using System; using System.Collections.Generic; using System.Net; using System.Text; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Communications; namespace OpenSim.Region.Environment.Scenes { public class SceneCommunicationService //one instance per region { protected CommunicationsManager m_commsProvider; protected RegionInfo m_regionInfo; protected RegionCommsListener regionCommsHost; public event AgentCrossing OnAvatarCrossingIntoRegion; public event ExpectUserDelegate OnExpectUser; public SceneCommunicationService(CommunicationsManager commsMan) { m_commsProvider = commsMan; } public void RegisterRegion(RegionInfo regionInfos) { m_regionInfo = regionInfos; regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); if (regionCommsHost != null) { regionCommsHost.OnExpectUser += NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; } } public void Close() { regionCommsHost.OnExpectUser -= NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager regionCommsHost = null; } #region CommsManager Event handlers /// /// /// /// /// public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) { if (OnExpectUser != null) { OnExpectUser(regionHandle, agent); } } public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (OnAvatarCrossingIntoRegion != null) { OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); } } #endregion #region Inform Client of Neighbours private delegate void InformClientOfNeighbourDelegate( ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); private void InformClientOfNeighbourCompleted(IAsyncResult iar) { InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; icon.EndInvoke(iar); } /// /// Async compnent for informing client of which neighbours exists /// /// /// This needs to run asynchronesously, as a network timeout may block the thread for a long while /// /// /// /// /// private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint) { MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours"); bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); if (regionAccepted) { avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); avatar.AddNeighbourRegion(regionHandle); MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours"); } } /// /// /// public void InformClientOfNeighbours(ScenePresence avatar) { List neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); if (neighbours != null) { for (int i = 0; i < neighbours.Count; i++) { AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); agent.BaseFolder = LLUUID.Zero; agent.InventoryFolder = LLUUID.Zero; agent.startpos = new LLVector3(128, 128, 70); agent.child = true; InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, InformClientOfNeighbourCompleted, d); } } } #endregion /// /// /// /// /// public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) { return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); } /// /// /// /// /// /// /// public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) { List mapBlocks; mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); remoteClient.SendMapBlock(mapBlocks); } /// /// /// /// /// /// /// /// public virtual void RequestTeleportLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) { if (regionHandle == m_regionInfo.RegionHandle) { avatar.ControllingClient.SendTeleportLocationStart(); avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags); avatar.Teleport(position); } else { RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); if (reg != null) { avatar.ControllingClient.SendTeleportLocationStart(); AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); agent.BaseFolder = LLUUID.Zero; agent.InventoryFolder = LLUUID.Zero; agent.startpos = position; agent.child = true; avatar.Close(); m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, position, false); AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); avatar.MakeChildAgent(); } } } /// /// /// /// /// /// public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) { return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); } public void CloseAgentConnection(ScenePresence presence) { throw new Exception("The method or operation is not implemented."); } } }