/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using libsecondlife; using System; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.LandManagement; namespace OpenSim.Region.Environment.Scenes { /// /// A class for triggering remote scene events. /// public class EventManager { public delegate void OnFrameDelegate(); public event OnFrameDelegate OnFrame; public delegate void ClientMovement(ScenePresence client); public event ClientMovement OnClientMovement; public delegate void OnBackupDelegate(IRegionDataStore datastore); public event OnBackupDelegate OnBackup; public delegate void OnNewClientDelegate(IClientAPI client); public event OnNewClientDelegate OnNewClient; public delegate void OnNewPresenceDelegate(ScenePresence presence); public event OnNewPresenceDelegate OnNewPresence; public delegate void OnRemovePresenceDelegate(LLUUID agentId); public event OnRemovePresenceDelegate OnRemovePresence; public delegate void OnParcelPrimCountUpdateDelegate(); public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public delegate void OnPluginConsoleDelegate(string[] args); public event OnPluginConsoleDelegate OnPluginConsole; public delegate void OnShutdownDelegate(); public event OnShutdownDelegate OnShutdown; public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); public event ObjectGrabDelegate OnObjectGrab; public event OnPermissionErrorDelegate OnPermissionError; public delegate void NewRezScript(uint localID, LLUUID itemID, string script); public event NewRezScript OnRezScript; public delegate void RemoveScript(uint localID, LLUUID itemID); public event RemoveScript OnRemoveScript; public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); public event SceneGroupMoved OnSceneGroupMove; public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); public event SceneGroupGrabed OnSceneGroupGrab; public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); public event LandObjectAdded OnLandObjectAdded; public delegate void LandObjectRemoved(LLUUID globalID); public event LandObjectRemoved OnLandObjectRemoved; public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; public delegate void NewGridInstantMessage(GridInstantMessage message); public event NewGridInstantMessage OnGridInstantMessageToIMModule; public event NewGridInstantMessage OnGridInstantMessageToFriendsModule; public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; public delegate void ScriptChangedEvent(uint localID, uint change); public event ScriptChangedEvent OnScriptChangedEvent; public class MoneyTransferArgs : System.EventArgs { public LLUUID sender; public LLUUID reciever; // Always false. The SL protocol sucks. public bool authenticated = false; public int amount; public int transactiontype; public string description; public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) { sender = asender; reciever = areciever; amount = aamount; transactiontype = atransactiontype; description = adescription; } } public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); public event MoneyTransferEvent OnMoneyTransfer; public void TriggerOnScriptChangedEvent(uint localID, uint change) { if (OnScriptChangedEvent != null) OnScriptChangedEvent(localID,change); } public void TriggerOnClientMovement(ScenePresence avatar) { if (OnClientMovement != null) OnClientMovement(avatar); } public void TriggerPermissionError(LLUUID user, string reason) { if (OnPermissionError != null) OnPermissionError(user, reason); } public void TriggerOnPluginConsole(string[] args) { if (OnPluginConsole != null) OnPluginConsole(args); } public void TriggerOnFrame() { if (OnFrame != null) { OnFrame(); } } public void TriggerOnNewClient(IClientAPI client) { if (OnNewClient != null) OnNewClient(client); } public void TriggerOnNewPresence(ScenePresence presence) { if (OnNewPresence != null) OnNewPresence(presence); } public void TriggerOnRemovePresence(LLUUID agentId) { if (OnRemovePresence != null) { OnRemovePresence(agentId); } } public void TriggerOnBackup(IRegionDataStore dstore) { if (OnBackup != null) { OnBackup(dstore); } } public void TriggerParcelPrimCountUpdate() { if (OnParcelPrimCountUpdate != null) { OnParcelPrimCountUpdate(); } } public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) { if (OnMoneyTransfer != null) { OnMoneyTransfer(sender, e); } } public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { if (OnParcelPrimCountAdd != null) { OnParcelPrimCountAdd(obj); } } public void TriggerShutdown() { if (OnShutdown != null) OnShutdown(); } public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { if (OnObjectGrab != null) { OnObjectGrab(localID, offsetPos, remoteClient); } } public void TriggerRezScript(uint localID, LLUUID itemID, string script) { if (OnRezScript != null) { OnRezScript(localID, itemID, script); } } public void TriggerRemoveScript(uint localID, LLUUID itemID) { if (OnRemoveScript != null) { OnRemoveScript(localID, itemID); } } public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta) { if (OnSceneGroupMove != null) { return OnSceneGroupMove(groupID, delta); } return true; } public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID) { if (OnSceneGroupGrab != null) { OnSceneGroupGrab(groupID, offset, userID); } } public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID) { if (OnLandObjectAdded != null) { OnLandObjectAdded(newParcel, regionID); } } public void TriggerLandObjectRemoved(LLUUID globalID) { if (OnLandObjectRemoved != null) { OnLandObjectRemoved(globalID); } } public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) { //triggerLandObjectRemoved(localParcelID); TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID); } public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) { if (OnAvatarEnteringNewParcel != null) { OnAvatarEnteringNewParcel(avatar, localLandID, regionID); } } ///Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module ///Object containing the Instant Message Data ///A bit vector containing the modules to send the message to public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule) { if ((whichModule & InstantMessageReceiver.IMModule) != 0) { if (OnGridInstantMessageToIMModule != null) { OnGridInstantMessageToIMModule(message); } } if ((whichModule & InstantMessageReceiver.FriendsModule) != 0) { if (OnGridInstantMessageToFriendsModule != null) { OnGridInstantMessageToFriendsModule(message); } } } } }