using System; using System.Collections.Generic; using System.Net; using System.Text; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Communications; namespace OpenSim.Region.Environment.Scenes { public delegate void KillObjectDelegate(uint localID); public class SceneCommunicationService //one instance per region { protected CommunicationsManager m_commsProvider; protected RegionInfo m_regionInfo; protected RegionCommsListener regionCommsHost; public event AgentCrossing OnAvatarCrossingIntoRegion; public event ExpectUserDelegate OnExpectUser; public event CloseAgentConnection OnCloseAgentConnection; public event PrimCrossing OnPrimCrossingIntoRegion; public event RegionUp OnRegionUp; public KillObjectDelegate KillObject; public string _debugRegionName = ""; public string debugRegionName { get { return _debugRegionName; } set { _debugRegionName = value; } } public SceneCommunicationService(CommunicationsManager commsMan) { m_commsProvider = commsMan; m_commsProvider.GridService.gdebugRegionName = _debugRegionName; m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName; } public void RegisterRegion(RegionInfo regionInfos) { m_regionInfo = regionInfos; regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); if (regionCommsHost != null) { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); regionCommsHost.debugRegionName = _debugRegionName; regionCommsHost.OnExpectUser += NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; regionCommsHost.OnCloseAgentConnection += CloseConnection; regionCommsHost.OnRegionUp += newRegionUp; } else { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); } } public void Close() { if (regionCommsHost != null) { regionCommsHost.OnRegionUp -= newRegionUp; regionCommsHost.OnExpectUser -= NewUserConnection; regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing; regionCommsHost.OnCloseAgentConnection -= CloseConnection; m_commsProvider.GridService.DeregisterRegion(m_regionInfo); regionCommsHost = null; } } #region CommsManager Event handlers /// /// /// /// /// /// protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) { if (OnExpectUser != null) { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); OnExpectUser(regionHandle, agent); } } protected bool newRegionUp(RegionInfo region) { if (OnRegionUp != null) { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); OnRegionUp(region); } return true; } protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (OnAvatarCrossingIntoRegion != null) { OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); } } protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) { if (OnPrimCrossingIntoRegion != null) { OnPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); } } protected void CloseConnection(ulong regionHandle, LLUUID agentID) { if (OnCloseAgentConnection != null) { OnCloseAgentConnection(regionHandle, agentID); } } #endregion #region Inform Client of Neighbours private delegate void InformClientOfNeighbourDelegate( ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); private void InformClientOfNeighbourCompleted(IAsyncResult iar) { InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; icon.EndInvoke(iar); } /// /// Async compnent for informing client of which neighbours exists /// /// /// This needs to run asynchronesously, as a network timeout may block the thread for a long while /// /// /// /// /// private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint) { MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours"); bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); if (regionAccepted) { avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); avatar.AddNeighbourRegion(regionHandle); MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours"); } } public void RequestNeighbors(RegionInfo region) { List neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); //IPEndPoint blah = new IPEndPoint(); //blah.Address = region.RemotingAddress; //blah.Port = region.RemotingPort; } /// /// /// public void EnableNeighbourChildAgents(ScenePresence avatar) { List neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); if (neighbours != null) { for (int i = 0; i < neighbours.Count; i++) { AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); agent.BaseFolder = LLUUID.Zero; agent.InventoryFolder = LLUUID.Zero; agent.startpos = new LLVector3(128, 128, 70); agent.child = true; InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, InformClientOfNeighbourCompleted, d); } } } public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region) { AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); agent.BaseFolder = LLUUID.Zero; agent.InventoryFolder = LLUUID.Zero; agent.startpos = new LLVector3(128, 128, 70); agent.child = true; InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint, InformClientOfNeighbourCompleted, d); } #endregion public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) { InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState; icon.EndInvoke(iar); } private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle) { MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here"); bool regionAccepted = m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle); if (regionAccepted) { MainLog.Instance.Notice("INTERGRID", "Completed informing neighbors that I'm here"); } else { MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here"); } } public void InformNeighborsThatRegionisUp(RegionInfo region) { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); List neighbours = new List(); neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); if (neighbours != null) { for (int i = 0; i < neighbours.Count; i++) { InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; d.BeginInvoke(region, neighbours[i].RegionHandle, InformNeighborsThatRegionisUpCompleted, d); } } //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); } /// /// /// /// /// public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) { //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString()); return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); } /// /// /// /// /// /// /// public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) { List mapBlocks; mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4); remoteClient.SendMapBlock(mapBlocks); } /// /// /// /// /// /// /// /// public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) { if (regionHandle == m_regionInfo.RegionHandle) { avatar.ControllingClient.SendTeleportLocationStart(); avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags); avatar.Teleport(position); } else { RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); if (reg != null) { avatar.ControllingClient.SendTeleportLocationStart(); AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); agent.BaseFolder = LLUUID.Zero; agent.InventoryFolder = LLUUID.Zero; agent.startpos = position; agent.child = true; avatar.Close(); m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, position, false); AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); avatar.MakeChildAgent(); if (KillObject != null) { KillObject(avatar.LocalId); } uint newRegionX = (uint)(regionHandle >> 40); uint newRegionY = (((uint)(regionHandle)) >> 8); uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) { CloseChildAgentConnections(avatar); } } } } /// /// /// /// /// /// public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) { return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); } public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) { return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical); } public void CloseChildAgentConnections(ScenePresence presence) { foreach (ulong regionHandle in presence.KnownChildRegions) { m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, presence.ControllingClient.AgentId); presence.RemoveNeighbourRegion(regionHandle); } } } }