/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework.SyntaxHelpers;
using System;
using System.Threading;
using System.Text;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes.Tests
{
///
/// Scene oriented tests
///
[TestFixture]
public class EntityListTests
{
[SetUp]
public void Init()
{
try
{
log4net.Config.XmlConfigurator.Configure();
}
catch
{
// I don't care, just leave log4net off
}
}
static public Random random;
SceneObjectGroup found;
Scene scene = SceneTestUtils.SetupScene();
[Test]
public void T010_AddObjects()
{
random = new Random();
SceneObjectGroup found;
EntityList entlist = new EntityList();
SceneObjectGroup sog = NewSOG();
UUID obj1 = sog.UUID;
uint li1 = sog.LocalId;
entlist.Add(sog);
sog = NewSOG();
UUID obj2 = sog.UUID;
uint li2 = sog.LocalId;
entlist.Add(sog);
found = entlist.FindObject(obj1);
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(li1);
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(obj2);
Assert.That(found.UUID ,Is.EqualTo(obj2) );
found = entlist.FindObject(li2);
Assert.That(found.UUID ,Is.EqualTo(obj2) );
entlist.RemoveObject(obj1);
entlist.RemoveObject(obj2);
found = entlist.FindObject(obj1);
Assert.That(found, Is.Null);
found = entlist.FindObject(obj2);
Assert.That(found, Is.Null);
}
[Test]
public void T011_ThreadAddRemoveTest()
{
EntityList entlist = new EntityList();
Dictionary dict = new Dictionary();
List trdlist = new List();
for (int i=0; i<80; i++)
{
SceneObjectGroup sog = NewSOG();
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
dict.Add(sog.UUID, sog.LocalId);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found.UUID,Is.EqualTo(item.Key));
found = entlist.FindObject(item.Value);
Assert.That(found.UUID,Is.EqualTo(item.Key));
// Start Removing
TestThreads test = new TestThreads(entlist,found);
Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found,Is.Null);
found = entlist.FindObject(item.Value);
Assert.That(found,Is.Null);
}
}
[Test]
public void T012_MultipleUUIDEntry()
{
EntityList entlist = new EntityList();
UUID id = UUID.Random();
//int exceptions = 0;
//Dictionary dict = new Dictionary();
List trdlist = new List();
SceneObjectGroup sog = NewSOG(id);
uint lid = sog.LocalId;
for (int i=0; i<30; i++)
{
try
{
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
}
catch
{
}
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
found = entlist.FindObject(sog.UUID);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = entlist.FindObject(lid);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
entlist.RemoveObject(id);
found = entlist.FindObject(id);
Assert.That(found,Is.Null);
}
private SceneObjectGroup NewSOG()
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.SetRootPart(sop);
scene.AddNewSceneObject(sog, false);
return sog;
}
private SceneObjectGroup NewSOG(UUID id)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.UUID = id;
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.SetRootPart(sop);
scene.AddNewSceneObject(sog, false);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(40,80);
char ch ;
for (int i=0; i