/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using OpenSim.Region.Environment.Scenes; using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types; using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes; namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM { public partial class Thread { // Is this smart? public static MainMemory GlobalMemory; public static Scene World; private int PC = 0; private Stack stack; private Interpreter m_Interpreter; public ClassRecord currentClass; public ClassInstance currentInstance; private StackFrame m_currentFrame; public int excutionCounter = 0; public bool running = false; public ScriptInfo scriptInfo; public Thread() { m_Interpreter = new Interpreter(this); stack = new Stack(); } public void SetPC(int methodpointer) { //Console.WriteLine("Thread PC has been set to " + methodpointer); PC = methodpointer; } public void StartMethod(ClassRecord rec, string methName) { m_currentFrame = new StackFrame(); stack.StackFrames.Push(m_currentFrame); currentClass = rec; currentClass.StartMethod(this, methName); } public void StartMethod(string methName) { m_currentFrame = new StackFrame(); stack.StackFrames.Push(m_currentFrame); currentClass.StartMethod(this, methName); } public void JumpToStaticVoidMethod(string methName, int returnPC) { m_currentFrame = new StackFrame(); m_currentFrame.ReturnPC = returnPC; stack.StackFrames.Push(m_currentFrame); currentClass.StartMethod(this, methName); } public void JumpToStaticParamMethod(string methName, string param, int returnPC) { if (param == "I") { BaseType bs1 = m_currentFrame.OpStack.Pop(); m_currentFrame = new StackFrame(); m_currentFrame.ReturnPC = returnPC; stack.StackFrames.Push(m_currentFrame); m_currentFrame.LocalVariables[0] = ((Int) bs1); currentClass.StartMethod(this, methName); } if (param == "F") { } } public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) { } public bool Excute() { excutionCounter++; return m_Interpreter.Excute(); } } }