/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.IO; using OpenMetaverse; namespace OpenSim.Region.Framework.Interfaces { public interface IDynamicTextureManager { void RegisterRender(string handleType, IDynamicTextureRender render); void ReturnData(UUID id, byte[] data); UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer); UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue); UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face); UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer); UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue); UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue, int face); void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, out double xSize, out double ySize); } public interface IDynamicTextureRender { string GetName(); string GetContentType(); bool SupportsAsynchronous(); byte[] ConvertUrl(string url, string extraParams); byte[] ConvertStream(Stream data, string extraParams); bool AsyncConvertUrl(UUID id, string url, string extraParams); bool AsyncConvertData(UUID id, string bodyData, string extraParams); void GetDrawStringSize(string text, string fontName, int fontSize, out double xSize, out double ySize); } }