountTainted handlerParcelPrimCountTainted = null;
private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null;
// TODO: unused: private ScriptTimerEvent handlerScriptTimerEvent = null;
private EstateToolsSunUpdate handlerEstateToolsSunUpdate = null;
private ScriptColliding handlerCollidingStart = null;
private ScriptColliding handlerColliding = null;
private ScriptColliding handlerCollidingEnd = null;
private ScriptColliding handlerLandCollidingStart = null;
private ScriptColliding handlerLandColliding = null;
private ScriptColliding handlerLandCollidingEnd = null;
private GetScriptRunning handlerGetScriptRunning = null;
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null;
private OarFileLoaded handlerOarFileLoaded = null;
private OarFileSaved handlerOarFileSaved = null;
private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
private Attach handlerOnAttach = null;
private RegionUp handlerOnRegionUp = null;
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
{
handlerOnAttach = OnAttach;
if (handlerOnAttach != null)
handlerOnAttach(localID, itemID, avatarID);
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
handlerGetScriptRunning = OnGetScriptRunning;
if (handlerGetScriptRunning != null)
handlerGetScriptRunning(controllingClient, objectID, itemID);
}
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
handlerScriptChangedEvent(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
handlerClientMovement(avatar);
}
public void TriggerPermissionError(UUID user, string reason)
{
handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
handlerPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
handlerPluginConsole(args);
}
public void TriggerOnFrame()
{
handlerFrame = OnFrame;
if (handlerFrame != null)
{
handlerFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handlerNewClient = OnNewClient;
if (handlerNewClient != null)
handlerNewClient(client);
if (client is IClientCore)
{
handlerClientConnect = OnClientConnect;
if (handlerClientConnect != null)
handlerClientConnect((IClientCore)client);
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
handlerNewPresence(presence);
}
public void TriggerOnRemovePresence(UUID agentId)
{
handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
handlerRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handlerBackup = OnBackup;
if (handlerBackup != null)
{
handlerBackup(dstore, false);
}
}
public void TriggerParcelPrimCountUpdate()
{
handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
if (handlerParcelPrimCountUpdate != null)
{
handlerParcelPrimCountUpdate();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
handlerMoneyTransfer = OnMoneyTransfer;
if (handlerMoneyTransfer != null)
{
handlerMoneyTransfer(sender, e);
}
}
public void TriggerTerrainTick()
{
handlerTerrainTick = OnTerrainTick;
if (handlerTerrainTick != null)
{
handlerTerrainTick();
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
if (handlerParcelPrimCountAdd != null)
{
handlerParcelPrimCountAdd(obj);
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
if (handlerObjectBeingRemovedFromScene != null)
{
handlerObjectBeingRemovedFromScene(obj);
}
}
public void TriggerShutdown()
{
handlerShutdown = OnShutdown;
if (handlerShutdown != null)
handlerShutdown();
}
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
handlerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
{
handlerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
{
handlerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
}
}
public void TriggerScriptReset(uint localID, UUID itemID)
{
handlerScriptReset = OnScriptReset;
if (handlerScriptReset != null)
{
handlerScriptReset(localID, itemID);
}
}
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(localID, itemID, script, startParam,
postOnRez, engine, stateSource);
}
}
public void TriggerStartScript(uint localID, UUID itemID)
{
handlerStartScript = OnStartScript;
if (handlerStartScript != null)
{
handlerStartScript(localID, itemID);
}
}
public void TriggerStopScript(uint localID, UUID itemID)
{
handlerStopScript = OnStopScript;
if (handlerStopScript != null)
{
handlerStopScript(localID, itemID);
}
}
public void TriggerRemoveScript(uint localID, UUID itemID)
{
handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
handlerRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
{
handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
return handlerSceneGroupMove(groupID, delta);
}
return true;
}
public bool TriggerGroupSpinStart(UUID groupID)
{
handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
if (handlerSceneGroupSpinStarted != null)
{
