/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples { public class LSLExportScript : IScript { private ScriptInfo script; public string Name { get { return "LSL Export Script 0.1"; } } public void Initialise(ScriptInfo scriptInfo) { script = scriptInfo; script.events.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(ProcessConsoleMsg); } private void ProcessConsoleMsg(string[] args) { /*if (args[0].ToLower() == "lslexport") { string sequence = String.Empty; foreach (KeyValuePair obj in script.world.Objects) { SceneObject root = obj.Value; sequence += "NEWOBJ::" + obj.Key.ToString() + "\n"; string rootPrim = processPrimitiveToString(root.rootPrimitive); sequence += "ROOT:" + rootPrim; foreach (KeyValuePair prim in root.Children) { string child = processPrimitiveToString(prim.Value); sequence += "CHILD:" + child; } } System.Console.WriteLine(sequence); }*/ } private string processPrimitiveToString(SceneObjectPart prim) { /*string desc = prim.Description; string name = prim.Name; LLVector3 pos = prim.Pos; LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); LLVector3 scale = prim.Scale; LLVector3 rootPos = prim.WorldPos; string setPrimParams = String.Empty; setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; return setPrimParams; */ return System.String.Empty; } } }