/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { /// /// Used for the OnInventoryArchiveSaved event. /// /// Request id /// true if the save succeeded, false otherwise /// The user for whom the save was conducted /// The inventory path saved /// The stream to which the archive was saved /// Contains the exception generated if the save did not succeed /// Number of inventory items saved to archive /// Number of inventory items skipped due to perm filter option public delegate void InventoryArchiveSaved( UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException, int saveCount, int filterCount); /// /// Used for the OnInventoryArchiveLoaded event. /// /// Request id /// true if the load succeeded, false otherwise /// The user for whom the load was conducted /// The inventory path loaded /// The stream from which the archive was loaded /// Contains the exception generated if the load did not succeed /// Number of inventory items loaded from archive public delegate void InventoryArchiveLoaded( UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream loadStream, Exception reportedException, int loadCount); public interface IInventoryArchiverModule { /// /// Fired when an archive inventory save has been completed. /// event InventoryArchiveSaved OnInventoryArchiveSaved; /// /// Fired when an archive inventory load has been completed. /// event InventoryArchiveLoaded OnInventoryArchiveLoaded; /// /// Dearchive a user's inventory folder from the given stream /// /// /// /// The inventory path in which to place the loaded folders and items /// The stream from which the inventory archive will be loaded /// true if the first stage of the operation succeeded, false otherwise bool DearchiveInventory(UUID id, string firstName, string lastName, string invPath, string pass, Stream loadStream); /// /// Dearchive a user's inventory folder from the given stream /// /// /// /// The inventory path in which to place the loaded folders and items /// The stream from which the inventory archive will be loaded /// Dearchiving options. At the moment, the only option is ("merge", true). This merges /// the loaded IAR with existing folders where possible. /// true if the first stage of the operation succeeded, false otherwise bool DearchiveInventory( UUID id, string firstName, string lastName, string invPath, string pass, Stream loadStream, Dictionary options); /// /// Archive a user's inventory folder to the given stream /// /// ID representing this request. This will later be returned in the save event /// /// /// The inventory path from which the inventory should be saved. /// The stream to which the inventory archive will be saved /// true if the first stage of the operation succeeded, false otherwise bool ArchiveInventory(UUID id, string firstName, string lastName, string invPath, string pass, Stream saveStream); /// /// Archive a user's inventory folder to the given stream /// /// ID representing this request. This will later be returned in the save event /// /// /// The inventory path from which the inventory should be saved. /// The stream to which the inventory archive will be saved /// Archiving options. Currently, there are none. /// true if the first stage of the operation succeeded, false otherwise bool ArchiveInventory( UUID id, string firstName, string lastName, string invPath, string pass, Stream saveStream, Dictionary options); } }