using System; using System.Collections.Generic; using System.IO; using System.Text; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Examples.SimpleModule { public class RegionModule : IRegionModule { #region IRegionModule Members private Scene m_scene; public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; } public void PostInitialise() { RegionInfo regionInfo = m_scene.RegionInfo; LLVector3 pos = new LLVector3(110, 129, 27); AddCpuCounter(regionInfo, pos); AddComplexObjects(regionInfo, pos); AddAvatars(); AddFileSystemObjects(); } private void AddFileSystemObjects() { DirectoryInfo dirInfo = new DirectoryInfo("."); float x = 0; float z = 0; foreach (FileInfo fileInfo in dirInfo.GetFiles()) { LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); x = x + 2; if (x > 50) { x = 0; z = z + 2; } FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); m_scene.AddEntity(fileObject); } } private void AddAvatars() { for (int i = 0; i < 2; i++) { MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager); m_scene.AddNewClient(m_character, false); } List avatars = m_scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { avatar.AbsolutePosition = new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); } } private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos) { int objs = 3; for (int i = 0; i < (objs*objs*objs); i++) { LLVector3 posOffset = new LLVector3((i % objs) * 4, (i % (objs*objs)) / ( objs ) * 4, (i / (objs*objs)) * 4); ComplexObject complexObject = new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), pos + posOffset); m_scene.AddEntity(complexObject); } } private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos) { SceneObjectGroup sceneObject = new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), pos + new LLVector3(1f, 1f, 1f)); m_scene.AddEntity(sceneObject); } public void Close() { m_scene = null; } public string Name { get { return GetType().AssemblyQualifiedName; } } public bool IsSharedModule { get { return false; } } #endregion } }