/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes.Scripting; namespace OpenSim.Region.Environment.Scenes { public partial class SceneObjectPart : IScriptHost { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string m_inventoryFileName = String.Empty; private int m_inventoryFileNameSerial = 0; /// /// Exposing this is not particularly good, but it's one of the least evils at the moment to see /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. /// public LLUUID FolderID { get { return UUID; } set { } // Don't allow assignment, or legacy prims wil b0rk } /// /// Serial count for inventory file , used to tell if inventory has changed /// no need for this to be part of Database backup /// protected uint m_inventorySerial = 0; public uint InventorySerial { get { return m_inventorySerial; } set { m_inventorySerial = value; } } /// /// Holds in memory prim inventory /// protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); public TaskInventoryDictionary TaskInventory { get { return m_taskInventory; } set { m_taskInventory = value; } } /// /// Tracks whether inventory has changed since the last persistent backup /// private bool HasInventoryChanged; /// /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating /// new ones or setting existing UUIDs to the correct parent UUIDs. /// /// If this method is called and there are inventory items, then we regard the inventory as having changed. /// /// Link number for the part public void ResetInventoryIDs() { lock (TaskInventory) { if (0 == TaskInventory.Count) { return; } HasInventoryChanged = true; ParentGroup.HasGroupChanged = true; IList items = new List(TaskInventory.Values); TaskInventory.Clear(); foreach (TaskInventoryItem item in items) { item.ResetIDs(UUID); TaskInventory.Add(item.ItemID, item); } } } public void ChangeInventoryOwner(LLUUID ownerId) { lock (TaskInventory) { if (0 == TaskInventory.Count) { return; } HasInventoryChanged = true; ParentGroup.HasGroupChanged = true; IList items = new List(TaskInventory.Values); foreach (TaskInventoryItem item in items) { if (ownerId != item.OwnerID) { item.LastOwnerID = item.OwnerID; item.OwnerID = ownerId; } } } } /// /// Start all the scripts contained in this prim's inventory /// public void StartScripts() { lock (m_taskInventory) { foreach (TaskInventoryItem item in m_taskInventory.Values) { // XXX more hardcoding badness. Should be an enum in TaskInventoryItem if (10 == item.Type) { StartScript(item); } } } } /// /// Start all the scripts contained in this prim's inventory /// public void StartScripts(int param) { lock (m_taskInventory) { foreach (TaskInventoryItem item in m_taskInventory.Values) { // XXX more hardcoding badness. Should be an enum in TaskInventoryItem if (10 == item.Type) { StartScript(item, param); } } } } /// /// Stop all the scripts in this prim. /// public void StopScripts() { lock (m_taskInventory) { foreach (TaskInventoryItem item in m_taskInventory.Values) { if (10 == item.Type) { StopScript(item.ItemID); RemoveScriptEvents(item.ItemID); } } } } /// /// Start a script which is in this prim's inventory. /// /// /// public void StartScript(TaskInventoryItem item, int param) { StartScript(item); m_parentGroup.Scene.EventManager.TriggerOnRezEvent(LocalId, item.ItemID, param); } public void StartScript(TaskInventoryItem item) { // m_log.InfoFormat( // "[PRIM INVENTORY]: " + // "Starting script {0}, {1} in prim {2}, {3}", // item.Name, item.ItemID, Name, UUID); AddFlag(LLObject.ObjectFlags.Scripted); if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) { AssetCache cache = m_parentGroup.Scene.AssetCache; cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) { if (null == asset) { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't start script {0}, {1} since asset ID {2} could not be found", item.Name, item.ItemID, item.AssetID); } else { string script = Helpers.FieldToUTF8String(asset.Data); m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); m_parentGroup.AddActiveScriptCount(1); ScheduleFullUpdate(); } }, false); } } /// /// Start a script which is in this prim's inventory. /// /// /// A /// public void StartScript(LLUUID itemId) { lock (m_taskInventory) { if (m_taskInventory.ContainsKey(itemId)) { StartScript(m_taskInventory[itemId]); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", itemId, Name, UUID); } } } /// /// Stop a script which is in this prim's inventory. /// /// public void StopScript(LLUUID itemId) { if (m_taskInventory.ContainsKey(itemId)) { m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId); m_parentGroup.AddActiveScriptCount(-1); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", itemId, Name, UUID); } } // Assumes a lock is held on the inventory private bool InventoryContainsName(string name) { foreach (TaskInventoryItem item in m_taskInventory.Values) { if (item.Name == name) return true; } return false; } private string FindAvailableInventoryName(string name) { if (!InventoryContainsName(name)) return name; int suffix=1; while (suffix < 256) { string tryName=String.Format("{0} {1}", name, suffix); if (!InventoryContainsName(tryName)) return tryName; suffix++; } return String.Empty; } /// /// Add an item to this prim's inventory. /// /// public void AddInventoryItem(TaskInventoryItem item) { item.ParentID = UUID; item.ParentPartID = UUID; string name=FindAvailableInventoryName(item.Name); if (name == String.Empty) return; item.Name=name; lock (m_taskInventory) { m_taskInventory.Add(item.ItemID, item); TriggerScriptChangedEvent(Changed.INVENTORY); } m_inventorySerial++; //m_inventorySerial += 2; HasInventoryChanged = true; ParentGroup.HasGroupChanged = true; } /// /// Restore a whole collection of items to the prim's inventory at once. /// We assume that the items already have all their fields correctly filled out. /// The items are not flagged for persistence to the database, since they are being restored /// from persistence rather than being newly added. /// /// public void RestoreInventoryItems(ICollection items) { lock (m_taskInventory) { foreach (TaskInventoryItem item in items) { m_taskInventory.Add(item.ItemID, item); TriggerScriptChangedEvent(Changed.INVENTORY); } } m_inventorySerial++; } /// /// Returns an existing inventory item. Returns the original, so any changes will be live. /// /// /// null if the item does not exist public TaskInventoryItem GetInventoryItem(LLUUID itemID) { lock (m_taskInventory) { if (m_taskInventory.ContainsKey(itemID)) { // m_log.DebugFormat( // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", // m_taskInventory[itemID].Name, itemID, Name, UUID); return m_taskInventory[itemID]; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", itemID, Name, UUID); } } return null; } /// /// Update an existing inventory item. /// /// The updated item. An item with the same id must already exist /// in this prim's inventory. /// false if the item did not exist, true if the update occurred succesfully public bool UpdateInventoryItem(TaskInventoryItem item) { lock (m_taskInventory) { if (m_taskInventory.ContainsKey(item.ItemID)) { item.ParentID = UUID; item.ParentPartID = UUID; item.Flags=m_taskInventory[item.ItemID].Flags; m_taskInventory[item.ItemID] = item; m_inventorySerial++; TriggerScriptChangedEvent(Changed.INVENTORY); HasInventoryChanged = true; ParentGroup.HasGroupChanged = true; return true; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", item.ItemID, Name, UUID); } } return false; } public void AddScriptLPS(int count) { m_parentGroup.AddScriptLPS(count); } /// /// Remove an item from this prim's inventory /// /// /// Numeric asset type of the item removed. Returns -1 if the item did not exist /// in this prim's inventory. public int RemoveInventoryItem(LLUUID itemID) { lock (m_taskInventory) { if (m_taskInventory.ContainsKey(itemID)) { int type = m_taskInventory[itemID].InvType; m_taskInventory.Remove(itemID); m_inventorySerial++; TriggerScriptChangedEvent(Changed.INVENTORY); HasInventoryChanged = true; ParentGroup.HasGroupChanged = true; int scriptcount = 0; lock (m_taskInventory) { foreach (TaskInventoryItem item in m_taskInventory.Values) { if (item.Type == 10) { scriptcount++; } } } if (scriptcount <= 0) { RemFlag(LLObject.ObjectFlags.Scripted); } ScheduleFullUpdate(); return type; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", itemID, Name, UUID); } } return -1; } public string GetInventoryFileName() { if (m_inventoryFileName == String.Empty) m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; if (m_inventoryFileNameSerial < m_inventorySerial) { m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; } return m_inventoryFileName; } /// /// Return the name with which a client can request a xfer of this prim's inventory metadata /// /// /// public bool GetInventoryFileName(IClientAPI client, uint localID) { // m_log.DebugFormat( // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", // client.AgentId, Name, UUID); if (m_inventorySerial > 0) { client.SendTaskInventory(m_uuid, (short)m_inventorySerial, Helpers.StringToField(GetInventoryFileName())); return true; } else { client.SendTaskInventory(m_uuid, 0, new byte[0]); return false; } } /// /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client /// /// public void RequestInventoryFile(IClientAPI client, IXfer xferManager) { byte[] fileData = new byte[0]; // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality // isn't available (such as drag from prim inventory to agent inventory) InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); lock (m_taskInventory) { foreach (TaskInventoryItem item in m_taskInventory.Values) { LLUUID ownerID = item.OwnerID; uint everyoneMask = 0; uint baseMask = item.BaseMask; uint ownerMask = item.OwnerMask; if (item.InvType == 10) // Script { if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId)) { ownerID = client.AgentId; baseMask = 0x7fffffff; ownerMask = 