return handlerSceneGroupSpinStarted(groupID);
}
return true;
}
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
{
handlerSceneGroupSpin = OnSceneGroupSpin;
if (handlerSceneGroupSpin != null)
{
return handlerSceneGroupSpin(groupID, rotation);
}
return true;
}
public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
{
handlerSceneGroupGrab = OnSceneGroupGrab;
if (handlerSceneGroupGrab != null)
{
handlerSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(ILandObject newParcel)
{
handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null)
{
handlerLandObjectAdded(newParcel);
}
}
public void TriggerLandObjectRemoved(UUID globalID)
{
handlerLandObjectRemoved = OnLandObjectRemoved;
if (handlerLandObjectRemoved != null)
{
handlerLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
if (handlerAvatarEnteringNewParcel != null)
{
handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
public void TriggerIncomingInstantMessage(GridInstantMessage message)
{
handlerIncomingInstantMessage = OnIncomingInstantMessage;
if (handlerIncomingInstantMessage != null)
{
handlerIncomingInstantMessage(message);
}
}
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
{
handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
if (handlerUnhandledInstantMessage != null)
{
handlerUnhandledInstantMessage(message);
}
}
public void TriggerClientClosed(UUID ClientID, Scene scene)
{
handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
handlerClientClosed(ClientID, scene);
}
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
{
handlerMakeChildAgent = OnMakeChildAgent;
if (handlerMakeChildAgent != null)
{
handlerMakeChildAgent(presence);
}
}
public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user)
{
handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
if (handlerSendNewWindlightProfileTargeted != null)
{
handlerSendNewWindlightProfileTargeted(wl, user);
}
}
public void TriggerOnSaveNewWindlightProfile()
{
handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
if (handlerSaveNewWindlightProfile != null)
{
handlerSaveNewWindlightProfile();
}
}
public void TriggerOnMakeRootAgent(ScenePresence presence)
{
handlerMakeRootAgent = OnMakeRootAgent;
if (handlerMakeRootAgent != null)
{
handlerMakeRootAgent(presence);
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{
handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null)
{
handlerRegisterCaps(agentID, caps);
}
}
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
{
handlerDeregisterCaps = OnDeregisterCaps;
if (handlerDeregisterCaps != null)
{
handlerDeregisterCaps(agentID, caps);
}
}
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
{
handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
if (handlerNewInventoryItemUpdateComplete != null)
{
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
}
}
public void TriggerLandBuy(Object sender, LandBuyArgs e)
{
handlerLandBuy = OnLandBuy;
if (handlerLandBuy != null)
{
handlerLandBuy(sender, e);
}
}
public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
{
handlerValidateLandBuy = OnValidateLandBuy;
if (handlerValidateLandBuy != null)
{
handlerValidateLandBuy(sender, e);
}
}
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
{
handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null)
{
handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos);
}
}
public void TriggerNotAtTargetEvent(uint localID)
{
handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
if (handlerScriptNotAtTargetEvent != null)
{
handlerScriptNotAtTargetEvent(localID);
}
}
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
{
handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
if (handlerScriptAtRotTargetEvent != null)
{
handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot);
}
}
public void TriggerNotAtRotTargetEvent(uint localID)
{
handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
if (handlerScriptNotAtRotTargetEvent != null)
{
handlerScriptNotAtRotTargetEvent(localID);
}
}
public void TriggerRequestChangeWaterHeight(float height)
{
handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
if (handlerRequestChangeWaterHeight != null)
{
handlerRequestChangeWaterHeight(height);
}
}
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
{
handlerAvatarKill = OnAvatarKilled;
if (handlerAvatarKill != null)
{
handlerAvatarKill(KillerObjectLocalID, DeadAvatar);
}
}
public void TriggerSignificantClientMovement(IClientAPI client)
{
handlerSignificantClientMovement = OnSignificantClientMovement;
if (handlerSignificantClientMovement != null)
{
handlerSignificantClientMovement(client);
}
}
