/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Net; using libsecondlife; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Console; using OpenSim.Framework.Types; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; namespace SimpleApp { class Program : RegionApplicationBase, conscmd_callback { private ModuleLoader m_moduleLoader; protected override LogBase CreateLog() { return new LogBase(null, "SimpleApp", this, false); } protected override void Initialize() { m_httpServerPort = 9000; StartLog(); m_networkServersInfo = new NetworkServersInfo( 1000, 1000 ); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://localhost:8003/", ""); m_assetCache = new AssetCache(assetServer); } public void Run() { base.StartUp(); LocalInventoryService inventoryService = new LocalInventoryService(); LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService); LocalBackEndServices backendService = new LocalBackEndServices(); CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService); m_commsManager = localComms; LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false); loginService.OnLoginToRegion += backendService.AddNewSession; m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod); m_log.Notice(m_log.LineInfo); IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); regionInfo.DataStore = "simpleapp_datastore.yap"; UDPServer udpServer; m_moduleLoader = new ModuleLoader( m_log ); m_moduleLoader.LoadDefaultSharedModules(); Scene scene = SetupScene(regionInfo, out udpServer); m_moduleLoader.InitialiseSharedModules(scene); scene.SetModuleInterfaces(); scene.StartTimer(); m_sceneManager.Add(scene); m_moduleLoader.PostInitialise(); m_moduleLoader.ClearCache(); udpServer.ServerListener(); LLVector3 pos = new LLVector3(110, 129, 27); SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f )); scene.AddEntity(sceneObject); for (int i = 0; i < 27; i++) { LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 ); ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); scene.AddEntity(complexObject); } for (int i = 0; i < 2; i++) { MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); scene.AddNewClient(m_character, false); } List avatars = scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); } DirectoryInfo dirInfo = new DirectoryInfo( "." ); float x = 0; float z = 0; foreach( FileInfo fileInfo in dirInfo.GetFiles()) { LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); x = x + 2; if( x > 50 ) { x = 0; z = z + 2; } FileSystemObject fileObject = new FileSystemObject( scene, fileInfo, filePos ); scene.AddEntity(fileObject); } m_log.Notice("Press enter to quit."); m_log.ReadLine(); } protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) { return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader( m_log )); } protected override StorageManager CreateStorageManager(RegionInfo regionInfo) { return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); } protected override PhysicsScene GetPhysicsScene( ) { return GetPhysicsScene("basicphysics"); } #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }