/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAgentStatefulModule
{
///
/// Returns a list of all the formats (by UUID) that this module
/// can render agent state in.
///
List GetRenderStateFormats();
///
/// Returns a list (by UUID) of all formats this module can decode
/// to populate it's internal agent-related state.
///
List GetAcceptStateFormats();
///
/// Render all internally held state for the given agent in the
/// requested format.
///
string RenderState(UUID agentID, UUID format);
///
/// Populate the internal state for the given agent from the
/// data argument, which is in the specified format. All prior
/// state relating to this agent is removed by this operation.
///
bool ReceiveState(UUID agentID, UUID format, string data);
}
}