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
{
handlerChatFromWorld = OnChatFromWorld;
if (handlerChatFromWorld != null)
{
handlerChatFromWorld(sender, chat);
}
}
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
{
handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
{
handlerChatFromClient(sender, chat);
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
handlerChatBroadcast = OnChatBroadcast;
if (handlerChatBroadcast != null)
{
handlerChatBroadcast(sender, chat);
}
}
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
{
handlerScriptControlEvent = OnScriptControlEvent;
if (handlerScriptControlEvent != null)
{
handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed);
}
}
public void TriggerNoticeNoLandDataFromStorage()
{
handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
if (handlerNoticeNoLandDataFromStorage != null)
{
handlerNoticeNoLandDataFromStorage();
}
}
public void TriggerIncomingLandDataFromStorage(List landData)
{
handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
if (handlerIncomingLandDataFromStorage != null)
{
handlerIncomingLandDataFromStorage(landData);
}
}
public void TriggerSetAllowForcefulBan(bool allow)
{
handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
if (handlerSetAllowForcefulBan != null)
{
handlerSetAllowForcefulBan(allow);
}
}
public void TriggerRequestParcelPrimCountUpdate()
{
handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
if (handlerRequestParcelPrimCountUpdate != null)
{
handlerRequestParcelPrimCountUpdate();
}
}
public void TriggerParcelPrimCountTainted()
{
handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
if (handlerParcelPrimCountTainted != null)
{
handlerParcelPrimCountTainted();
}
}
// this lets us keep track of nasty script events like timer, etc.
public void TriggerTimerEvent(uint objLocalID, double Interval)
{
throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
//handlerScriptTimerEvent = OnScriptTimerEvent;
//if (handlerScriptTimerEvent != null)
//{
// handlerScriptTimerEvent(objLocalID, Interval);
//}
}
///
/// Updates the system as to how the position of the sun should be handled.
///
///
/// True if the Sun Position is fixed
/// True if the Estate Settings should be used instead of region
/// The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
{
handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
{
handlerEstateToolsSunUpdate(regionHandle, FixedTime, useEstateTime, FixedSunHour);
}
}
public float GetCurrentTimeAsSunLindenHour()
{
handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
if (handlerCurrentTimeAsLindenSunHour != null)
{
return handlerCurrentTimeAsLindenSunHour();
}
return 6;
}
public void TriggerOarFileLoaded(Guid requestId, string message)
{
handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null)
handlerOarFileLoaded(requestId, message);
}
public void TriggerOarFileSaved(Guid requestId, string message)
{
handlerOarFileSaved = OnOarFileSaved;
if (handlerOarFileSaved != null)
handlerOarFileSaved(requestId, message);
}
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
if (handlerEmptyScriptCompileQueue != null)
handlerEmptyScriptCompileQueue(numScriptsFailed, message);
}
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
{
handlerCollidingStart = OnScriptColliderStart;
if (handlerCollidingStart != null)
handlerCollidingStart(localId, colliders);
}
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
{
handlerColliding = OnScriptColliding;
if (handlerColliding != null)
handlerColliding(localId, colliders);
}
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
{
handlerCollidingEnd = OnScriptCollidingEnd;
if (handlerCollidingEnd != null)
handlerCollidingEnd(localId, colliders);
}
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
{
handlerLandCollidingStart = OnScriptLandColliderStart;
if (handlerLandCollidingStart != null)
handlerLandCollidingStart(localId, colliders);
}
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
{
handlerLandColliding = OnScriptLandColliding;
if (handlerLandColliding != null)
handlerLandColliding(localId, colliders);
}
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
{
handlerLandCollidingEnd = OnScriptLandColliderEnd;
if (handlerLandCollidingEnd != null)
handlerLandCollidingEnd(localId, colliders);
}
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
{
handlerSetRootAgentScene = OnSetRootAgentScene;
if (handlerSetRootAgentScene != null)
handlerSetRootAgentScene(agentID, scene);
}
public void TriggerOnRegionUp(GridRegion otherRegion)
{
handlerOnRegionUp = OnRegionUp;
if (handlerOnRegionUp != null)
handlerOnRegionUp(otherRegion);
}
}
}