using System; using System.Net; using libsecondlife; using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; using OpenSim.Region.Caches; using OpenSim.Region.Capabilities; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.GridInterfaces.Local; using System.Timers; using OpenSim.Region.Environment.Scenes; namespace SimpleApp { class Program : conscmd_callback { private LogBase m_log; AuthenticateSessionsBase m_circuitManager; uint m_localId; public MyWorld world; private SceneObject m_sceneObject; private void Run() { m_log = new LogBase(null, "SimpleApp", this, false); MainLog.Instance = m_log; // CheckSumServer checksumServer = new CheckSumServer(12036); // checksumServer.ServerListener(); IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); m_circuitManager = new AuthenticateSessionsBase(); InventoryCache inventoryCache = new InventoryCache(); LocalAssetServer assetServer = new LocalAssetServer(); assetServer.SetServerInfo("http://127.0.0.1:8003/", ""); AssetCache assetCache = new AssetCache(assetServer); PhysicsManager physManager = new PhysicsManager(); physManager.LoadPlugins(); UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager); PacketServer packetServer = new PacketServer(udpServer); ClientView.TerrainManager = new TerrainManager(new SecondLife()); BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port); NetworkServersInfo serverInfo = new NetworkServersInfo(); CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer); RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1"); OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer); world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; world.LoadWorldMap(); world.ParcelManager.NoParcelDataFromStorage(); udpServer.LocalWorld = world; httpServer.Start(); udpServer.ServerListener(); PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox(); shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); LLVector3 pos = new LLVector3(129, 129, 27); m_sceneObject = new MySceneObject(world,world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape); world.AddNewEntity(m_sceneObject); m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); m_log.ReadLine(); } #region conscmd_callback Members public void RunCmd(string cmd, string[] cmdparams) { throw new Exception("The method or operation is not implemented."); } public void Show(string ShowWhat) { throw new Exception("The method or operation is not implemented."); } #endregion static void Main(string[] args) { Program app = new Program(); app.Run(); } } }