/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using NUnit.Framework.SyntaxHelpers; using System; using System.Threading; using System.Text; using System.Collections.Generic; using Nini.Config; using NUnit.Framework; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Environment.Scenes; using OpenMetaverse; namespace OpenSim.Region.Environment.Scenes.Tests { /// /// Scene oriented tests /// [TestFixture] public class EntityListTests { static public Random random; SceneObjectGroup found; Scene scene = SceneTestUtils.SetupScene(); [Test] public void T010_AddObjects() { random = new Random(); SceneObjectGroup found; EntityList entlist = new EntityList(); SceneObjectGroup sog = NewSOG(); UUID obj1 = sog.UUID; uint li1 = sog.LocalId; entlist.Add(sog); sog = NewSOG(); UUID obj2 = sog.UUID; uint li2 = sog.LocalId; entlist.Add(sog); found = entlist.FindObject(obj1); Assert.That(found.UUID ,Is.EqualTo(obj1) ); found = entlist.FindObject(li1); Assert.That(found.UUID ,Is.EqualTo(obj1) ); found = entlist.FindObject(obj2); Assert.That(found.UUID ,Is.EqualTo(obj2) ); found = entlist.FindObject(li2); Assert.That(found.UUID ,Is.EqualTo(obj2) ); entlist.RemoveObject(obj1); entlist.RemoveObject(obj2); found = entlist.FindObject(obj1); Assert.That(found, Is.Null); found = entlist.FindObject(obj2); Assert.That(found, Is.Null); } [Test] public void T011_ThreadAddRemoveTest() { EntityList entlist = new EntityList(); Dictionary dict = new Dictionary(); List trdlist = new List(); for (int i=0; i<80; i++) { SceneObjectGroup sog = NewSOG(); TestThreads test = new TestThreads(entlist,sog); Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); start.Start(); trdlist.Add(start); dict.Add(sog.UUID, sog.LocalId); } foreach (Thread thread in trdlist) { thread.Join(); } foreach (KeyValuePair item in dict) { found = entlist.FindObject(item.Key); Assert.That(found.UUID,Is.EqualTo(item.Key)); found = entlist.FindObject(item.Value); Assert.That(found.UUID,Is.EqualTo(item.Key)); // Start Removing TestThreads test = new TestThreads(entlist,found); Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); start.Start(); trdlist.Add(start); } foreach (Thread thread in trdlist) { thread.Join(); } foreach (KeyValuePair item in dict) { found = entlist.FindObject(item.Key); Assert.That(found,Is.Null); found = entlist.FindObject(item.Value); Assert.That(found,Is.Null); } } [Test] public void T012_MultipleUUIDEntry() { EntityList entlist = new EntityList(); UUID id = UUID.Random(); //int exceptions = 0; //Dictionary dict = new Dictionary(); List trdlist = new List(); SceneObjectGroup sog = NewSOG(id); uint lid = sog.LocalId; for (int i=0; i<30; i++) { try { TestThreads test = new TestThreads(entlist,sog); Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); start.Start(); trdlist.Add(start); } catch { } } foreach (Thread thread in trdlist) { thread.Join(); } found = entlist.FindObject(sog.UUID); Assert.That(found.UUID,Is.EqualTo(sog.UUID)); found = entlist.FindObject(lid); Assert.That(found.UUID,Is.EqualTo(sog.UUID)); entlist.RemoveObject(id); found = entlist.FindObject(id); Assert.That(found,Is.Null); } private SceneObjectGroup NewSOG() { SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); sop.Name = RandomName(); sop.Description = sop.Name; sop.Text = RandomName(); sop.SitName = RandomName(); sop.TouchName = RandomName(); sop.ObjectFlags |= (uint)PrimFlags.Phantom; sog.SetRootPart(sop); scene.AddNewSceneObject(sog, false); return sog; } private SceneObjectGroup NewSOG(UUID id) { SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); sop.UUID = id; sop.Name = RandomName(); sop.Description = sop.Name; sop.Text = RandomName(); sop.SitName = RandomName(); sop.TouchName = RandomName(); sop.ObjectFlags |= (uint)PrimFlags.Phantom; sog.SetRootPart(sop); scene.AddNewSceneObject(sog, false); return sog; } private static string RandomName() { StringBuilder name = new StringBuilder(); int size = random.Next(40,80); char ch ; for (int i=0; i