/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { /// /// Modifies terrain using the specified information /// /// The height at which the user started modifying the terrain /// The number of seconds the modify button was pressed /// The size of the brush used /// The action to be performed /// Distance from the north border where the cursor is located /// Distance from the west border where the cursor is located public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) { // Shiny. double size = (double)(1 << brushsize); switch (action) { case 0: // flatten terrain Terrain.flatten(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; case 1: // raise terrain Terrain.raise(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; case 2: //lower terrain Terrain.lower(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; case 3: // smooth terrain Terrain.smooth(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; case 4: // noise Terrain.noise(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; case 5: // revert Terrain.revert(north, west, size, (double)seconds / 100.0); RegenerateTerrain(true, (int)north, (int)west); break; // CLIENT EXTENSIONS GO HERE case 128: // erode-thermal break; case 129: // erode-aerobic break; case 130: // erode-hydraulic break; } return; } /// /// /// /// /// /// /// /// public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { // Console.WriteLine("Chat message"); ScenePresence avatar = null; foreach (IClientAPI client in m_clientThreads.Values) { int dis = -1000; if (this.Avatars.ContainsKey(client.AgentId)) { avatar = this.Avatars[client.AgentId]; // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); dis= (int)avatar.Pos.GetDistanceTo(fromPos); //Console.WriteLine("found avatar at " +dis); } switch (type) { case 0: // Whisper if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 1: // Say if ((dis < 30) && (dis > -30)) { Console.WriteLine("sending chat"); client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 2: // Shout if ((dis < 100) && (dis > -100)) { client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 0xff: // Broadcast client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); break; } } } /// /// /// /// /// public void RezObject(AssetBase primAsset, LLVector3 pos) { } /// /// /// /// /// public void DeRezObject(Packet packet, IClientAPI simClient) { } /// /// /// /// public void SendAvatarsToClient(IClientAPI remoteClient) { } /// /// /// /// /// public void LinkObjects(uint parentPrim, List childPrims) { SceneObject parenPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == parentPrim) { parenPrim = (SceneObject)ent; break; } } } List children = new List(); if (parenPrim != null) { for (int i = 0; i < childPrims.Count; i++) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == childPrims[i]) { children.Add((SceneObject)ent); } } } } } foreach (SceneObject sceneObj in children) { parenPrim.AddNewChildPrims(sceneObj); } } /// /// /// /// /// public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.UpdateShape(shapeBlock); break; } } } } /// /// /// /// /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == primLocalID) { ((SceneObject)ent).GetProperites(remoteClient); break; } } } } /// /// /// /// /// public void PrimDescription(uint primLocalID, string description) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.Description = description; break; } } } } /// /// /// /// /// public void PrimName(uint primLocalID, string name) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.Name = name; break; } } } } public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(objectID); if (prim != null) { ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); break; } } } /* if (this.Entities.ContainsKey(objectID)) { if (this.Entities[objectID] is SceneObject) { ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); } }*/ } /// /// /// /// /// /// public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) { } /// /// /// /// /// /// public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) { } /// /// /// /// /// /// public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdatePosition(pos); break; } } } } public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSinglePosition(pos); break; } } } } /// /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateGroupMouseRotation( pos, rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSingleRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.ResizeGoup(scale); break; } } } } /// /// Sends prims to a client /// /// Client to send to public void GetInitialPrims(IClientAPI RemoteClient) { } } }