/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Scenes { public class SceneExternalChecks { private Scene m_scene; public SceneExternalChecks(Scene scene) { m_scene = scene; } #region Object Permission Checks public delegate uint GenerateClientFlags(UUID userID, UUID objectIDID); private List GenerateClientFlagsCheckFunctions = new List(); public void addGenerateClientFlags(GenerateClientFlags delegateFunc) { if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) GenerateClientFlagsCheckFunctions.Add(delegateFunc); } public void removeGenerateClientFlags(GenerateClientFlags delegateFunc) { if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) GenerateClientFlagsCheckFunctions.Remove(delegateFunc); } public uint ExternalChecksGenerateClientFlags(UUID userID, UUID objectID) { SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); if (part == null) return 0; // libomv will moan about PrimFlags.ObjectYouOfficer being // obsolete... #pragma warning disable 0612 uint perms=part.GetEffectiveObjectFlags() | (uint)PrimFlags.ObjectModify | (uint)PrimFlags.ObjectCopy | (uint)PrimFlags.ObjectMove | (uint)PrimFlags.ObjectTransfer | (uint)PrimFlags.ObjectYouOwner | (uint)PrimFlags.ObjectAnyOwner | (uint)PrimFlags.ObjectOwnerModify | (uint)PrimFlags.ObjectYouOfficer; #pragma warning restore 0612 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) { perms &= check(userID, objectID); } return perms; } public delegate void SetBypassPermissions(bool value); private List SetBypassPermissionsCheckFunctions = new List(); public void addSetBypassPermissions(SetBypassPermissions delegateFunc) { if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc)) SetBypassPermissionsCheckFunctions.Add(delegateFunc); } public void removeSetBypassPermissions(SetBypassPermissions delegateFunc) { if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc)) SetBypassPermissionsCheckFunctions.Remove(delegateFunc); } public void ExternalChecksSetBypassPermissions(bool value) { foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions) { check(value); } } public delegate bool BypassPermissions(); private List BypassPermissionsCheckFunctions = new List(); public void addBypassPermissions(BypassPermissions delegateFunc) { if (!BypassPermissionsCheckFunctions.Contains(delegateFunc)) BypassPermissionsCheckFunctions.Add(delegateFunc); } public void removeBypassPermissions(BypassPermissions delegateFunc) { if (BypassPermissionsCheckFunctions.Contains(delegateFunc)) BypassPermissionsCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksBypassPermissions() { foreach (BypassPermissions check in BypassPermissionsCheckFunctions) { if (check() == false) { return false; } } return true; } public delegate bool PropagatePermissions(); private List PropagatePermissionsCheckFunctions = new List(); public void addPropagatePermissions(PropagatePermissions delegateFunc) { if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) PropagatePermissionsCheckFunctions.Add(delegateFunc); } public void removePropagatePermissions(PropagatePermissions delegateFunc) { if (PropagatePermissionsCheckFunctions.Contains(delegateFunc)) PropagatePermissionsCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksPropagatePermissions() { foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions) { if (check() == false) { return false; } } return true; } #region REZ OBJECT public delegate bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); private List CanRezObjectCheckFunctions = new List(); public void addCheckRezObject(CanRezObject delegateFunc) { if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) CanRezObjectCheckFunctions.Add(delegateFunc); } public void removeCheckRezObject(CanRezObject delegateFunc) { if (CanRezObjectCheckFunctions.Contains(delegateFunc)) CanRezObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanRezObject(int objectCount, UUID owner, Vector3 objectPosition) { foreach (CanRezObject check in CanRezObjectCheckFunctions) { if (check(objectCount, owner,objectPosition, m_scene) == false) { return false; } } return true; } #endregion #region DELETE OBJECT public delegate bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene); private List CanDeleteObjectCheckFunctions = new List(); public void addCheckDeleteObject(CanDeleteObject delegateFunc) { if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc)) CanDeleteObjectCheckFunctions.Add(delegateFunc); } public void removeCheckDeleteObject(CanDeleteObject delegateFunc) { if (CanDeleteObjectCheckFunctions.Contains(delegateFunc)) CanDeleteObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanDeleteObject(UUID objectID, UUID deleter) { foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) { if (check(objectID,deleter,m_scene) == false) { return