/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// An agent in the scene.
///
///
/// Interface is a work in progress. Please feel free to add other required properties and methods.
///
public interface IScenePresence : ISceneEntity
{
///
/// The client controlling this presence
///
IClientAPI ControllingClient { get; }
///
/// Avatar appearance data.
///
///
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
///
AvatarAppearance Appearance { get; set; }
///
/// The scene objects attached to this avatar.
///
///
/// A copy of the list.
///
///
/// Do not change this list directly - use methods such as
/// AddAttachment() and RemoveAttachment().
///
List GetAttachments();
}
}