/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Data; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { /// /// Modifies terrain using the specified information /// /// The height at which the user started modifying the terrain /// The number of seconds the modify button was pressed /// The size of the brush used /// The action to be performed /// Distance from the north border where the cursor is located /// Distance from the west border where the cursor is located public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser) { // Shiny. double size = (double)(1 << brushsize); switch (action) { case 0: // flatten terrain Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0); break; case 1: // raise terrain Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0); break; case 2: //lower terrain Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0); break; case 3: // smooth terrain Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0); break; case 4: // noise Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0); break; case 5: // revert Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0); break; // CLIENT EXTENSIONS GO HERE case 128: // erode-thermal break; case 129: // erode-aerobic break; case 130: // erode-hydraulic break; } for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { if (Terrain.Tainted(x * 16, y * 16)) { remoteUser.SendLayerData(x, y, Terrain.GetHeights1D()); } } } return; } /// /// /// /// Inefficient. TODO: Fixme /// /// /// /// /// public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) { if (this.Avatars.ContainsKey(toAgentID)) { if (this.Avatars.ContainsKey(fromAgentID)) { // Local sim message ScenePresence fromAvatar = this.Avatars[fromAgentID]; ScenePresence toAvatar = this.Avatars[toAgentID]; string fromName = fromAvatar.firstname + " " + fromAvatar.lastname; toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName); } else { // Message came from a user outside the sim, ignore? } } else { // Grid message } } /// /// /// /// /// /// /// /// public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { ScenePresence avatar = null; if (this.Avatars.ContainsKey(fromAgentID)) { avatar = this.Avatars[fromAgentID]; fromPos = avatar.Pos; fromName = avatar.firstname + " " + avatar.lastname; avatar = null; } this.ForEachScenePresence(delegate(ScenePresence presence) { int dis = -1000; if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId)) { avatar = this.Avatars[presence.ControllingClient.AgentId]; dis = (int)avatar.Pos.GetDistanceTo(fromPos); } switch (type) { case 0: // Whisper if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 1: // Say if ((dis < 30) && (dis > -30)) { //Console.WriteLine("sending chat"); presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 2: // Shout if ((dis < 100) && (dis > -100)) { presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 0xff: // Broadcast presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); break; } }); } /// /// /// /// /// public void RezObject(AssetBase primAsset, LLVector3 pos) { } /// /// /// /// /// public void DeRezObject(Packet packet, IClientAPI simClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (EntityBase ent in this.Entities.Values) { if (ent.LocalId == Data.ObjectLocalID) { selectedEnt = ent; break; } } if (selectedEnt != null) { List avatars = this.RequestAvatarList(); foreach (ScenePresence avatar in avatars) { avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId); } lock (Entities) { Entities.Remove(selectedEnt.m_uuid); } } } } } /// /// /// /// public void SendAvatarsToClient(IClientAPI remoteClient) { } /// /// /// /// /// /// public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) { SceneObject originPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == originalPrim) { originPrim = (SceneObject)ent; break; } } } if (originPrim != null) { SceneObject copy = originPrim.Copy(); copy.Pos = copy.Pos + offset; this.Entities.Add(copy.rootUUID, copy); List avatars = this.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); } } else { OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); } } /// /// /// /// /// public void LinkObjects(uint parentPrim, List childPrims) { SceneObject parenPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == parentPrim) { parenPrim = (SceneObject)ent; break; } } } List children = new List(); if (parenPrim != null) { for (int i = 0; i < childPrims.Count; i++) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == childPrims[i]) { children.Add((SceneObject)ent); } } } } } foreach (SceneObject sceneObj in children) { parenPrim.AddNewChildPrims(sceneObj); } } /// /// /// /// /// public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.UpdateShape(shapeBlock); break; } } } } public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.UpdateExtraParam(type, inUse, data); break; } } } } /// /// /// /// /// public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.GetInventory(remoteClient, primLocalID); break; } } } } /// /// /// /// /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == primLocalID) { ((SceneObject)ent).GetProperites(remoteClient); ((SceneObject)ent).isSelected = true; this.LandManager.setPrimsTainted(); break; } } } } /// /// /// /// /// public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { if (((SceneObject)ent).rootLocalID == primLocalID) { ((SceneObject)ent).isSelected = false; this.LandManager.setPrimsTainted(); break; } } } } /// /// /// /// /// public void PrimDescription(uint primLocalID, string description) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.Description = description; break; } } } } /// /// /// /// /// public void PrimName(uint primLocalID, string name) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(primLocalID); if (prim != null) { prim.Name = name; break; } } } } public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(objectID); if (prim != null) { ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); break; } } } /* if (this.Entities.ContainsKey(objectID)) { if (this.Entities[objectID] is SceneObject) { ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); } }*/ } /// /// /// /// /// /// public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) { } /// /// /// /// /// /// public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateTextureEntry(texture); } } } } /// /// /// /// /// /// public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateGroupPosition(pos); break; } } } } public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSinglePosition(pos); break; } } } } /// /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateGroupMouseRotation(pos, rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateGroupRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { //Console.WriteLine("trying to update single prim rotation"); Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSingleRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObject) { prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.ResizeGoup(scale); break; } } } } /// /// temporary method to test out creating new inventory items /// /// /// /// /// /// /// /// /// /// /// public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = new AssetBase(); asset.Name = name; asset.Description = description; asset.InvType = invType; asset.Type = type; asset.FullID = LLUUID.Random(); asset.Data = new byte[1]; this.assetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = description; item.inventoryName = name; item.assetType = invType; item.invType = invType; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = nextOwnerMask; userInfo.ItemReceive(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } /// /// Sends prims to a client /// /// Client to send to public void GetInitialPrims(IClientAPI RemoteClient) { } } }