/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using Caps=OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Scenes
{
///
/// A class for triggering remote scene events.
///
public class EventManager
{
#region Delegates
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public delegate void ClientClosed(LLUUID clientID);
public delegate void ClientMovement(ScenePresence client);
///
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
///
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
public delegate void LandBuy(Object sender, LandBuyArgs e);
public delegate void LandObjectAdded(ILandObject newParcel);
public delegate void LandObjectRemoved(LLUUID globalID);
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public delegate void NewGridInstantMessage(GridInstantMessage message);
public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnBackupDelegate(IRegionDataStore datastore);
public delegate void OnFrameDelegate();
public delegate void OnNewClientDelegate(IClientAPI client);
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public delegate void OnParcelPrimCountUpdateDelegate();
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public delegate void OnPluginConsoleDelegate(string[] args);
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
public delegate void OnShutdownDelegate();
public delegate void OnTerrainTickDelegate();
///
/// RegisterCapsEvent is called by Scene after the Caps object
/// has been instantiated and before it is return to the
/// client and provides region modules to add their caps.
///
public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps);
public delegate void RemoveScript(uint localID, LLUUID itemID);
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
public delegate void ScriptChangedEvent(uint localID, uint change);
public delegate void ScriptNotAtTargetEvent(uint localID);
#endregion
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel; //OnAvatarEnteringNewParcel;
private OnBackupDelegate handlerBackup; //OnBackup;
private ClientClosed handlerClientClosed; //OnClientClosed;
private ClientMovement handlerClientMovement; //OnClientMovement;
private DeregisterCapsEvent handlerDeregisterCaps; // OnDeregisterCaps;
private OnFrameDelegate handlerFrame; //OnFrame;
private NewGridInstantMessage handlerGridInstantMessageToFriends; //OnGridInstantMessageToFriendsModule;
private NewGridInstantMessage handlerGridInstantMessageToIM; //OnGridInstantMessageToIMModule;
private LandBuy handlerLandBuy;
private LandObjectAdded handlerLandObjectAdded; //OnLandObjectAdded;
private LandObjectRemoved handlerLandObjectRemoved; //OnLandObjectRemoved;
private OnNewPresenceDelegate handlerMakeChildAgent; //OnMakeChildAgent;
private MoneyTransferEvent handlerMoneyTransfer; //OnMoneyTransfer;
private OnNewClientDelegate handlerNewClient; //OnNewClient;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete;
private OnNewPresenceDelegate handlerNewPresence; //OnNewPresence;
private ObjectDeGrabDelegate handlerObjectDeGrab; //OnObjectDeGrab;
private ObjectGrabDelegate handlerObjectGrab; //OnObjectGrab;
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd; //OnParcelPrimCountAdd;
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate; //OnParcelPrimCountUpdate;
private OnPermissionErrorDelegate handlerPermissionError; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole; //OnPluginConsole;
private RegisterCapsEvent handlerRegisterCaps; // OnRegisterCaps;
private OnRemovePresenceDelegate handlerRemovePresence; //OnRemovePresence;
private RemoveScript handlerRemoveScript; //OnRemoveScript;
private NewRezScript handlerRezScript; //OnRezScript;
private SceneGroupGrabed handlerSceneGroupGrab; //OnSceneGroupGrab;
private SceneGroupMoved handlerSceneGroupMove; //OnSceneGroupMove;
private ScriptAtTargetEvent handlerScriptAtTargetEvent;
private ScriptChangedEvent handlerScriptChangedEvent; //OnScriptChangedEvent;
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent;
private OnShutdownDelegate handlerShutdown; //OnShutdown;
private OnTerrainTickDelegate handlerTerrainTick; // OnTerainTick;
private LandBuy handlerValidateLandBuy;
public event OnFrameDelegate OnFrame;
public event ClientMovement OnClientMovement;
public event OnTerrainTickDelegate OnTerrainTick;
public event OnBackupDelegate OnBackup;
public event OnNewClientDelegate OnNewClient;
public event OnNewPresenceDelegate OnNewPresence;
public event OnRemovePresenceDelegate OnRemovePresence;
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public event OnPluginConsoleDelegate OnPluginConsole;
public event OnShutdownDelegate OnShutdown;
public event ObjectGrabDelegate OnObjectGrab;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public event NewRezScript OnRezScript;
public event RemoveScript OnRemoveScript;
public event SceneGroupMoved OnSceneGroupMove;
public event SceneGroupGrabed OnSceneGroupGrab;
public event LandObjectAdded OnLandObjectAdded;
public event LandObjectRemoved OnLandObjectRemoved;
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public event ClientClosed OnClientClosed;
public event ScriptChangedEvent OnScriptChangedEvent;
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public event OnNewPresenceDelegate OnMakeChildAgent;
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
public event RegisterCapsEvent OnRegisterCaps;
public event DeregisterCapsEvent OnDeregisterCaps;
public event MoneyTransferEvent OnMoneyTransfer;
public event LandBuy OnLandBuy;
public event LandBuy OnValidateLandBuy;
/* Designated Event Deletage Instances */
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
handlerScriptChangedEvent(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
handlerClientMovement(avatar);
}
public void TriggerPermissionError(LLUUID user, string reason)
{
handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
handlerPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
handlerPluginConsole(args);
}
public void TriggerOnFrame()
{
handlerFrame = OnFrame;
if (handlerFrame != null)
{
handlerFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handlerNewClient = OnNewClient;
if (handlerNewClient != null)
handlerNewClient(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
handlerNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID agentId)
{
handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
handlerRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handlerBackup = OnBackup;
if (handlerBackup != null)
{
handlerBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
if (handlerParcelPrimCountUpdate != null)
{
handlerParcelPrimCountUpdate();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
handlerMoneyTransfer = OnMoneyTransfer;
if (handlerMoneyTransfer != null)
{
handlerMoneyTransfer(sender, e);
}
}
public void TriggerTerrainTick()
{
handlerTerrainTick = OnTerrainTick;
if (handlerTerrainTick != null)
{
handlerTerrainTick();
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
if (handlerParcelPrimCountAdd != null)
{
handlerParcelPrimCountAdd(obj);
}
}
public void TriggerShutdown()
{
handlerShutdown = OnShutdown;
if (handlerShutdown != null)
handlerShutdown();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
handlerObjectGrab(localID, offsetPos, remoteClient);
}
}
public void TriggerObjectDeGrab(uint localID, IClientAPI remoteClient)
{
handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
{
handlerObjectDeGrab(localID, remoteClient);
}
}
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(localID, itemID, script);
}
}
public void TriggerRemoveScript(uint localID, LLUUID itemID)
{
handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
handlerRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
{
handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
return handlerSceneGroupMove(groupID, delta);
}
return true;
}
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
{
handlerSceneGroupGrab = OnSceneGroupGrab;
if (handlerSceneGroupGrab != null)
{
handlerSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(ILandObject newParcel)
{
handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null)
{
handlerLandObjectAdded(newParcel);
}
}
public void TriggerLandObjectRemoved(LLUUID globalID)
{
handlerLandObjectRemoved = OnLandObjectRemoved;
if (handlerLandObjectRemoved != null)
{
handlerLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
if (handlerAvatarEnteringNewParcel != null)
{
handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
///Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module
///Object containing the Instant Message Data
///A bit vector containing the modules to send the message to
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule;
if (handlerGridInstantMessageToIM != null)
{
handlerGridInstantMessageToIM(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule;
if (handlerGridInstantMessageToFriends != null)
{
handlerGridInstantMessageToFriends(message);
}
}
}
public void TriggerClientClosed(LLUUID ClientID)
{
handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
handlerClientClosed(ClientID);
}
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
{
handlerMakeChildAgent = OnMakeChildAgent;
if (handlerMakeChildAgent != null)
{
handlerMakeChildAgent(presence);
}
}
public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps)
{
handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null)
{
handlerRegisterCaps(agentID, caps);
}
}
public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps)
{
handlerDeregisterCaps = OnDeregisterCaps;
if (handlerDeregisterCaps != null)
{
handlerDeregisterCaps(agentID, caps);
}
}
public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel)
{
handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
if (handlerNewInventoryItemUpdateComplete != null)
{
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
}
}
public void TriggerLandBuy(Object sender, LandBuyArgs e)
{
handlerLandBuy = OnLandBuy;
if (handlerLandBuy != null)
{
handlerLandBuy(sender, e);
}
}
public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
{
handlerValidateLandBuy = OnValidateLandBuy;
if (handlerValidateLandBuy != null)
{
handlerValidateLandBuy(sender, e);
}
}
public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos)
{
handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null)
{
handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos);
}
}
public void TriggerNotAtTargetEvent(uint localID)
{
handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
if (handlerScriptNotAtTargetEvent != null)
{
handlerScriptNotAtTargetEvent(localID);
}
}
#region Nested type: LandBuyArgs
public class LandBuyArgs : EventArgs
{
public LLUUID agentId = LLUUID.Zero;
public int amountDebited;
public bool authenticated;
public bool economyValidated;
public bool final;
public LLUUID groupId = LLUUID.Zero;
public bool groupOwned;
public bool landValidated;
public int parcelArea;
public int parcelLocalID;
public LLUUID parcelOwnerID = LLUUID.Zero;
public int parcelPrice;
public bool removeContribution;
public int transactionID;
public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
bool pauthenticated)
{
agentId = pagentId;
groupId = pgroupId;
final = pfinal;
groupOwned = pgroupOwned;
removeContribution = premoveContribution;
parcelLocalID = pparcelLocalID;
parcelArea = pparcelArea;
parcelPrice = pparcelPrice;
authenticated = pauthenticated;
}
}
#endregion
#region Nested type: MoneyTransferArgs
public class MoneyTransferArgs : EventArgs
{
public int amount;
public bool authenticated;
public string description;
public LLUUID receiver;
public LLUUID sender;
public int transactiontype;
public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription)
{
sender = asender;
receiver = areceiver;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
#endregion
}
}