/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate bool ChildAgentUpdateReceived(AgentData data);
public interface IInterregionCommsOut
{
#region Agents
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
///
/// Full child agent update.
///
///
///
///
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
///
/// Short child agent update, mostly for position.
///
///
///
///
bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
///
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
///
///
///
///
///
bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
///
/// Close chid agent.
///
///
///
///
bool SendCloseChildAgent(ulong regionHandle, UUID id);
///
/// Close agent.
///
///
///
///
bool SendCloseAgent(ulong regionHandle, UUID id);
#endregion Agents
#region Objects
///
/// Create an object in the destination region. This message is used primarily for prim crossing.
///
///
///
///
///
bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
///
/// Create an object from the user's inventory in the destination region.
/// This message is used primarily by clients.
///
///
///
///
///
bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
#endregion Objects
}
// This may not be needed, but having it here for now.
public interface IInterregionCommsIn
{
event ChildAgentUpdateReceived OnChildAgentUpdate;
}
}