using System; using System.Collections.Generic; using System.Text; using Key = libsecondlife.LLUUID; using Rotation = libsecondlife.LLQuaternion; using Vector = libsecondlife.LLVector3; using LSLList = System.Collections.Generic.List; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Scripting { // This class is to be used for engines which may not be able to access the Scene directly. // Scene access is preffered, but obviously not possible on some non-.NET languages. public class ScriptAPI { Scene scene; ScriptInterpretedAPI interpretedAPI; public ScriptAPI(Scene world, Key taskID) { scene = world; interpretedAPI = new ScriptInterpretedAPI(world, taskID); } public Object CallMethod(String method, Object[] args) { return null; } } }