using System; using System.Collections.Generic; using System.Text; using OpenSim; using OpenSim.Region.GridInterfaces.Local; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Assets; using libsecondlife; using OpenSim.Framework; using OpenSim.Region.Caches; using OpenSim.Framework.Communications; using OpenSim.Region.Communications.Local; using OpenSim.Region.ClientStack; using OpenSim.Region.Physics.BasicPhysicsPlugin; using System.Net; namespace SimpleApp { class Program : IAssetReceiver, conscmd_callback { private LogBase m_log; AuthenticateSessionsBase m_circuitManager; private void Run() { m_log = new LogBase(null, "SimpleApp", this, false); MainLog.Instance = m_log; // CheckSumServer checksumServer = new CheckSumServer(12036); // checksumServer.ServerListener(); IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 ); m_circuitManager = new AuthenticateSessionsBase(); InventoryCache inventoryCache = new InventoryCache(); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); assetServer.SetReceiver(this); AssetCache assetCache = new AssetCache(assetServer); UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager ); PacketServer packetServer = new PacketServer(udpServer); udpServer.ServerListener(); ClientView.TerrainManager = new TerrainManager(new SecondLife()); NetworkServersInfo serverInfo = new NetworkServersInfo(); CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo); RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "localhost" ); BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port ); MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); world.PhysScene = new BasicScene(); udpServer.LocalWorld = world; httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod ); httpServer.Start(); m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); m_log.ReadLine(); } private bool AddNewSessionHandler(ulong regionHandle, Login loginData) { m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = loginData.Agent; agent.firstname = loginData.First; agent.lastname = loginData.Last; agent.SessionID = loginData.Session; agent.SecureSessionID = loginData.SecureSession; agent.circuitcode = loginData.CircuitCode; agent.BaseFolder = loginData.BaseFolder; agent.InventoryFolder = loginData.InventoryFolder; agent.startpos = new LLVector3(128, 128, 70); m_circuitManager.AddNewCircuit(agent.circuitcode, agent); return true; } #region IAssetReceiver Members public void AssetReceived( AssetBase asset, bool IsTexture) { throw new Exception("The method or operation is not implemented."); } public void AssetNotFound( AssetBase asset) { throw new Exception("The method or operation is not implemented."); } #endregion #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }