/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Threading; using OpenSim.Framework; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Utilities; using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Scripting.EmbeddedJVM { public class OpenSimJVM : IScript { private List _threads = new List(); private BlockingQueue CompileScripts = new BlockingQueue(); private MainMemory _mainMemory; private System.Threading.Thread compileThread; ScriptInfo scriptInfo; public OpenSimJVM() { } public void Initialise(ScriptInfo info) { scriptInfo = info; } public string getName() { return "JVM Scripting Engine"; } public bool Init(Scene world) { Console.WriteLine("Creating OpenSim JVM scripting engine"); _mainMemory = new MainMemory(); Thread.GlobalMemory = this._mainMemory; Thread.World = world; compileThread = new System.Threading.Thread(new ThreadStart(CompileScript)); compileThread.IsBackground = true; compileThread.Start(); return true; } public string GetName() { return "OpenSimJVM"; } public void LoadScript(string script, string scriptName, uint entityID) { Console.WriteLine("OpenSimJVM - loading new script: " + scriptName); CompileInfo comp = new CompileInfo(); comp.entityId = entityID; comp.script = script; comp.scriptName = scriptName; this.CompileScripts.Enqueue(comp); } public void CompileScript() { while (true) { CompileInfo comp = this.CompileScripts.Dequeue(); string script = comp.script; string scriptName = comp.scriptName; uint entityID = comp.entityId; try { //need to compile the script into a java class file //first save it to a java source file TextWriter tw = new StreamWriter(scriptName + ".java"); tw.WriteLine(script); tw.Close(); //now compile System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); // psi.RedirectStandardOutput = true; psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; psi.UseShellExecute = false; System.Diagnostics.Process javacomp; javacomp = System.Diagnostics.Process.Start(psi); javacomp.WaitForExit(); //now load in class file ClassRecord class1 = new ClassRecord(); class1.LoadClassFromFile(scriptName + ".class"); class1.PrintToConsole(); //Console.WriteLine(); this._mainMemory.MethodArea.Classes.Add(class1); class1.AddMethodsToMemory(this._mainMemory.MethodArea); Thread newThread = new Thread(); this._threads.Add(newThread); newThread.EntityId = entityID; newThread.currentClass = class1; newThread.scriptInfo = scriptInfo; //now delete the created files System.IO.File.Delete(scriptName + ".java"); System.IO.File.Delete(scriptName + ".class"); //this.OnFrame(); } catch (Exception e) { Console.WriteLine("exception"); Console.WriteLine(e.StackTrace); Console.WriteLine(e.Message); } } } public void OnFrame() { for (int i = 0; i < this._threads.Count; i++) { if (!this._threads[i].running) { this._threads[i].StartMethod("OnFrame"); bool run = true; while (run) { run = this._threads[i].Excute(); } } } } private class CompileInfo { public string script; public string scriptName; public uint entityId; public CompileInfo() { } } } }