/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; using Caps=OpenSim.Framework.Capabilities.Caps; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.Framework.Scenes { /// /// A class for triggering remote scene events. /// public class EventManager { public delegate void OnFrameDelegate(); public event OnFrameDelegate OnFrame; public delegate void ClientMovement(ScenePresence client); public event ClientMovement OnClientMovement; public delegate void OnTerrainTickDelegate(); public event OnTerrainTickDelegate OnTerrainTick; public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); public event OnBackupDelegate OnBackup; public delegate void OnClientConnectCoreDelegate(IClientCore client); public event OnClientConnectCoreDelegate OnClientConnect; public delegate void OnNewClientDelegate(IClientAPI client); /// /// Deprecated in favour of OnClientConnect. /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. /// public event OnNewClientDelegate OnNewClient; public delegate void OnNewPresenceDelegate(ScenePresence presence); public event OnNewPresenceDelegate OnNewPresence; public delegate void OnRemovePresenceDelegate(UUID agentId); public event OnRemovePresenceDelegate OnRemovePresence; public delegate void OnParcelPrimCountUpdateDelegate(); public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public delegate void OnPluginConsoleDelegate(string[] args); public event OnPluginConsoleDelegate OnPluginConsole; public delegate void OnShutdownDelegate(); public event OnShutdownDelegate OnShutdown; public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); public delegate void ScriptResetDelegate(uint localID, UUID itemID); public delegate void OnPermissionErrorDelegate(UUID user, string reason); public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; public event ObjectGrabDelegate OnObjectGrab; public event ObjectDeGrabDelegate OnObjectDeGrab; public event ScriptResetDelegate OnScriptReset; public event OnPermissionErrorDelegate OnPermissionError; public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); public event NewRezScript OnRezScript; public delegate void RemoveScript(uint localID, UUID itemID); public event RemoveScript OnRemoveScript; public delegate void StartScript(uint localID, UUID itemID); public event StartScript OnStartScript; public delegate void StopScript(uint localID, UUID itemID); public event StopScript OnStopScript; public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); public event SceneGroupMoved OnSceneGroupMove; public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); public event SceneGroupGrabed OnSceneGroupGrab; public delegate bool SceneGroupSpinStarted(UUID groupID); public event SceneGroupSpinStarted OnSceneGroupSpinStart; public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); public event SceneGroupSpun OnSceneGroupSpin; public delegate void LandObjectAdded(ILandObject newParcel); public event LandObjectAdded OnLandObjectAdded; public delegate void LandObjectRemoved(UUID globalID); public event LandObjectRemoved OnLandObjectRemoved; public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; public delegate void SignificantClientMovement(IClientAPI remote_client); public event SignificantClientMovement OnSignificantClientMovement; public delegate void IncomingInstantMessage(GridInstantMessage message); public event IncomingInstantMessage OnIncomingInstantMessage; public event IncomingInstantMessage OnUnhandledInstantMessage; public delegate void ClientClosed(UUID clientID, Scene scene); public event ClientClosed OnClientClosed; public delegate void ScriptChangedEvent(uint localID, uint change); public event ScriptChangedEvent OnScriptChangedEvent; public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); public event ScriptControlEvent OnScriptControlEvent; public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); public event ScriptAtTargetEvent OnScriptAtTargetEvent; public delegate void ScriptNotAtTargetEvent(uint localID); public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; public delegate void ScriptColliding(uint localID, ColliderArgs colliders); public event ScriptColliding OnScriptColliderStart; public event ScriptColliding OnScriptColliding; public event ScriptColliding OnScriptCollidingEnd; public delegate void OnMakeChildAgentDelegate(ScenePresence presence); public event OnMakeChildAgentDelegate OnMakeChildAgent; public delegate void OnMakeRootAgentDelegate(ScenePresence presence); public delegate void OnSaveNewWindlightProfileDelegate(); public event OnMakeRootAgentDelegate OnMakeRootAgent; public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; public delegate void RequestChangeWaterHeight(float height); public event RequestChangeWaterHeight OnRequestChangeWaterHeight; public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); public event AvatarKillData OnAvatarKilled; public delegate void ScriptTimerEvent(uint localID, double timerinterval); public event ScriptTimerEvent OnScriptTimerEvent; public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); public event EstateToolsSunUpdate OnEstateToolsSunUpdate; public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; public delegate void NoticeNoLandDataFromStorage(); public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage; public