/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* Original code: Tedd Hansen */ using System; using System.Collections.Generic; using System.Text; using System.Reflection; namespace OpenSim.Region.Environment.Scenes.Scripting { public class ScriptEngineLoader { public ScriptEngineLoader() { } public ScriptEngineInterface LoadScriptEngine(string EngineName) { return LoadAndInitAssembly(@"ScriptEngines\OpenSim.Region.ScriptEngine." + EngineName + ".dll", "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); } /// /// Does actual loading and initialization of script Assembly /// /// AppDomain to load script into /// FileName of script assembly (.dll) /// private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) { //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); // Load .Net Assembly (.dll) // Initialize and return it // TODO: Add error handling Assembly a; //try //{ // Load to default appdomain (temporary) a = Assembly.LoadFrom(FileName); // Load to specified appdomain // TODO: Insert security //a = FreeAppDomain.Load(FileName); //} //catch (Exception e) //{ //} //Console.WriteLine("Loading: " + FileName); //foreach (Type _t in a.GetTypes()) //{ // Console.WriteLine("Type: " + _t.ToString()); //} Type t; //try //{ t = a.GetType(NameSpace, true); //} //catch (Exception e) //{ //} return (ScriptEngineInterface)Activator.CreateInstance(t); } } }