/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Scenes.Tests { /// /// Scene oriented tests /// [TestFixture] public class SceneTests { [SetUp] public void Init() { try { log4net.Config.XmlConfigurator.Configure(); } catch { // I don't care, just leave log4net off } } /// /// Test adding an object to a scene. Doesn't yet do what it says on the tin. /// [Test] public void TestAddSceneObject() { RegionInfo regInfo = new RegionInfo(1000, 1000, null, null); regInfo.RegionName = "Unit test region"; AgentCircuitManager acm = new AgentCircuitManager(); //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null); CommunicationsManager cm = null; //SceneCommunicationService scs = new SceneCommunicationService(cm); SceneCommunicationService scs = null; StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); IConfigSource configSource = new IniConfigSource(); Scene scene = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); SceneObjectGroup sceneObject = new SceneObjectGroup(); SceneObjectPart part = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); //part.UpdatePrimFlags(false, false, true); part.ObjectFlags |= (uint)PrimFlags.Phantom; sceneObject.SetRootPart(part); scene.AddNewSceneObject(sceneObject, false); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); // If the parts have the same UUID then we will consider them as one and the same Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); } } }