false; } } return true; } #endregion #region TAKE OBJECT public delegate bool CanTakeObject(UUID objectID, UUID stealer, Scene scene); private List CanTakeObjectCheckFunctions = new List(); public void addCheckTakeObject(CanTakeObject delegateFunc) { if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) CanTakeObjectCheckFunctions.Add(delegateFunc); } public void removeCheckTakeObject(CanTakeObject delegateFunc) { if (CanTakeObjectCheckFunctions.Contains(delegateFunc)) CanTakeObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanTakeObject(UUID objectID, UUID AvatarTakingUUID) { foreach (CanTakeObject check in CanTakeObjectCheckFunctions) { if (check(objectID, AvatarTakingUUID, m_scene) == false) { return false; } } return true; } #endregion #region TAKE COPY OBJECT public delegate bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene); private List CanTakeCopyObjectCheckFunctions = new List(); public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) { if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) CanTakeCopyObjectCheckFunctions.Add(delegateFunc); } public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc) { if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanTakeCopyObject(UUID objectID, UUID userID) { foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) { if (check(objectID,userID,m_scene) == false) { return false; } } return true; } #endregion #region DUPLICATE OBJECT public delegate bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); private List CanDuplicateObjectCheckFunctions = new List(); public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) { if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) CanDuplicateObjectCheckFunctions.Add(delegateFunc); } public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc) { if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) CanDuplicateObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) { foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) { if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) { return false; } } return true; } #endregion #region EDIT OBJECT public delegate bool CanEditObject(UUID objectID, UUID editorID, Scene scene); private List CanEditObjectCheckFunctions = new List(); public void addCheckEditObject(CanEditObject delegateFunc) { if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) CanEditObjectCheckFunctions.Add(delegateFunc); } public void removeCheckEditObject(CanEditObject delegateFunc) { if (CanEditObjectCheckFunctions.Contains(delegateFunc)) CanEditObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanEditObject(UUID objectID, UUID editorID) { foreach (CanEditObject check in CanEditObjectCheckFunctions) { if (check(objectID, editorID, m_scene) == false) { return false; } } return true; } public delegate bool CanEditObjectInventory(UUID objectID, UUID editorID, Scene scene); private List CanEditObjectInventoryCheckFunctions = new List(); public void addCheckEditObjectInventory(CanEditObjectInventory delegateFunc) { if (!CanEditObjectInventoryCheckFunctions.Contains(delegateFunc)) CanEditObjectInventoryCheckFunctions.Add(delegateFunc); } public void removeCheckEditObjectInventory(CanEditObjectInventory delegateFunc) { if (CanEditObjectInventoryCheckFunctions.Contains(delegateFunc)) CanEditObjectInventoryCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanEditObjectInventory(UUID objectID, UUID editorID) { foreach (CanEditObjectInventory check in CanEditObjectInventoryCheckFunctions) { if (check(objectID, editorID, m_scene) == false) { return false; } } return true; } #endregion #region MOVE OBJECT public delegate bool CanMoveObject(UUID objectID, UUID moverID, Scene scene); private List CanMoveObjectCheckFunctions = new List(); public void addCheckMoveObject(CanMoveObject delegateFunc) { if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) CanMoveObjectCheckFunctions.Add(delegateFunc); } public void removeCheckMoveObject(CanMoveObject delegateFunc) { if (CanMoveObjectCheckFunctions.Contains(delegateFunc)) CanMoveObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanMoveObject(UUID objectID, UUID moverID) { foreach (CanMoveObject check in CanMoveObjectCheckFunctions) { if (check(objectID,moverID,m_scene) == false) { return false; } } return true; } #endregion #region OBJECT ENTRY public delegate bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene); private List CanObjectEntryCheckFunctions = new List(); public void addCheckObjectEntry(CanObjectEntry delegateFunc) { if (!CanObjectEntryCheckFunctions.Contains(delegateFunc)) CanObjectEntryCheckFunctions.Add(delegateFunc); } public void removeCheckObjectEntry(CanObjectEntry delegateFunc) { if (CanObjectEntryCheckFunctions.Contains(delegateFunc)) CanObjectEntryCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanObjectEntry(UUID objectID, Vector3 newPoint) { foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) { if (check(objectID, newPoint, m_scene) == false) { return false; } } return true; } #endregion #region RETURN OBJECT public delegate bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene); private List CanReturnObjectCheckFunctions = new List(); public void addCheckReturnObject(CanReturnObject delegateFunc) { if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) CanReturnObjectCheckFunctions.Add(delegateFunc); } public void removeCheckReturnObject(CanReturnObject delegateFunc) { if (CanReturnObjectCheckFunctions.Contains(delegateFunc)) CanReturnObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanReturnObject(UUID objectID, UUID returnerID) { foreach (CanReturnObject check in CanReturnObjectCheckFunctions) { if (check(objectID,returnerID,m_scene) == false) { return false; } } return true; } #endregion #region INSTANT MESSAGE public delegate bool CanInstantMessage(UUID user, UUID target, Scene startScene); private List CanInstantMessageCheckFunctions = new List(); public void addCheckInstantMessage(CanInstantMessage delegateFunc) { if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) CanInstantMessageCheckFunctions.Add(delegateFunc); } public void removeCheckInstantMessage(CanInstantMessage delegateFunc) { if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) CanInstantMessageCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanInstantMessage(UUID user, UUID target) { foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) { if (check(user, target, m_scene) == false) { return false; } } return true; } #endregion #region INVENTORY TRANSFER public delegate bool CanInventoryTransfer(UUID user, UUID target, Scene startScene); private List CanInventoryTransferCheckFunctions = new List(); public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) { if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) CanInventoryTransferCheckFunctions.Add(delegateFunc); } public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) { if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) CanInventoryTransferCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanInventoryTransfer(UUID user, UUID target) { foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) { if (check(user, target, m_scene) == false) { return false; } } return true; } #endregion #region VIEW SCRIPT public delegate bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene); private List CanViewScriptCheckFunctions = new List(); public void addCheckViewScript(CanViewScript delegateFunc) { if (!CanViewScriptCheckFunctions.Contains(delegateFunc)) CanViewScriptCheckFunctions.Add(delegateFunc); } public void removeCheckViewScript(CanViewScript delegateFunc) { if (CanViewScriptCheckFunctions.Contains(delegateFunc)) CanViewScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanViewScript(UUID script, UUID objectID, UUID user) { foreach (CanViewScript check in CanViewScriptCheckFunctions) { if (check(script, objectID, user, m_scene) == false) { return false; } } return true; } public delegate bool CanViewNotecard(UUID script, UUID objectID, UUID user, Scene scene); private List CanViewNotecardCheckFunctions = new List(); public void addCheckViewNotecard(CanViewNotecard delegateFunc) { if (!CanViewNotecardCheckFunctions.Contains(delegateFunc)) CanViewNotecardCheckFunctions.Add(delegateFunc); } public void removeCheckViewNotecard(CanViewNotecard delegateFunc) { if (CanViewNotecardCheckFunctions.Contains(delegateFunc)) CanViewNotecardCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanViewNotecard(UUID script, UUID objectID, UUID user) { foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) { if (check(script, objectID, user, m_scene) == false) { return false; } } return true; } #endregion #region EDIT SCRIPT public delegate bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene); private List CanEditScriptCheckFunctions = new List(); public void addCheckEditScript(CanEditScript delegateFunc) { if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) CanEditScriptCheckFunctions.Add(delegateFunc); } public void removeCheckEditScript(CanEditScript delegateFunc) { if (CanEditScriptCheckFunctions.Contains(delegateFunc)) CanEditScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanEditScript(UUID script, UUID objectID, UUID user) { foreach (CanEditScript check in CanEditScriptCheckFunctions) { if (check(script, objectID, user, m_scene) == false) { return false; } } return true; } public delegate bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene); private List CanEditNotecardCheckFunctions = new