/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Scenes.Tests { /// /// Scene presence tests /// [TestFixture] public class ScenePresenceTests { [SetUp] public void Init() { try { log4net.Config.XmlConfigurator.Configure(); } catch { // I don't care, just leave log4net off } } /// /// Test adding a root agent to a scene. Doesn't yet do what it says on the tin. /// [Test] public void TestAddRootAgent() { Scene scene = SceneTestUtils.SetupScene(); AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = UUID.Zero; agent.firstname = "testfirstname"; agent.lastname = "testlastname"; agent.SessionID = UUID.Zero; agent.SecureSessionID = UUID.Zero; agent.circuitcode = 123; agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; agent.startpos = Vector3.Zero; agent.CapsPath = "http://wibble.com"; scene.NewUserConnection(agent); // There are going to be more parts to this. } } }