using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.IO;
using libsecondlife;
using Axiom.Math;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneXmlLoader // can move to a module?
{
protected InnerScene m_innerScene;
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
{
m_parentScene = parentScene;
m_innerScene = innerScene;
m_regInfo = regionInfo;
}
public void LoadPrimsFromXml(string fileName)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
int primCount = 0;
if (fileName.StartsWith("http:") || File.Exists(fileName))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(m_parentScene,
m_regInfo.RegionHandle, aPrimNode.OuterXml);
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
m_innerScene.AddEntity(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
}
primCount++;
}
}
else
{
throw new Exception("Could not open file " + fileName + " for reading");
}
}
public void SavePrimsToXml(string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("\n");
foreach (EntityBase ent in m_innerScene.Entities.Values)
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
primCount++;
}
}
stream.WriteLine("\n");
stream.Close();
file.Close();
}
public void LoadPrimsFromXml2(string fileName)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
if (fileName.StartsWith("http:") || File.Exists(fileName))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(aPrimNode.OuterXml);
}
}
else
{
throw new Exception("Could not open file " + fileName + " for reading");
}
}
public void CreatePrimFromXml(string xmlData)
{
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
m_innerScene.AddEntityFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,
rootPart.Shape,
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
}
}
public void SavePrimsToXml2(string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("\n");
foreach (EntityBase ent in m_innerScene.Entities.Values)
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
primCount++;
}
}
stream.WriteLine("\n");
stream.Close();
file.Close();
}
}
}