delegate void IncomingLandDataFromStorage(List data); public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage; public delegate void SetAllowForcefulBan(bool allow); public event SetAllowForcefulBan OnSetAllowForcefulBan; public delegate void RequestParcelPrimCountUpdate(); public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; public delegate void ParcelPrimCountTainted(); public event ParcelPrimCountTainted OnParcelPrimCountTainted; public event GetScriptRunning OnGetScriptRunning; /// /// RegisterCapsEvent is called by Scene after the Caps object /// has been instantiated and before it is return to the /// client and provides region modules to add their caps. /// public delegate void RegisterCapsEvent(UUID agentID, Caps caps); public event RegisterCapsEvent OnRegisterCaps; /// /// DeregisterCapsEvent is called by Scene when the caps /// handler for an agent are removed. /// public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); public event DeregisterCapsEvent OnDeregisterCaps; /// /// ChatFromWorldEvent is called via Scene when a chat message /// from world comes in. /// public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat); public event ChatFromWorldEvent OnChatFromWorld; /// /// ChatFromClientEvent is triggered via ChatModule (or /// substitutes thereof) when a chat message /// from the client comes in. /// public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat); public event ChatFromClientEvent OnChatFromClient; /// /// ChatBroadcastEvent is called via Scene when a broadcast chat message /// from world comes in /// public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat); public event ChatBroadcastEvent OnChatBroadcast; public delegate float SunLindenHour(); public event SunLindenHour OnGetCurrentTimeAsLindenSunHour; /// /// Called when oar file has finished loading, although /// the scripts may not have started yet /// Message is non empty string if there were problems loading the oar file /// public delegate void OarFileLoaded(Guid guid, string message); public event OarFileLoaded OnOarFileLoaded; /// /// Called when an oar file has finished saving /// Message is non empty string if there were problems saving the oar file /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise /// Guid.Empty is returned. /// public delegate void OarFileSaved(Guid guid, string message); public event OarFileSaved OnOarFileSaved; /// /// Called when the script compile queue becomes empty /// Returns the number of scripts which failed to start /// public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message); public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; /// /// Called whenever an object is attached, or detached /// from an in-world presence. /// public delegate void Attach(uint localID, UUID itemID, UUID avatarID); public event Attach OnAttach; public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; public class MoneyTransferArgs : EventArgs { public UUID sender; public UUID receiver; // Always false. The SL protocol sucks. public bool authenticated = false; public int amount; public int transactiontype; public string description; public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) { sender = asender; receiver = areceiver; amount = aamount; transactiontype = atransactiontype; description = adescription; } } public class LandBuyArgs : EventArgs { public UUID agentId = UUID.Zero; public UUID groupId = UUID.Zero; public UUID parcelOwnerID = UUID.Zero; public bool final = false; public bool groupOwned = false; public bool removeContribution = false; public int parcelLocalID = 0; public int parcelArea = 0; public int parcelPrice = 0; public bool authenticated = false; public bool landValidated = false; public bool economyValidated = false; public int transactionID = 0; public int amountDebited = 0; public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, bool pauthenticated) { agentId = pagentId; groupId = pgroupId; final = pfinal; groupOwned = pgroupOwned; removeContribution = premoveContribution; parcelLocalID = pparcelLocalID; parcelArea = pparcelArea; parcelPrice = pparcelPrice; authenticated = pauthenticated; } } public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); public delegate void LandBuy(Object sender, LandBuyArgs e); public event MoneyTransferEvent OnMoneyTransfer; public event LandBuy OnLandBuy; public event LandBuy OnValidateLandBuy; /* Designated Event Deletage Instances */ private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; private ClientMovement handlerClientMovement = null; //OnClientMovement; private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; private OnFrameDelegate handlerFrame = null; //OnFrame; private OnNewClientDelegate handlerNewClient = null; //OnNewClient; private OnClientConnectCoreDelegate handlerClientConnect = null; //OnClientConnect private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence; private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence; private OnBackupDelegate handlerBackup = null; //OnBackup; private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate; private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer; private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd; private OnShutdownDelegate handlerShutdown = null; //OnShutdown; private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab; private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset private NewRezScript handlerRezScript = null; //OnRezScript; private RemoveScript handlerRemoveScript = null; //OnRemoveScript; private StartScript handlerStartScript = null; //OnStartScript; private StopScript handlerStopScript = null; //OnStopScript; private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; private SceneGroupSpinStarted handlerSceneGroupSpinStarted = null; //OnSceneGroupSpinStart; private SceneGroupSpun handlerSceneGroupSpin = null; //OnSceneGroupSpin; private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved; private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel; private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage; private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage; private ClientClosed handlerClientClosed = null; //OnClientClosed; private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile; private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld; private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient; private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast; private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight private ScriptControlEvent handlerScriptControlEvent = null; private SignificantClientMovement handlerSignificantClientMovement = null; private LandBuy handlerLandBuy = null; private LandBuy handlerValidateLandBuy = null; private AvatarKillData handlerAvatarKill = null; private NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = null; private IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = null; private SetAllowForcefulBan handlerSetAllowForcefulBan = null; private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null; private ParcelPrimCountTainted handlerParcelPrimCountTainted = null; private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null; // TODO: unused: private ScriptTimerEvent handlerScriptTimerEvent = null; private EstateToolsSunUpdate handlerEstateToolsSunUpdate = null; private ScriptColliding handlerCollidingStart = null; private ScriptColliding handlerColliding = null; private ScriptColliding handlerCollidingEnd = null; private GetScriptRunning handlerGetScriptRunning = null; private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null; private OarFileLoaded handlerOarFileLoaded = null; private OarFileSaved handlerOarFileSaved = null; private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; private Attach handlerOnAttach = null; private RegionUp handlerOnRegionUp = null; public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) { handlerOnAttach = OnAttach; if (handlerOnAttach != null) handlerOnAttach(localID, itemID, avatarID); } public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) { handlerGetScriptRunning = OnGetScriptRunning; if (handlerGetScriptRunning != null) handlerGetScriptRunning(controllingClient, objectID, itemID); } public void TriggerOnScriptChangedEvent(uint localID, uint change) { handlerScriptChangedEvent = OnScriptChangedEvent; if (handlerScriptChangedEvent != null) handlerScriptChangedEvent(localID, change); } public void TriggerOnClientMovement(ScenePresence avatar) { handlerClientMovement = OnClientMovement; if (handlerClientMovement != null) handlerClientMovement(avatar); } public void TriggerPermissionError(UUID user, string reason) { handlerPermissionError = OnPermissionError; if (handlerPermissionError != null) handlerPermissionError(user, reason); } public void TriggerOnPluginConsole(string[] args) { handlerPluginConsole = OnPluginConsole; if (handlerPluginConsole != null) handlerPluginConsole(args); } public void TriggerOnFrame() { handlerFrame = OnFrame; if (handlerFrame != null) { handlerFrame(); } } public void TriggerOnNewClient(IClientAPI client) { handlerNewClient = OnNewClient; if (handlerNewClient != null) handlerNewClient(client); if (client is IClientCore) { handlerClientConnect = OnClientConnect; if (handlerClientConnect != null) handlerClientConnect((IClientCore)client); } } public void TriggerOnNewPresence(ScenePresence presence) { handlerNewPresence = OnNewPresence; if (handlerNewPresence != null) handlerNewPresence(presence); } public void TriggerOnRemovePresence(UUID agentId) { handlerRemovePresence = OnRemovePresence; if (handlerRemovePresence != null) { handlerRemovePresence(agentId); } } public void TriggerOnBackup(IRegionDataStore dstore) { handlerBackup = OnBackup; if (handlerBackup != null) { handlerBackup(dstore, false); } } public void TriggerParcelPrimCountUpdate() { handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; if (handlerParcelPrimCountUpdate != null) { handlerParcelPrimCountUpdate(); } } public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) { handlerMoneyTransfer = OnMoneyTransfer; if (handlerMoneyTransfer != null) { handlerMoneyTransfer(sender, e); } } public void TriggerTerrainTick() { handlerTerrainTick = OnTerrainTick; if (handlerTerrainTick != null) { handlerTerrainTick(); } } public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { handlerParcelPrimCountAdd = OnParcelPrimCountAdd; if (handlerParcelPrimCountAdd != null) { handlerParcelPrimCountAdd(obj); } } public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) { handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; if (handlerObjectBeingRemovedFromScene != null) { handlerObjectBeingRemovedFromScene(obj); } } public void TriggerShutdown() { handlerShutdown = OnShutdown; if (handlerShutdown != null) handlerShutdown(); } public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { handlerObjectGrab = OnObjectGrab; if (handlerObjectGrab != null) { handlerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs); } } public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { handlerObjectDeGrab = OnObjectDeGrab; if (handlerObjectDeGrab != null) { handlerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs); } } public void TriggerScriptReset(uint localID, UUID itemID) { handlerScriptReset = OnScriptReset; if (handlerScriptReset != null) { handlerScriptReset(localID, itemID); } } public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) { handlerRezScript = OnRezScript; if (handlerRezScript != null) { handlerRezScript(localID, itemID, script, startParam, postOnRez, engine, stateSource); } } public void TriggerStartScript(uint localID, UUID itemID) { handlerStartScript = OnStartScript; if (handlerStartScript != null) { handlerStartScript(localID, itemID); } } public void TriggerStopScript(uint localID, UUID itemID) { handlerStopScript = OnStopScript; if (handlerStopScript != null) { handlerStopScript(localID, itemID); } } public void TriggerRemoveScript(uint localID, UUID itemID) { handlerRemoveScript = OnRemoveScript; if (handlerRemoveScript != null) { handlerRemoveScript(localID, itemID); } } public bool TriggerGroupMove(UUID groupID, Vector3 delta) { handlerSceneGroupMove = OnSceneGroupMove; if (handlerSceneGroupMove != null) { return handlerSceneGroupMove(groupID, delta); } return true; } public bool TriggerGroupSpinStart(UUID groupID) { handlerSceneGroupSpinStarted = OnSceneGroupSpinStart; if (handlerSceneGroupSpinStarted != null) { return handlerSceneGroupSpinStarted(groupID); } return true; } public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) { handlerSceneGroupSpin = OnSceneGroupSpin; if (handlerSceneGroupSpin != null) { return handlerSceneGroupSpin(groupID, rotation); } return true; } public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) { handlerSceneGroupGrab = OnSceneGroupGrab; if (handlerSceneGroupGrab != null) { handlerSceneGroupGrab(groupID, offset, userID); } } public void TriggerLandObjectAdded(ILandObject newParcel) { handlerLandObjectAdded = OnLandObjectAdded; if (handlerLandObjectAdded != null) { handlerLandObjectAdded(newParcel); } } public void TriggerLandObjectRemoved(UUID globalID) { handlerLandObjectRemoved = OnLandObjectRemoved; if (handlerLandObjectRemoved != null) { handlerLandObjectRemoved(globalID); } } public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) { //triggerLandObjectRemoved(localParcelID); TriggerLandObjectAdded(newParcel); } public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) { handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; if (handlerAvatarEnteringNewParcel != null) { handlerAvatarEnteringNewParcel(avatar, localLandID, regionID); } } public void TriggerIncomingInstantMessage(GridInstantMessage message) { handlerIncomingInstantMessage = OnIncomingInstantMessage; if (handlerIncomingInstantMessage != null) { handlerIncomingInstantMessage(message); } } public void TriggerUnhandledInstantMessage(GridInstantMessage message) { handlerUnhandledInstantMessage = OnUnhandledInstantMessage; if (handlerUnhandledInstantMessage != null) { handlerUnhandledInstantMessage(message); } } public void TriggerClientClosed(UUID ClientID, Scene scene) { handlerClientClosed = OnClientClosed; if (handlerClientClosed != null) { handlerClientClosed(ClientID, scene); } } public void TriggerOnMakeChildAgent(ScenePresence presence) { handlerMakeChildAgent = OnMakeChildAgent; if (handlerMakeChildAgent != null) { handlerMakeChildAgent(presence); } } public void TriggerOnSaveNewWindlightProfile() { handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; if (handlerSaveNewWindlightProfile != null) { handlerSaveNewWindlightProfile(); } } public void TriggerOnMakeRootAgent(ScenePresence presence) { handlerMakeRootAgent = OnMakeRootAgent; if (handlerMakeRootAgent != null) { handlerMakeRootAgent(presence); } } public void TriggerOnRegisterCaps(UUID agentID, Caps caps) { handlerRegisterCaps = OnRegisterCaps; if (handlerRegisterCaps != null) { handlerRegisterCaps(agentID, caps); } } public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) { handlerDeregisterCaps = OnDeregisterCaps; if (handlerDeregisterCaps != null) { handlerDeregisterCaps(agentID, caps); } } public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) { handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; if (handlerNewInventoryItemUpdateComplete != null) { handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); } } public void TriggerLandBuy(Object sender, LandBuyArgs e) { handlerLandBuy = OnLandBuy; if (handlerLandBuy != null) { handlerLandBuy(sender, e); } } public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) { handlerValidateLandBuy = OnValidateLandBuy; if (handlerValidateLandBuy != null) { handlerValidateLandBuy(sender, e); } } public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) { handlerScriptAtTargetEvent = OnScriptAtTargetEvent; if (handlerScriptAtTargetEvent != null) { handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos); } } public void TriggerNotAtTargetEvent(uint localID) { handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; if (handlerScriptNotAtTargetEvent != null) { handlerScriptNotAtTargetEvent(localID); } } public void TriggerRequestChangeWaterHeight(float height) { handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; if (handlerRequestChangeWaterHeight != null) { handlerRequestChangeWaterHeight(height); } } public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { handlerAvatarKill = OnAvatarKilled; if (handlerAvatarKill != null) { handlerAvatarKill(KillerObjectLocalID, DeadAvatar); } } public void TriggerSignificantClientMovement(IClientAPI client) { handlerSignificantClientMovement = OnSignificantClientMovement; if (handlerSignificantClientMovement != null) { handlerSignificantClientMovement(client); } } public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) { handlerChatFromWorld = OnChatFromWorld; if (handlerChatFromWorld != null) { handlerChatFromWorld(sender, chat); } } public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) { handlerChatFromClient = OnChatFromClient; if (handlerChatFromClient != null) { handlerChatFromClient(sender, chat); } } public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) { handlerChatBroadcast = OnChatBroadcast; if (handlerChatBroadcast != null) { handlerChatBroadcast(sender, chat); } } internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) { handlerScriptControlEvent = OnScriptControlEvent; if (handlerScriptControlEvent != null) { handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed); } } public void TriggerNoticeNoLandDataFromStorage() { handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; if (handlerNoticeNoLandDataFromStorage != null) { handlerNoticeNoLandDataFromStorage(); } } public void TriggerIncomingLandDataFromStorage(List landData) { handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage; if (handlerIncomingLandDataFromStorage != null) { handlerIncomingLandDataFromStorage(landData); } } public void TriggerSetAllowForcefulBan(bool allow) { handlerSetAllowForcefulBan = OnSetAllowForcefulBan; if (handlerSetAllowForcefulBan != null) { handlerSetAllowForcefulBan(allow); } } public void TriggerRequestParcelPrimCountUpdate() { handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; if (handlerRequestParcelPrimCountUpdate != null) { handlerRequestParcelPrimCountUpdate(); } } public void TriggerParcelPrimCountTainted() { handlerParcelPrimCountTainted = OnParcelPrimCountTainted; if (handlerParcelPrimCountTainted != null) { handlerParcelPrimCountTainted(); } } // this lets us keep track of nasty script events like timer, etc. public void TriggerTimerEvent(uint objLocalID, double Interval) { throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); //handlerScriptTimerEvent = OnScriptTimerEvent; //if (handlerScriptTimerEvent != null) //{ // handlerScriptTimerEvent(objLocalID, Interval); //} } /// /// Updates the system as to how the position of the sun should be handled. /// /// /// True if the Sun Position is fixed /// True if the Estate Settings should be used instead of region /// The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1 public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) { handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; if (handlerEstateToolsSunUpdate != null) { handlerEstateToolsSunUpdate(regionHandle, FixedTime, useEstateTime, FixedSunHour); } } public float GetCurrentTimeAsSunLindenHour() { handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour; if (handlerCurrentTimeAsLindenSunHour != null) { return handlerCurrentTimeAsLindenSunHour(); } return 6; } public void TriggerOarFileLoaded(Guid requestId, string message) { handlerOarFileLoaded = OnOarFileLoaded; if (handlerOarFileLoaded != null) handlerOarFileLoaded(requestId, message); } public void TriggerOarFileSaved(Guid requestId, string message) { handlerOarFileSaved = OnOarFileSaved; if (handlerOarFileSaved != null) handlerOarFileSaved(requestId, message); } public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) { handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; if (handlerEmptyScriptCompileQueue != null) handlerEmptyScriptCompileQueue(numScriptsFailed, message); } public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) { handlerCollidingStart = OnScriptColliderStart; if (handlerCollidingStart != null) handlerCollidingStart(localId, colliders); } public void TriggerScriptColliding(uint localId, ColliderArgs colliders) { handlerColliding = OnScriptColliding; if (handlerColliding != null) handlerColliding(localId, colliders); } public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) { handlerCollidingEnd = OnScriptCollidingEnd; if (handlerCollidingEnd != null) handlerCollidingEnd(localId, colliders); } public void TriggerSetRootAgentScene(UUID agentID, Scene scene) { handlerSetRootAgentScene = OnSetRootAgentScene; if (handlerSetRootAgentScene != null) handlerSetRootAgentScene(agentID, scene); } public void TriggerOnRegionUp(GridRegion otherRegion) { handlerOnRegionUp = OnRegionUp; if (handlerOnRegionUp != null) handlerOnRegionUp(otherRegion); } } }