using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.IO; using libsecondlife; using Axiom.Math; using OpenSim.Framework; using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { public class SceneXmlLoader // can move to a module? { protected InnerScene m_innerScene; protected RegionInfo m_regInfo; protected Scene m_parentScene; public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) { m_parentScene = parentScene; m_innerScene = innerScene; m_regInfo = regionInfo; } public void LoadPrimsFromXml(string fileName) { XmlDocument doc = new XmlDocument(); XmlNode rootNode; int primCount = 0; if (fileName.StartsWith("http:") || File.Exists(fileName)) { XmlTextReader reader = new XmlTextReader(fileName); reader.WhitespaceHandling = WhitespaceHandling.None; doc.Load(reader); reader.Close(); rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { SceneObjectGroup obj = new SceneObjectGroup(m_parentScene, m_regInfo.RegionHandle, aPrimNode.OuterXml); //if we want this to be a import method then we need new uuids for the object to avoid any clashes //obj.RegenerateFullIDs(); m_innerScene.AddEntity(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0); if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape( rootPart.Name, rootPart.Shape, new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); primCount++; } } else { throw new Exception("Could not open file " + fileName + " for reading"); } } public void SavePrimsToXml(string fileName) { FileStream file = new FileStream(fileName, FileMode.Create); StreamWriter stream = new StreamWriter(file); int primCount = 0; stream.WriteLine("\n"); foreach (EntityBase ent in m_innerScene.Entities.Values) { if (ent is SceneObjectGroup) { stream.WriteLine(((SceneObjectGroup)ent).ToXmlString()); primCount++; } } stream.WriteLine("\n"); stream.Close(); file.Close(); } public void LoadPrimsFromXml2(string fileName) { XmlDocument doc = new XmlDocument(); XmlNode rootNode; if (fileName.StartsWith("http:") || File.Exists(fileName)) { XmlTextReader reader = new XmlTextReader(fileName); reader.WhitespaceHandling = WhitespaceHandling.None; doc.Load(reader); reader.Close(); rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { CreatePrimFromXml(aPrimNode.OuterXml); } } else { throw new Exception("Could not open file " + fileName + " for reading"); } } public void CreatePrimFromXml(string xmlData) { SceneObjectGroup obj = new SceneObjectGroup(xmlData); m_innerScene.AddEntityFromStorage(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0); if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape( rootPart.Name, rootPart.Shape, new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); } public void SavePrimsToXml2(string fileName) { FileStream file = new FileStream(fileName, FileMode.Create); StreamWriter stream = new StreamWriter(file); int primCount = 0; stream.WriteLine("\n"); foreach (EntityBase ent in m_innerScene.Entities.Values) { if (ent is SceneObjectGroup) { stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2()); primCount++; } } stream.WriteLine("\n"); stream.Close(); file.Close(); } } }