0x7fffffff; everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer); } if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId)) { ownerID = client.AgentId; baseMask = 0x7fffffff; ownerMask = 0x7fffffff; everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify); } } invString.AddItemStart(); invString.AddNameValueLine("item_id", item.ItemID.ToString()); invString.AddNameValueLine("parent_id", UUID.ToString()); invString.AddPermissionsStart(); invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(baseMask)); invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(ownerMask)); invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(0)); invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(everyoneMask)); invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); invString.AddNameValueLine("owner_id", ownerID.ToString()); invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); invString.AddNameValueLine("group_id", item.GroupID.ToString()); invString.AddSectionEnd(); invString.AddNameValueLine("asset_id", item.AssetID.ToString()); invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); invString.AddNameValueLine("flags", Helpers.UIntToHexString(item.Flags)); invString.AddSaleStart(); invString.AddNameValueLine("sale_type", "not"); invString.AddNameValueLine("sale_price", "0"); invString.AddSectionEnd(); invString.AddNameValueLine("name", item.Name + "|"); invString.AddNameValueLine("desc", item.Description + "|"); invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); invString.AddSectionEnd(); } } fileData = Helpers.StringToField(invString.BuildString); //Console.WriteLine(Helpers.FieldToUTF8String(fileData)); //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData)); if (fileData.Length > 2) { xferManager.AddNewFile(m_inventoryFileName, fileData); } } /// /// Process inventory backup /// /// public void ProcessInventoryBackup(IRegionDataStore datastore) { if (HasInventoryChanged) { lock (TaskInventory) { datastore.StorePrimInventory(UUID, TaskInventory.Values); } HasInventoryChanged = false; } } public class InventoryStringBuilder { public string BuildString = String.Empty; public InventoryStringBuilder(LLUUID folderID, LLUUID parentID) { BuildString += "\tinv_object\t0\n\t{\n"; AddNameValueLine("obj_id", folderID.ToString()); AddNameValueLine("parent_id", parentID.ToString()); AddNameValueLine("type", "category"); AddNameValueLine("name", "Contents|"); AddSectionEnd(); } public void AddItemStart() { BuildString += "\tinv_item\t0\n"; AddSectionStart(); } public void AddPermissionsStart() { BuildString += "\tpermissions 0\n"; AddSectionStart(); } public void AddSaleStart() { BuildString += "\tsale_info\t0\n"; AddSectionStart(); } protected void AddSectionStart() { BuildString += "\t{\n"; } public void AddSectionEnd() { BuildString += "\t}\n"; } public void AddLine(string addLine) { BuildString += addLine; } public void AddNameValueLine(string name, string value) { BuildString += "\t\t"; BuildString += name + "\t"; BuildString += value + "\n"; } public void Close() { } } public uint MaskEffectivePermissions() { uint mask=0x7fffffff; foreach (TaskInventoryItem item in m_taskInventory.Values) { if (item.InvType != 6) { if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) mask &= ~((uint)PermissionMask.Copy >> 13); if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) mask &= ~((uint)PermissionMask.Transfer >> 13); if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) mask &= ~((uint)PermissionMask.Modify >> 13); } else { if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) mask &= ~((uint)PermissionMask.Copy >> 13); if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) mask &= ~((uint)PermissionMask.Transfer >> 13); if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) mask &= ~((uint)PermissionMask.Modify >> 13); } if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0) mask &= ~(uint)PermissionMask.Copy; if ((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) mask &= ~(uint)PermissionMask.Transfer; if ((item.OwnerMask & (uint)PermissionMask.Modify) == 0) mask &= ~(uint)PermissionMask.Modify; } return mask; } public void ApplyNextOwnerPermissions() { BaseMask &= NextOwnerMask; OwnerMask &= NextOwnerMask; EveryoneMask &= NextOwnerMask; foreach (TaskInventoryItem item in m_taskInventory.Values) { if (item.InvType == 6) { if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) item.OwnerMask &= ~(uint)PermissionMask.Copy; if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) item.OwnerMask &= ~(uint)PermissionMask.Transfer; if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) item.OwnerMask &= ~(uint)PermissionMask.Modify; } item.OwnerMask &= item.NextOwnerMask; item.BaseMask &= item.NextOwnerMask; item.EveryoneMask &= item.NextOwnerMask; } TriggerScriptChangedEvent(Changed.OWNER); } public bool ContainsScripts() { foreach (TaskInventoryItem item in m_taskInventory.Values) { if (item.InvType == 10) { return true; } } return false; } } }