/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Scripting { public class ScriptManager { List scripts = new List(); Scene scene; Dictionary compilers = new Dictionary(); private void LoadFromCompiler(Dictionary compiledscripts) { foreach (KeyValuePair script in compiledscripts) { ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. MainLog.Instance.Verbose("Loading " + script.Key); script.Value.Initialise(scriptInfo); scripts.Add(script.Value); } MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); } public ScriptManager(Scene world) { scene = world; // Default Engines CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); compilers.Add(csharpCompiler.FileExt(),csharpCompiler); JScriptEngine jscriptCompiler = new JScriptEngine(); compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); JavaEngine javaCompiler = new JavaEngine(); compilers.Add(javaCompiler.FileExt(), javaCompiler); } public void Compile(string filename) { foreach (KeyValuePair compiler in compilers) { if (filename.EndsWith(compiler.Key)) { LoadFromCompiler(compiler.Value.compile(filename)); break; } } } public void RunScriptCmd(string[] args) { switch (args[0]) { case "load": Compile(args[1]); break; default: MainLog.Instance.Error("Unknown script command"); break; } } } interface IScriptCompiler { Dictionary compile(string filename); string FileExt(); } }