/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { public delegate void ScriptCommand(UUID script, string id, string module, string command, string k); /// /// Interface for communication between OpenSim modules and in-world scripts /// /// /// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages /// from scripts in OpenSim modules. public interface IScriptModuleComms { /// /// Modules can subscribe to this event to receive command invocations from in-world scripts /// event ScriptCommand OnScriptCommand; /// /// Register an instance method as a script call by method name /// /// /// void RegisterScriptInvocation(object target, string method); /// /// Register a static or instance method as a script call by method info /// /// If target is a Type object, will assume method is static. /// void RegisterScriptInvocation(object target, MethodInfo method); /// /// Register one or more instance methods as script calls by method name /// /// /// void RegisterScriptInvocation(object target, string[] methods); /// /// Register one or more static methods as script calls by method name /// /// /// void RegisterScriptInvocation(Type target, string[] methods); /// /// Automatically register script invocations by checking for methods /// with . Should only check /// public methods. /// /// void RegisterScriptInvocations(IRegionModuleBase target); /// /// Returns an array of all registered script calls /// /// Delegate[] GetScriptInvocationList(); Delegate LookupScriptInvocation(string fname); string LookupModInvocation(string fname); Type[] LookupTypeSignature(string fname); Type LookupReturnType(string fname); object InvokeOperation(UUID hostId, UUID scriptId, string fname, params object[] parms); /// /// Send a link_message event to an in-world script /// /// /// /// /// void DispatchReply(UUID scriptId, int code, string text, string key); /// /// Operation to for a region module to register a constant to be used /// by the script engine /// /// /// The name of the constant. LSL convention is for constant names to /// be uppercase. /// /// /// The value of the constant. Should be of a type that can be /// converted to one of /// void RegisterConstant(string cname, object value); /// /// Automatically register all constants on a region module by /// checking for fields with . /// /// void RegisterConstants(IRegionModuleBase target); /// /// Operation to check for a registered constant /// /// Name of constant /// Value of constant or null if none found. object LookupModConstant(string cname); Dictionary GetConstants(); // For use ONLY by the script API void RaiseEvent(UUID script, string id, string module, string command, string key); } [AttributeUsage(AttributeTargets.Method)] public class ScriptInvocationAttribute : Attribute { } [AttributeUsage(AttributeTargets.Field)] public class ScriptConstantAttribute : Attribute { } }