/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.Framework.Interfaces { public interface IDialogModule { /// /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a /// small interval. /// /// /// void SendAlertToUser(IClientAPI client, string message); /// /// Send an alert message to a particular user. /// /// /// /// void SendAlertToUser(IClientAPI client, string message, bool modal); /// /// Send a non-modal alert message to a particular user. /// /// /// void SendAlertToUser(UUID agentID, string message); /// /// Send an alert message to a particular user. /// /// /// /// void SendAlertToUser(UUID agentID, string message, bool modal); /// /// Send an alert message to a particular user. /// /// /// /// /// void SendAlertToUser(string firstName, string lastName, string message, bool modal); /// /// Send an alert message to all users in the scene. /// /// void SendGeneralAlert(string message); /// /// Send a dialog box to a particular user. /// /// /// /// /// /// /// /// /// void SendDialogToUser( UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID textureID, int ch, string[] buttonlabels); /// /// Send a url to a particular user. /// /// /// /// /// /// /// /// void SendUrlToUser( UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); /// /// Send a notification to all users in the scene. This notification should remain around until the /// user explicitly dismisses it. /// /// /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the /// screen. /// /// The user sending the message /// The name of the user doing the sending /// The message being sent to the user void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); /// /// Send a notification to all users in the estate. This notification should remain around until the /// user explicitly dismisses it. /// /// /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the /// screen. /// /// The user sending the message /// The name of the user doing the sending /// The message being sent to the user void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message); } }