/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Reflection; using libsecondlife; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Region.Caches; using OpenSim.Region.Terrain; using OpenSim.Framework; namespace OpenSim.Region.Environment.Scenes { public abstract class SceneBase : IWorld { public Dictionary Entities; protected ClientManager m_clientManager; protected ulong m_regionHandle; protected string m_regionName; protected RegionInfo m_regInfo; public TerrainEngine Terrain; public string m_datastore; public ILocalStorage localStorage; protected object m_syncRoot = new object(); private uint m_nextLocalId = 8880000; protected AssetCache assetCache; #region Update Methods /// /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) /// public abstract void Update(); #endregion #region Terrain Methods /// /// Loads the World heightmap /// public abstract void LoadWorldMap(); /// /// Loads a new storage subsystem from a named library /// /// Storage Library /// Successful or not public bool LoadStorageDLL(string dllName) { try { Assembly pluginAssembly = Assembly.LoadFrom(dllName); ILocalStorage store = null; foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("ILocalStorage", true); if (typeInterface != null) { ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); store = plug; store.Initialise(this.m_datastore); break; } typeInterface = null; } } } pluginAssembly = null; this.localStorage = store; return (store == null); } catch (Exception e) { MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); return false; } } /// /// Send the region heightmap to the client /// /// Client to send to public virtual void SendLayerData(IClientAPI RemoteClient) { RemoteClient.SendLayerData(Terrain.getHeights1D()); } /// /// Sends a specified patch to a client /// /// Patch coordinate (x) 0..16 /// Patch coordinate (y) 0..16 /// The client to send to public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) { RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); } #endregion #region Add/Remove Agent/Avatar /// /// /// /// /// /// public abstract void AddNewClient(IClientAPI client, bool child); public abstract uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags); /// /// /// /// public abstract void RemoveClient(LLUUID agentID); #endregion /// /// /// /// public virtual RegionInfo RegionInfo { get { return this.m_regInfo; } } public object SyncRoot { get { return m_syncRoot; } } public uint NextLocalId { get { return m_nextLocalId++; } } #region Shutdown /// /// Tidy before shutdown /// public virtual void Close() { try { this.localStorage.ShutDown(); } catch (Exception e) { MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); } } #endregion } }