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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface INPCModule
{
///
/// Create an NPC
///
///
///
///
///
/// The UUID of the avatar from which to clone the NPC's appearance from.
/// The UUID of the ScenePresence created.
UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom);
///
/// Move an NPC to a target over time.
///
/// The UUID of the NPC
///
///
void MoveToTarget(UUID agentID, Scene scene, Vector3 pos);
///
/// Get the NPC to say something.
///
/// The UUID of the NPC
///
///
void Say(UUID agentID, Scene scene, string text);
///
/// Delete an NPC.
///
/// The UUID of the NPC
///
void DeleteNPC(UUID agentID, Scene scene);
}
}