/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
///
/// Example region module.
///
///
/// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
/// Please see the README.txt in this project on the filesystem for some more information.
/// Nonetheless, it may contain some useful example code so has been left here for now.
///
public class RegionModule : IRegionModule
{
#region IRegionModule Members
private Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
}
public void PostInitialise()
{
// RegionInfo regionInfo = m_scene.RegionInfo;
// Vector3 pos = new Vector3(110, 129, 27);
//AddCpuCounter(regionInfo, pos);
// AddComplexObjects(regionInfo, pos);
AddAvatars();
// AddFileSystemObjects();
}
// private void AddFileSystemObjects()
// {
// DirectoryInfo dirInfo = new DirectoryInfo(".");
// float x = 0;
// float z = 0;
// foreach (FileInfo fileInfo in dirInfo.GetFiles())
// {
// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
// x = x + 2;
// if (x > 50)
// {
// x = 0;
// z = z + 2;
// }
// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
// m_scene.AddNewSceneObject(fileObject, true);
// }
// }
private void AddAvatars()
{
for (int i = 0; i < 1; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
m_scene.AddNewClient(m_character);
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.AbsolutePosition =
new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
});
}
// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
// {
// int objs = 3;
// for (int i = 0; i < (objs*objs*objs); i++)
// {
// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
// ComplexObject complexObject =
// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
// m_scene.AddNewSceneObject(complexObject, true);
// }
// }
// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
// {
// SceneObjectGroup sceneObject =
// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
// m_scene.AddNewSceneObject(sceneObject, true);
// }
public void Close()
{
m_scene = null;
}
public string Name
{
get { return GetType().AssemblyQualifiedName; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}