/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Physics.Manager; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; namespace OpenSim.Region.Environment.Scenes { public class SceneObject : EntityBase { private System.Text.Encoding enc = System.Text.Encoding.ASCII; private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group public Primitive rootPrimitive; private Scene m_world; protected ulong m_regionHandle; private bool physicsEnabled = false; private PhysicsScene m_PhysScene; private PhysicsActor m_PhysActor; public LLUUID rootUUID { get { this.uuid = this.rootPrimitive.uuid; return this.uuid; } } public uint rootLocalID { get { this.m_localId = this.rootPrimitive.LocalId; return this.LocalId; } } /// /// /// public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) { m_regionHandle = regionHandle; m_world = world; this.Pos = addPacket.ObjectData.RayEnd; this.CreateRootFromPacket(addPacket, ownerID, localID); } /// /// /// /// /// /// public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) { this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this); this.children.Add(rootPrimitive); this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); } /// /// /// /// public void CreateFromBytes(byte[] data) { } /// /// /// public void DeleteAllChildren() { this.children.Clear(); this.ChildPrimitives.Clear(); this.rootPrimitive = null; } /// /// /// /// public void AddNewChildPrims(SceneObject primObject) { this.rootPrimitive.AddNewChildren(primObject); } /// /// /// /// /// public Primitive HasChildPrim(LLUUID primID) { if (this.ChildPrimitives.ContainsKey(primID)) { return this.ChildPrimitives[primID]; } return null; } public Primitive HasChildPrim(uint localID) { Primitive returnPrim = null; foreach (Primitive prim in this.children) { if (prim.LocalId == localID) { returnPrim = prim; break; } } return returnPrim; } /// /// /// public override void BackUp() { } /// /// /// /// /// /// public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { this.Pos = pos; this.rootPrimitive.Pos = pos; this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); } /// /// /// /// public void GetProperites(IClientAPI client) { //needs changing ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); proper.ObjectData[0].ItemID = LLUUID.Zero; proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].InventorySerial = 0; proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; proper.ObjectData[0].ObjectID = this.rootUUID; proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); proper.ObjectData[0].TextureID = new byte[0]; proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName +"\0") ; proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0"); proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0"); proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; client.OutPacket(proper); } } }