/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IDialogModule
{
///
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
/// small interval.
///
///
///
void SendAlertToUser(IClientAPI client, string message);
///
/// Send an alert message to a particular user.
///
///
///
///
void SendAlertToUser(IClientAPI client, string message, bool modal);
///
/// Send a non-modal alert message to a particular user.
///
///
///
void SendAlertToUser(UUID agentID, string message);
///
/// Send an alert message to a particular user.
///
///
///
///
void SendAlertToUser(UUID agentID, string message, bool modal);
///
/// Send an alert message to a particular user.
///
///
///
///
///
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
///
/// Send an alert message to all users in the scene.
///
///
void SendGeneralAlert(string message);
///
/// Send a dialog box to a particular user.
///
///
///
///
///
///
///
///
///
void SendDialogToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
string message, UUID textureID, int ch, string[] buttonlabels);
///
/// Send a url to a particular user.
///
///
///
///
///
///
///
///
void SendUrlToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
///
/// Send a notification to all users in the scene. This notification should remain around until the
/// user explicitly dismisses it.
///
///
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
///
/// The user sending the message
/// The name of the user doing the sending
/// The message being sent to the user
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
///
/// Send a notification to all users in the estate. This notification should remain around until the
/// user explicitly dismisses it.
///
///
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
///
/// The user sending the message
/// The name of the user doing the sending
/// The message being sent to the user
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
}
}