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*
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using System;
using System.IO;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// Used for the OnInventoryArchiveSaved event.
///
/// Request id
/// true if the save succeeded, false otherwise
/// The user for whom the save was conducted
/// The inventory path saved
/// The stream to which the archive was saved
/// Contains the exception generated if the save did not succeed
public delegate void InventoryArchiveSaved(
Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException);
public interface IInventoryArchiverModule
{
///
/// Fired when an archive inventory save has been completed.
///
event InventoryArchiveSaved OnInventoryArchiveSaved;
///
/// Dearchive a user's inventory folder from the given stream
///
///
///
/// The inventory path in which to place the loaded folders and items
/// The stream from which the inventory archive will be loaded
/// true if the first stage of the operation succeeded, false otherwise
bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream);
///
/// Archive a user's inventory folder to the given stream
///
/// ID representing this request. This will later be returned in the save event
///
///
/// The inventory path from which the inventory should be saved.
/// The stream to which the inventory archive will be saved
/// true if the first stage of the operation succeeded, false otherwise
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream);
}
}