/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using System.Text; using System.IO; using System.Xml; using System.Xml.Serialization; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { public class SceneObject : EntityBase { private Encoding enc = Encoding.ASCII; private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group public Primitive rootPrimitive; protected ulong m_regionHandle; private EventManager m_eventManager; public bool isSelected = false; public LLUUID rootUUID { get { this.m_uuid = this.rootPrimitive.m_uuid; return this.m_uuid; } } public uint rootLocalID { get { this.m_localId = this.rootPrimitive.LocalId; return this.LocalId; } } public int primCount { get { return this.ChildPrimitives.Count; } } public Dictionary Children { get { return this.ChildPrimitives; } } /// /// /// public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) { m_regionHandle = world.RegionInfo.RegionHandle; m_scene = world; m_eventManager = eventManager; this.Pos = pos; this.CreateRootFromShape(ownerID, localID, shape, pos); registerEvents(); } /// /// /// /// Need a null constructor for duplication public SceneObject() { } public void registerEvents() { m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); } public void unregisterEvents() { m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); } /// /// Processes backup /// /// public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) { datastore.StoreObject(this); } /// /// Sends my primitive info to the land manager for it to keep tally of all of the prims! /// private void ProcessParcelPrimCountUpdate() { m_eventManager.TriggerParcelPrimCountAdd(this); } /// /// /// /// /// /// public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) { this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos); this.m_children.Add(rootPrimitive); this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); } /// /// /// /// public void CreateFromBytes(byte[] data) { } /// /// Makes a copy of this SceneObject (and child primitives) /// /// A complete copy of the object public new SceneObject Copy() { SceneObject dupe = new SceneObject(); dupe.m_scene = this.m_scene; dupe.m_eventManager = this.m_eventManager; dupe.m_regionHandle = this.m_regionHandle; Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); dupe.rootPrimitive = newRoot; dupe.m_children.Add(dupe.rootPrimitive); dupe.rootPrimitive.Pos = this.Pos; dupe.Rotation = this.Rotation; dupe.LocalId = m_scene.PrimIDAllocate(); dupe.registerEvents(); return dupe; } /// /// /// public void Serialise() { } /// /// /// public void DeleteAllChildren() { this.m_children.Clear(); this.ChildPrimitives.Clear(); this.rootPrimitive = null; unregisterEvents(); } /// /// /// /// public void AddNewChildPrims(SceneObject primObject) { this.rootPrimitive.AddNewChildren(primObject); } public void AddChildToList(Primitive prim) { if (!this.ChildPrimitives.ContainsKey(prim.m_uuid)) { this.ChildPrimitives.Add(prim.m_uuid, prim); } } /// /// /// /// /// public Primitive HasChildPrim(LLUUID primID) { if (this.ChildPrimitives.ContainsKey(primID)) { return this.ChildPrimitives[primID]; } return null; } /// /// /// /// /// public Primitive HasChildPrim(uint localID) { Primitive returnPrim = null; foreach (Primitive prim in this.ChildPrimitives.Values) { if (prim.LocalId == localID) { returnPrim = prim; break; } } return returnPrim; } public void SendAllChildPrimsToClient(IClientAPI client) { this.rootPrimitive.SendFullUpdateForAllChildren(client); } /// /// /// public override void BackUp() { } /// /// /// /// /// /// public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { this.rootPrimitive.Pos = pos; this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); } /// /// /// /// public void GetProperites(IClientAPI client) { ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); proper.ObjectData[0].ItemID = LLUUID.Zero; proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].InventorySerial = 0; proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; proper.ObjectData[0].ObjectID = this.rootUUID; proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); proper.ObjectData[0].TextureID = new byte[0]; proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0"); proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0"); proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0"); proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; client.OutPacket(proper); } } }