using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Region.Caches; using OpenSim.Region.Environment.Scenes; using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; namespace SimpleApp { public class MyWorld : Scene { private List m_avatars; public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) : base(clientManager, regionInfo, authen, commsMan, assetCach, httpServer) { m_avatars = new List(); } public override void SendLayerData(IClientAPI remoteClient) { float[] map = new float[65536]; for (int i = 0; i < 65536; i++) { int x = i % 256; int y = i / 256; map[i] = 0f; } remoteClient.SendLayerData(map); } #region IWorld Members override public void AddNewClient(IClientAPI client, bool child) { LLVector3 pos = new LLVector3(128, 128, 128); client.OnRegionHandShakeReply += SendLayerData; client.OnChatFromViewer += delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { // Echo it (so you know what you typed) client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero ); }; client.OnAddPrim += AddNewPrim; client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; client.OnRequestMapBlocks += this.RequestMapBlocks; client.OnTeleportLocationRequest += this.RequestTeleportLocation; client.OnGrapUpdate += this.MoveObject; client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; client.OnCompleteMovementToRegion += delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero ); }; client.SendRegionHandshake(m_regInfo); CreateAndAddScenePresence(client); } #endregion } }