/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Net; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; namespace SimpleApp { internal class Program : RegionApplicationBase, conscmd_callback { private ModuleLoader m_moduleLoader; private IConfigSource m_config; protected override LogBase CreateLog() { return new LogBase(null, "SimpleApp", this, true); } protected override void Initialize() { StartLog(); m_networkServersInfo = new NetworkServersInfo(1000, 1000); LocalAssetServer assetServer = new LocalAssetServer(); m_assetCache = new AssetCache(assetServer, m_log); } public void Run() { base.StartUp(); LocalInventoryService inventoryService = new LocalInventoryService(); LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService); LocalBackEndServices backendService = new LocalBackEndServices(); CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, false); m_commsManager = localComms; LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false); loginService.OnLoginToRegion += backendService.AddNewSession; m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod); m_log.Notice(m_log.LineInfo); IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_networkServersInfo.HttpListenerPort); RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); regionInfo.DataStore = "simpleapp_datastore.yap"; UDPServer udpServer; m_moduleLoader = new ModuleLoader(m_log, m_config); m_moduleLoader.LoadDefaultSharedModules(); Scene scene = SetupScene(regionInfo, out udpServer, false); m_moduleLoader.InitialiseSharedModules(scene); scene.SetModuleInterfaces(); scene.StartTimer(); m_sceneManager.Add(scene); m_moduleLoader.PostInitialise(); m_moduleLoader.ClearCache(); udpServer.ServerListener(); LLVector3 pos = new LLVector3(110, 129, 27); SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3(1f, 1f, 1f)); scene.AddEntity(sceneObject); for (int i = 0; i < 27; i++) { LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4); ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset); scene.AddEntity(complexObject); } for (int i = 0; i < 2; i++) { MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); scene.AddNewClient(m_character, false); } List avatars = scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { avatar.AbsolutePosition = new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2); } DirectoryInfo dirInfo = new DirectoryInfo("."); float x = 0; float z = 0; foreach (FileInfo fileInfo in dirInfo.GetFiles()) { LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); x = x + 2; if (x > 50) { x = 0; z = z + 2; } FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos); scene.AddEntity(fileObject); } m_log.Notice("Press enter to quit."); m_log.ReadLine(); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { PermissionManager permissionManager = new PermissionManager(); SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager); return new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer, new ModuleLoader(m_log, m_config), true, false); } protected override StorageManager CreateStorageManager(string connectionstring) { return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap"); } protected override PhysicsScene GetPhysicsScene() { return GetPhysicsScene("basicphysics", "Meshmerizer"); } #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion private static void Main(string[] args) { Program app = new Program(); app.Run(); } } }