/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Console; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { /// /// Modifies terrain using the specified information /// /// The height at which the user started modifying the terrain /// The number of seconds the modify button was pressed /// The size of the brush used /// The action to be performed /// Distance from the north border where the cursor is located /// Distance from the west border where the cursor is located public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser) { // Do a permissions check before allowing terraforming. // random users are now no longer allowed to terraform // if permissions are enabled. if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0))) return; //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, remoteUser); } /// /// /// /// /// /// /// /// public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { if (m_simChatModule != null) { ChatFromViewerArgs args = new ChatFromViewerArgs(); args.Message = Util.FieldToString(message); args.Channel = channel; args.Type = type; args.Position = fromPos; ScenePresence user = GetScenePresence(fromAgentID); if (user != null) args.Sender = user.ControllingClient; else args.Sender = null; args.From = fromName; m_simChatModule.SimChat(this, args); } } /// /// /// /// /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup) ent).LocalId == primLocalID) { ((SceneObjectGroup) ent).GetProperites(remoteClient); ((SceneObjectGroup) ent).IsSelected = true; LandManager.setPrimsTainted(); break; } } } } /// /// /// /// /// public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup) ent).LocalId == primLocalID) { ((SceneObjectGroup) ent).IsSelected = false; LandManager.setPrimsTainted(); break; } } } } public void StartAnimation(LLUUID animID, int seq, LLUUID agentId) { Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, agentId); }); } public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient); foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { SceneObjectGroup obj = ent as SceneObjectGroup; if (obj.HasChildPrim(localID)) { obj.ObjectGrabHandler(localID, offsetPos, remoteClient); return; } } } } } }