/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using System.Collections.Generic;
using System.Xml;
namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectGroup : EntityBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Force all task inventories of prims in the scene object to persist
///
public void ForceInventoryPersistence()
{
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.ForceInventoryPersistence();
}
}
}
///
/// Start the scripts contained in all the prims in this group.
///
public void CreateScriptInstances(int startParam, bool postOnRez,
string engine, int stateSource)
{
// Don't start scripts if they're turned off in the region!
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.CreateScriptInstances(startParam, postOnRez, engine,
stateSource);
}
}
}
///
/// Stop the scripts contained in all the prims in this group
///
public void RemoveScriptInstances()
{
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.RemoveScriptInstances();
}
}
}
///
///
///
///
///
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
return false;
}
///
/// Return serialized inventory metadata for the given constituent prim
///
///
///
public void RequestInventoryFile(IClientAPI client, uint localID, IXfer xferManager)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(client, xferManager);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
}
///
/// Add an inventory item to a prim in this group.
///
///
///
///
/// The item UUID that should be used by the new item.
///
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, UUID copyItemID)
{
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = newItemId;
taskItem.AssetID = item.AssetID;
taskItem.Name = item.Name;
taskItem.Description = item.Description;
taskItem.OwnerID = item.Owner;
taskItem.CreatorID = item.Creator;
taskItem.Type = item.AssetType;
taskItem.InvType = item.InvType;
taskItem.BasePermissions = item.BasePermissions;
taskItem.CurrentPermissions = item.CurrentPermissions;
// FIXME: ignoring group permissions for now as they aren't stored in item
taskItem.EveryonePermissions = item.EveryOnePermissions;
taskItem.NextPermissions = item.NextPermissions;
taskItem.Flags = item.Flags;
// TODO: These are pending addition of those fields to TaskInventoryItem
// taskItem.SalePrice = item.SalePrice;
// taskItem.SaleType = item.SaleType;
taskItem.CreationDate = (uint)item.CreationDate;
part.AddInventoryItem(taskItem);
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
localID, Name, UUID, newItemId);
}
return false;
}
///
/// Returns an existing inventory item. Returns the original, so any changes will be live.
///
///
///
/// null if the item does not exist
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
{
SceneObjectPart part = GetChildPart(primID);
if (part != null)
{
return part.GetInventoryItem(itemID);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID);
}
return null;
}
///
/// Update an existing inventory item.
///
/// The updated item. An item with the same id must already exist
/// in this prim's inventory
/// false if the item did not exist, true if the update occurred succesfully
public bool UpdateInventoryItem(TaskInventoryItem item)
{
SceneObjectPart part = GetChildPart(item.ParentPartID);
if (part != null)
{
part.UpdateInventoryItem(item);
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID);
}
return false;
}
public int RemoveInventoryItem(uint localID, UUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
int type = part.RemoveInventoryItem(itemID);
return type;
}
return -1;
}
public uint GetEffectivePermissions()
{
uint perms=(uint)(PermissionMask.Modify |
PermissionMask.Copy |
PermissionMask.Move |
PermissionMask.Transfer) | 7;
uint ownerMask = 0x7ffffff;
foreach (SceneObjectPart part in m_parts.Values)
{
ownerMask &= part.OwnerMask;
perms &= part.MaskEffectivePermissions();
}
if ((ownerMask & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
if ((ownerMask & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((ownerMask & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
perms &= ~((uint)PermissionMask.Modify >> 13);
if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
perms &= ~((uint)PermissionMask.Copy >> 13);
if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
perms &= ~((uint)PermissionMask.Transfer >> 13);
return perms;
}
public void ApplyNextOwnerPermissions()
{
foreach (SceneObjectPart part in m_parts.Values)
part.ApplyNextOwnerPermissions();
}
public string GetStateSnapshot()
{
List assemblies = new List();
Dictionary states = new Dictionary();
foreach (SceneObjectPart part in m_parts.Values)
{
foreach (string a in part.GetScriptAssemblies())
{
if (a != "" && !assemblies.Contains(a))
assemblies.Add(a);
}
foreach (KeyValuePair s in part.GetScriptStates())
{
states[s.Key] = s.Value;
}
}
if (states.Count < 1 || assemblies.Count < 1)
return "";
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
xmldoc.AppendChild(xmlnode);
XmlElement rootElement = xmldoc.CreateElement("", "ScriptData",
"");
xmldoc.AppendChild(rootElement);
XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
"");
rootElement.AppendChild(wrapper);
foreach (string assembly in assemblies)
{
string fn = Path.GetFileName(assembly);
FileInfo fi = new FileInfo(assembly);
Byte[] data = new Byte[fi.Length];
FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
fs.Read(data, 0, data.Length);
fs.Close();
XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
assemblyName.Value = fn;
assemblyData.Attributes.Append(assemblyName);
assemblyData.InnerText = System.Convert.ToBase64String(data);
wrapper.AppendChild(assemblyData);
}
wrapper = xmldoc.CreateElement("", "ScriptStates",
"");
rootElement.AppendChild(wrapper);
foreach (KeyValuePair state in states)
{
XmlElement stateData = xmldoc.CreateElement("", "State", "");
XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
stateID.Value = state.Key.ToString();
stateData.Attributes.Append(stateID);
XmlDocument sdoc = new XmlDocument();
sdoc.LoadXml(state.Value);
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
XmlNode rootNode = rootL[0];
XmlNode newNode = xmldoc.ImportNode(rootNode, true);
stateData.AppendChild(newNode);
wrapper.AppendChild(stateData);
}
return xmldoc.InnerXml;
}
}
}