/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using System.Reflection;
namespace OpenSim.Region.Framework.Scenes
{
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap PackUpdateMessage();
void UnpackUpdateMessage(OSDMap map);
}
///
/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
///
public class AgentPosition : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public float Far;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
// This probably shouldn't be here
public byte[] Throttles;
public OSDMap PackUpdateMessage()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["far"] = OSD.FromReal(Far);
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
return args;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
}
///
/// Soon to be decommissioned
///
///
public void CopyFrom(ChildAgentDataUpdate cAgent)
{
AgentID = new UUID(cAgent.AgentID);
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Far = cAgent.drawdistance;
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
}
}
public class AgentGroupData
{
public UUID GroupID;
public ulong GroupPowers;
public bool AcceptNotices;
public AgentGroupData(UUID id, ulong powers, bool notices)
{
GroupID = id;
GroupPowers = powers;
AcceptNotices = notices;
}
public AgentGroupData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap groupdata = new OSDMap();
groupdata["group_id"] = OSD.FromUUID(GroupID);
groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
return groupdata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["group_id"] != null)
GroupID = args["group_id"].AsUUID();
if (args["group_powers"] != null)
UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
if (args["accept_notices"] != null)
AcceptNotices = args["accept_notices"].AsBoolean();
}
}
//public class AgentAnimationData
//{
// public UUID Animation;
// public UUID ObjectID;
// public AgentAnimationData(UUID anim, UUID obj)
// {
// Animation = anim;
// ObjectID = obj;
// }
// public AgentAnimationData(OSDMap args)
// {
// UnpackUpdateMessage(args);
// }
// public OSDMap PackUpdateMessage()
// {
// OSDMap anim = new OSDMap();
// anim["animation"] = OSD.FromUUID(Animation);
// anim["object_id"] = OSD.FromUUID(ObjectID);
// return anim;
// }
// public void UnpackUpdateMessage(OSDMap args)
// {
// if (args["animation"] != null)
// Animation = args["animation"].AsUUID();
// if (args["object_id"] != null)
// ObjectID = args["object_id"].AsUUID();
// }
//}
public class AgentData : IAgentData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
public float Far;
public float Aspect;
//public int[] Throttles;
public byte[] Throttles;
public uint LocomotionState;
public Quaternion HeadRotation;
public Quaternion BodyRotation;
public uint ControlFlags;
public float EnergyLevel;
public Byte GodLevel;
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID[] AgentTextures;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public Animation[] Anims;
public UUID GranterID;
public Dictionary NVPairs;
public byte[] VisualParams;
public string CallbackURI;
public OSDMap PackUpdateMessage()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
args["energy_level"] = OSD.FromReal(EnergyLevel);
args["god_level"] = OSD.FromString(GodLevel.ToString());
args["always_run"] = OSD.FromBoolean(AlwaysRun);
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
if ((AgentTextures != null) && (AgentTextures.Length > 0))
{
OSDArray textures = new OSDArray(AgentTextures.Length);
foreach (UUID uuid in AgentTextures)
textures.Add(OSD.FromUUID(uuid));
args["agent_textures"] = textures;
}
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
if ((Groups != null) && (Groups.Length > 0))
{
OSDArray groups = new OSDArray(Groups.Length);
foreach (AgentGroupData agd in Groups)
groups.Add(agd.PackUpdateMessage());
args["groups"] = groups;
}
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
if ((VisualParams != null) && (VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(VisualParams);
// Last few fields are still missing: granter and NVPais
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
return args;
}
///
/// Deserialization of agent data.
/// Avoiding reflection makes it painful to write, but that's the price!
///
///
public void UnpackUpdateMessage(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["aspect"] != null)
Aspect = (float)args["aspect"].AsReal();
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args["locomotion_state"] != null)
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
if (args["head_rotation"] != null)
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
if (args["body_rotation"] != null)
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
if (args["control_flags"] != null)
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
if (args["energy_level"] != null)
EnergyLevel = (float)(args["energy_level"].AsReal());
if (args["god_level"] != null)
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
if (args["always_run"] != null)
AlwaysRun = args["always_run"].AsBoolean();
if (args["prey_agent"] != null)
PreyAgent = args["prey_agent"].AsUUID();
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
{
OSDArray textures = (OSDArray)(args["agent_textures"]);
AgentTextures = new UUID[textures.Count];
int i = 0;
foreach (OSD o in textures)
AgentTextures[i++] = o.AsUUID();
}
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
{
OSDArray groups = (OSDArray)(args["groups"]);
Groups = new AgentGroupData[groups.Count];
int i = 0;
foreach (OSD o in groups)
{
if (o.Type == OSDType.Map)
{
Groups[i++] = new AgentGroupData((OSDMap)o);
}
}
}
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
{
OSDArray anims = (OSDArray)(args["animations"]);
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o.Type == OSDType.Map)
{
Anims[i++] = new Animation((OSDMap)o);
}
}
}
if (args["visual_params"] != null)
VisualParams = args["visual_params"].AsBinary();
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}
public AgentData()
{
}
public AgentData(Hashtable hash)
{
//UnpackUpdateMessage(hash);
}
public void Dump()
{
m_log.Info("------------ AgentData ------------");
m_log.Info("UUID: " + AgentID);
m_log.Info("Region: " + RegionHandle);
m_log.Info("Position: " + Position);
}
}
}