/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Examples.SimpleModule { public class ComplexObject : SceneObjectGroup { private readonly Quaternion m_rotationDirection; protected override bool InSceneBackup { get { return false; } } private class RotatingWheel : SceneObjectPart { private readonly Quaternion m_rotationDirection; public RotatingWheel() { } public RotatingWheel( UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection) : base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition) { m_rotationDirection = rotationDirection; Flags |= PrimFlags.Touch; } public override void UpdateMovement() { UpdateRotation(RotationOffset * m_rotationDirection); } } public override void UpdateMovement() { UpdateGroupRotation(GroupRotation * m_rotationDirection); base.UpdateMovement(); } public ComplexObject() { } public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos) : base(ownerID, pos, PrimitiveBaseShape.Default) { m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f); AddPart( new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f), new Quaternion(0.05f, 0, 0))); AddPart( new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f), new Quaternion(-0.05f, 0, 0))); AddPart( new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0), new Quaternion(0.5f, 0, 0.05f))); AddPart( new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0), new Quaternion(-0.5f, 0, -0.05f))); AddPart( new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0), new Quaternion(0, 0.5f, 0.05f))); AddPart( new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0), new Quaternion(0, -0.5f, -0.05f))); RootPart.Flags |= PrimFlags.Touch; } public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) { m_parts.Remove(part.UUID); remoteClient.SendKillObject(m_regionHandle, part.LocalId); remoteClient.AddMoney(1); remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); } public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient) { if (m_parts.Count == 1) { m_parts.Remove(m_rootPart.UUID); m_scene.DeleteSceneObject(this, false); remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId); remoteClient.AddMoney(50); remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); } } } }