List(); public void addCheckEditNotecard(CanEditNotecard delegateFunc) { if (!CanEditNotecardCheckFunctions.Contains(delegateFunc)) CanEditNotecardCheckFunctions.Add(delegateFunc); } public void removeCheckEditNotecard(CanEditNotecard delegateFunc) { if (CanEditNotecardCheckFunctions.Contains(delegateFunc)) CanEditNotecardCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanEditNotecard(UUID script, UUID objectID, UUID user) { foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) { if (check(script, objectID, user, m_scene) == false) { return false; } } return true; } #endregion #region RUN SCRIPT (When Script Placed in Object) public delegate bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene); private List CanRunScriptCheckFunctions = new List(); public void addCheckRunScript(CanRunScript delegateFunc) { if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) CanRunScriptCheckFunctions.Add(delegateFunc); } public void removeCheckRunScript(CanRunScript delegateFunc) { if (CanRunScriptCheckFunctions.Contains(delegateFunc)) CanRunScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanRunScript(UUID script, UUID objectID, UUID user) { foreach (CanRunScript check in CanRunScriptCheckFunctions) { if (check(script, objectID, user, m_scene) == false) { return false; } } return true; } #endregion #region START SCRIPT (When Script run box is Checked after placed in object) public delegate bool CanStartScript(UUID script, UUID user, Scene scene); private List CanStartScriptCheckFunctions = new List(); public void addCheckStartScript(CanStartScript delegateFunc) { if (!CanStartScriptCheckFunctions.Contains(delegateFunc)) CanStartScriptCheckFunctions.Add(delegateFunc); } public void removeCheckStartScript(CanStartScript delegateFunc) { if (CanStartScriptCheckFunctions.Contains(delegateFunc)) CanStartScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanStartScript(UUID script, UUID user) { foreach (CanStartScript check in CanStartScriptCheckFunctions) { if (check(script, user, m_scene) == false) { return false; } } return true; } #endregion #region STOP SCRIPT (When Script run box is unchecked after placed in object) public delegate bool CanStopScript(UUID script, UUID user, Scene scene); private List CanStopScriptCheckFunctions = new List(); public void addCheckStopScript(CanStopScript delegateFunc) { if (!CanStopScriptCheckFunctions.Contains(delegateFunc)) CanStopScriptCheckFunctions.Add(delegateFunc); } public void removeCheckStopScript(CanStopScript delegateFunc) { if (CanStopScriptCheckFunctions.Contains(delegateFunc)) CanStopScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanStopScript(UUID script, UUID user) { foreach (CanStopScript check in CanStopScriptCheckFunctions) { if (check(script, user, m_scene) == false) { return false; } } return true; } #endregion #region RESET SCRIPT public delegate bool CanResetScript(UUID script, UUID user, Scene scene); private List CanResetScriptCheckFunctions = new List(); public void addCheckResetScript(CanResetScript delegateFunc) { if (!CanResetScriptCheckFunctions.Contains(delegateFunc)) CanResetScriptCheckFunctions.Add(delegateFunc); } public void removeCheckResetScript(CanResetScript delegateFunc) { if (CanResetScriptCheckFunctions.Contains(delegateFunc)) CanResetScriptCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanResetScript(UUID script, UUID user) { foreach (CanResetScript check in CanResetScriptCheckFunctions) { if (check(script, user, m_scene) == false) { return false; } } return true; } #endregion #region TERRAFORM LAND public delegate bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene); private List CanTerraformLandCheckFunctions = new List(); public void addCheckTerraformLand(CanTerraformLand delegateFunc) { if (!CanTerraformLandCheckFunctions.Contains(delegateFunc)) CanTerraformLandCheckFunctions.Add(delegateFunc); } public void removeCheckTerraformLand(CanTerraformLand delegateFunc) { if (CanTerraformLandCheckFunctions.Contains(delegateFunc)) CanTerraformLandCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanTerraformLand(UUID user, Vector3 pos) { foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) { if (check(user, pos, m_scene) == false) { return false; } } return true; } #endregion #region RUN CONSOLE COMMAND public delegate bool CanRunConsoleCommand(UUID user, Scene requestFromScene); private List CanRunConsoleCommandCheckFunctions = new List(); public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) { if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) CanRunConsoleCommandCheckFunctions.Add(delegateFunc); } public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) { if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanRunConsoleCommand(UUID user) { foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) { if (check(user, m_scene) == false) { return false; } } return true; } #endregion #region CAN ISSUE ESTATE COMMAND public delegate bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand); private List CanIssueEstateCommandCheckFunctions = new List(); public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) { if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) CanIssueEstateCommandCheckFunctions.Add(delegateFunc); } public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) { if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanIssueEstateCommand(UUID user, bool ownerCommand) { foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) { if (check(user, m_scene, ownerCommand) == false) { return false; } } return true; } #endregion #region CAN BE GODLIKE public delegate bool CanBeGodLike(UUID user, Scene requestFromScene); private List CanBeGodLikeCheckFunctions = new List(); public void addCheckBeGodLike(CanBeGodLike delegateFunc) { if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) CanBeGodLikeCheckFunctions.Add(delegateFunc); } public void removeCheckBeGodLike(CanBeGodLike delegateFunc) { if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) CanBeGodLikeCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanBeGodLike(UUID user) { foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) { if (check(user, m_scene) == false) { return false; } } return true; } #endregion #region EDIT PARCEL public delegate bool CanEditParcel(UUID user, ILandObject parcel, Scene scene); private List CanEditParcelCheckFunctions = new List(); public void addCheckEditParcel(CanEditParcel delegateFunc) { if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) CanEditParcelCheckFunctions.Add(delegateFunc); } public void removeCheckEditParcel(CanEditParcel delegateFunc) { if (CanEditParcelCheckFunctions.Contains(delegateFunc)) CanEditParcelCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanEditParcel(UUID user, ILandObject parcel) { foreach (CanEditParcel check in CanEditParcelCheckFunctions) { if (check(user, parcel, m_scene) == false) { return false; } } return true; } #endregion #region SELL PARCEL public delegate bool CanSellParcel(UUID user, ILandObject parcel, Scene scene); private List CanSellParcelCheckFunctions = new List(); public void addCheckSellParcel(CanSellParcel delegateFunc) { if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) CanSellParcelCheckFunctions.Add(delegateFunc); } public void removeCheckSellParcel(CanSellParcel delegateFunc) { if (CanSellParcelCheckFunctions.Contains(delegateFunc)) CanSellParcelCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanSellParcel(UUID user, ILandObject parcel) { foreach (CanSellParcel check in CanSellParcelCheckFunctions) { if (check(user, parcel, m_scene) == false) { return false; } } return true; } #endregion #region ABANDON PARCEL public delegate bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene); private List CanAbandonParcelCheckFunctions = new List(); public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) { if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) CanAbandonParcelCheckFunctions.Add(delegateFunc); } public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc) { if (CanAbandonParcelCheckFunctions.Contains(delegateFunc)) CanAbandonParcelCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanAbandonParcel(UUID user, ILandObject parcel) { foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) { if (check(user, parcel, m_scene) == false) { return false; } } return true; } #endregion public delegate bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene); private List CanReclaimParcelCheckFunctions = new List(); public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) { if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc)) CanReclaimParcelCheckFunctions.Add(delegateFunc); } public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc) { if (CanReclaimParcelCheckFunctions.Contains(delegateFunc)) CanReclaimParcelCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanReclaimParcel(UUID user, ILandObject parcel) { foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) { if (check(user, parcel, m_scene) == false) { return false; } } return true; } public delegate bool CanBuyLand(UUID user, ILandObject parcel, Scene scene); private List CanBuyLandCheckFunctions = new List(); public void addCheckCanBuyLand(CanBuyLand delegateFunc) { if (!CanBuyLandCheckFunctions.Contains(delegateFunc)) CanBuyLandCheckFunctions.Add(delegateFunc); } public void removeCheckCanBuyLand(CanBuyLand delegateFunc) { if (CanBuyLandCheckFunctions.Contains(delegateFunc)) CanBuyLandCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanBuyLand(UUID