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using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// Provide mechanisms for messaging groups.
///
///
/// TODO: Provide a mechanism for receiving group messages as well as sending them
///
public interface IGroupsMessagingModule
{
///
/// Start a group chat session.
///
/// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking
/// place then the agent will added to that session.
///
/// A UUID that represents the agent being added. If you are agentless (e.g. you are
/// a region module), then you can use any random ID.
///
///
/// The ID for the group to join. Currently, the session ID used is identical to the
/// group ID.
///
///
/// True if the chat session was started successfully, false otherwise.
///
bool StartGroupChatSession(UUID agentID, UUID groupID);
///
/// Send a message to each member of a group whose chat session is active.
///
///
/// The message itself. The fields that must be populated are
///
/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
/// message - The message itself
/// dialog - This must be (byte)InstantMessageDialog.SessionSend
///
///
void SendMessageToGroup(GridInstantMessage im, UUID groupID);
///
/// Send a message to all the members of a group that fulfill a condition.
///
///
/// The message itself. The fields that must be populated are
///
/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
/// message - The message itself
/// dialog - This must be (byte)InstantMessageDialog.SessionSend
///
///
///
/// The condition that must be met by a member for the message to be sent. If null then the message is sent
/// if the chat session is active.
///
void SendMessageToGroup(GridInstantMessage im, UUID groupID, Func sendCondition);
}
}