/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Services.Interfaces; namespace OpenSim.Region.Framework.Interfaces { public delegate void ChangeDelegate(UUID regionID); public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); public interface IEstateModule { event ChangeDelegate OnRegionInfoChange; event ChangeDelegate OnEstateInfoChange; event MessageDelegate OnEstateMessage; event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest; uint GetRegionFlags(); bool IsManager(UUID avatarID); string SetEstateOwner(int estateID, UserAccount account); string SetEstateName(int estateID, string newName); string SetRegionEstate(RegionInfo regionInfo, int estateID); string CreateEstate(string estateName, UUID ownerID); /// /// Tell all clients about the current state of the region (terrain textures, water height, etc.). /// void sendRegionHandshakeToAll(); void TriggerEstateInfoChange(); /// /// Fires the OnRegionInfoChange event. /// void TriggerRegionInfoChange(); void setEstateTerrainBaseTexture(int level, UUID texture); void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); /// /// Returns whether the transfer ID is being used for a terrain transfer. /// bool IsTerrainXfer(ulong xferID); } }