user, ILandObject parcel) { foreach (CanBuyLand check in CanBuyLandCheckFunctions) { if (check(user, parcel, m_scene) == false) { return false; } } return true; } public delegate bool CanLinkObject(UUID user, UUID objectID); private List CanLinkObjectCheckFunctions = new List(); public void addCheckCanLinkObject(CanLinkObject delegateFunc) { if (!CanLinkObjectCheckFunctions.Contains(delegateFunc)) CanLinkObjectCheckFunctions.Add(delegateFunc); } public void removeCheckCanLinkObject(CanLinkObject delegateFunc) { if (CanLinkObjectCheckFunctions.Contains(delegateFunc)) CanLinkObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanLinkObject(UUID user, UUID objectID) { foreach (CanLinkObject check in CanLinkObjectCheckFunctions) { if (check(user, objectID) == false) { return false; } } return true; } public delegate bool CanDelinkObject(UUID user, UUID objectID); private List CanDelinkObjectCheckFunctions = new List(); public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) { if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc)) CanDelinkObjectCheckFunctions.Add(delegateFunc); } public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc) { if (CanDelinkObjectCheckFunctions.Contains(delegateFunc)) CanDelinkObjectCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanDelinkObject(UUID user, UUID objectID) { foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) { if (check(user, objectID) == false) { return false; } } return true; } #endregion public delegate bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID); private List CanCreateObjectInventoryCheckFunctions = new List(); public void addCheckCanCreateObjectInventory(CanCreateObjectInventory delegateFunc) { if (!CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc)) CanCreateObjectInventoryCheckFunctions.Add(delegateFunc); } public void removeCheckCanCreateObjectInventory(CanCreateObjectInventory delegateFunc) { if (CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc)) CanCreateObjectInventoryCheckFunctions.Remove(delegateFunc); } /// /// Check whether the specified user is allowed to directly create the given inventory type in a prim's /// inventory (e.g. the New Script button in the 1.21 Linden Lab client). This permission check does not /// apply to existing items that are being dragged in to that prim's inventory. /// /// /// /// /// public bool ExternalChecksCanCreateObjectInventory(int invType, UUID objectID, UUID userID) { foreach (CanCreateObjectInventory check in CanCreateObjectInventoryCheckFunctions) { if (check(invType, objectID, userID) == false) { return false; } } return true; } public delegate bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID); private List CanCopyObjectInventoryCheckFunctions = new List(); public void addCheckCanCopyObjectInventory(CanCopyObjectInventory delegateFunc) { if (!CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc)) CanCopyObjectInventoryCheckFunctions.Add(delegateFunc); } public void removeCheckCanCopyObjectInventory(CanCopyObjectInventory delegateFunc) { if (CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc)) CanCopyObjectInventoryCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID) { foreach (CanCopyObjectInventory check in CanCopyObjectInventoryCheckFunctions) { if (check(itemID, objectID, userID) == false) { return false; } } return true; } public delegate bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID); private List CanDeleteObjectInventoryCheckFunctions = new List(); public void addCheckCanDeleteObjectInventory(CanDeleteObjectInventory delegateFunc) { if (!CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc)) CanDeleteObjectInventoryCheckFunctions.Add(delegateFunc); } public void removeCheckCanDeleteObjectInventory(CanDeleteObjectInventory delegateFunc) { if (CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc)) CanDeleteObjectInventoryCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID) { foreach (CanDeleteObjectInventory check in CanDeleteObjectInventoryCheckFunctions) { if (check(itemID, objectID, userID) == false) { return false; } } return true; } public delegate bool CanTeleport(UUID userID); private List CanTeleportCheckFunctions = new List(); public void addCheckCanTeleport(CanTeleport delegateFunc) { if (!CanTeleportCheckFunctions.Contains(delegateFunc)) CanTeleportCheckFunctions.Add(delegateFunc); } public void removeCheckCanTeleport(CanTeleport delegateFunc) { if (CanTeleportCheckFunctions.Contains(delegateFunc)) CanTeleportCheckFunctions.Remove(delegateFunc); } public bool ExternalChecksCanTeleport(UUID userID) { foreach (CanTeleport check in CanTeleportCheckFunctions) { if (check(userID) == false) { return false; } } return true; } } }