/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Scenes { public partial class SceneObjectGroup : EntityBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Force all task inventories of prims in the scene object to persist /// public void ForceInventoryPersistence() { lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) { part.ForceInventoryPersistence(); } } } /// /// Start the scripts contained in all the prims in this group. /// public void CreateScriptInstances(int startParam, bool postOnRez) { // Don't start scripts if they're turned off in the region! if (!m_scene.RegionInfo.RegionSettings.DisableScripts) { foreach (SceneObjectPart part in m_parts.Values) { part.CreateScriptInstances(startParam, postOnRez); } } } /// /// Stop the scripts contained in all the prims in this group /// public void RemoveScriptInstances() { lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) { part.RemoveScriptInstances(); } } } /// /// /// /// /// public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { return part.GetInventoryFileName(remoteClient, localID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", localID, Name, UUID); } return false; } /// /// Return serialized inventory metadata for the given constituent prim /// /// /// public void RequestInventoryFile(IClientAPI client, uint localID, IXfer xferManager) { SceneObjectPart part = GetChildPart(localID); if (part != null) { part.RequestInventoryFile(client, xferManager); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find part {0} in object group {1}, {2} to request inventory data", localID, Name, UUID); } } /// /// Add an inventory item to a prim in this group. /// /// /// /// /// The item UUID that should be used by the new item. /// public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID) { LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; SceneObjectPart part = GetChildPart(localID); if (part != null) { TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.ItemID = newItemId; taskItem.AssetID = item.AssetID; taskItem.Name = item.Name; taskItem.Description = item.Description; taskItem.OwnerID = item.Owner; taskItem.CreatorID = item.Creator; taskItem.Type = item.AssetType; taskItem.InvType = item.InvType; taskItem.BasePermissions = item.BasePermissions; taskItem.CurrentPermissions = item.CurrentPermissions; // FIXME: ignoring group permissions for now as they aren't stored in item taskItem.EveryonePermissions = item.EveryOnePermissions; taskItem.NextPermissions = item.NextPermissions; taskItem.Flags = item.Flags; // TODO: These are pending addition of those fields to TaskInventoryItem // taskItem.SalePrice = item.SalePrice; // taskItem.SaleType = item.SaleType; taskItem.CreationDate = (uint)item.CreationDate; part.AddInventoryItem(taskItem); return true; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", localID, Name, UUID, newItemId); } return false; } /// /// Returns an existing inventory item. Returns the original, so any changes will be live. /// /// /// /// null if the item does not exist public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) { SceneObjectPart part = GetChildPart(primID); if (part != null) { return part.GetInventoryItem(itemID); } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", primID, part.Name, part.UUID, itemID); } return null; } /// /// Update an existing inventory item. /// /// The updated item. An item with the same id must already exist /// in this prim's inventory /// false if the item did not exist, true if the update occurred succesfully public bool UpdateInventoryItem(TaskInventoryItem item) { SceneObjectPart part = GetChildPart(item.ParentPartID); if (part != null) { part.UpdateInventoryItem(item); return true; } else { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim ID {0} to update item {1}, {2}", item.ParentPartID, item.Name, item.ItemID); } return false; } public int RemoveInventoryItem(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { int type = part.RemoveInventoryItem(itemID); return type; } return -1; } public uint GetEffectivePermissions() { uint perms=(uint)(PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Move | PermissionMask.Transfer) | 7; foreach (SceneObjectPart part in m_parts.Values) perms &= part.MaskEffectivePermissions(); if ((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) perms &= ~(uint)PermissionMask.Modify; if ((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) perms &= ~(uint)PermissionMask.Copy; if ((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) perms &= ~(uint)PermissionMask.Transfer; if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) perms &= ~((uint)PermissionMask.Modify >> 13); if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) perms &= ~((uint)PermissionMask.Copy >> 13); if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) perms &= ~((uint)PermissionMask.Transfer >> 13); return perms; } public void ApplyNextOwnerPermissions() { foreach (SceneObjectPart part in m_parts.Values) part.ApplyNextOwnerPermissions(); } } }